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  1. T

    More than 3.75

    1) Combat, Stealth, Arcane, Divine 2) Certain classes with abilities outside the four foci will be based on a combination of foci (with variants sorted out as needed) 3) I may break it down to an even more basic level, with each single progression being available for purchase with points.
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    How much do you prepare your adventures, and how good is your "improvisation?"

    I improv nearly every run I DM. I have one fixed setting (Stagnetia), and I improv most of everything else even THEN.
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    A positive-energy BBEG: looking for details

    I like your idea. You DO NOT mess with a BBEG that can heal you to death. It just isn't done.
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    D&D 4E What would you want to see in 4E?

    Why does one have to choose one or the other? Why not enjoy both and use one or the other as would best suit your game. Obviously the name "RPG" suggests role-playing is critical, but one can approach it tactically, strategically and mathematically without cheapening the RP factor. Different...
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    Not so Epic Feats

    Combat Archery is iffy. It doesn't sound like much, but then again there may be some game-breaking factor to being able to fire a bow without getting AoO'd. Dexterous ~ should be nonepic, and require Dex 15+, slippery mind and Ref save +10 Dire Charge should be high normal level, but epic is...
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    More than 3.75

    I guess for clerics they preferred it to be generic obedience to each deity's alignment and general mindset, to be judged on a case-by-case basis.
  7. T

    More than 3.75

    Custom classes are workable, and it would be good to have four base classes for a person to add onto for a specific purpose, if class efficiency is essential to your design. Ex: You have Fighter, Rogue, Cleric (he does have unique capabilities) and Wizard as class bases, and four "foci" to add...
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    Giant Enemy Crab

    Fixed it to compensate for the massive damage.
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    More than 3.75

    Zarathustran, we're on opposite sides of the HP question (Will to fight v. Damage tolerance), but your view of them is highly preferable to the view intended in the PHB: A series of special factors that are already spoken for by other game mechanics, and far better thereby as well. I like...
  10. T

    Not so Epic Feats

    You could throw in a Salient Divine feat too: Battlesense sounds more like an epic feat or a high-level rogue/ranger (15th-20th works) goodie. A Greater Uncanny Dodge, if you will.
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    Giant Enemy Crab

    Giant Enemy Crab [Fiendish, Magical Beast, Amphibian, Huge] HD: 40 HP: 30d12+390 (599hp) BAB: +20/Grapple: +28 Attributes: Str40/Dex15/Con36/Int14/Wis20/Cha25 Attacks: Claw +38, 2d10+20 (x2), Rend +38, 4d10+30 (+20 HD, +20 str, -2 Size), (All threat ranges are 19-20/x3) AC: 31 (+1 haste, +2...
  12. T

    Sniper Prestige Class

    Maybe I can drop Inerrancy and raise attribute requirements. Apart from that, what else needs to go or change? Edit: Knocked down goodie count, raised prereqs.
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    Sniper Prestige Class

    PrC. It isn't epic, but it can be made epic if it HAS to. I can eliminate Inerrancy if it's TOO good with the Sniper.
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    Sniper Prestige Class

    The sniper is a deadly accurate shot, who can pick anyone off from far away, and in hiding. This prestige class is high-powered, but lofty in its requirements. Prerequisites: Far Shot, Point Blank Shot, BAB +6, Hide 8, Move Silently 8 Attack Progression: Full Hit Die: d6 Good Saves: Ref...
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    Pythonesque Feats

    I do have knowledge in Python. That's what I use at work. Sadly, the DC of my current project seems to be in the triple digits, and I only have 4 ranks in Knowledge (Python Programming), so I wouldn't be able to help you there yet.
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    Rucks OOC

    My character has med-length black boots, black shorts, a dark blue short-sleeved top, long hair, a blue bandana and very slightly oriental facial features. She carries a pair of rather ill-treated daggers, and some thieves picks. NOTE: When I get home, I will roll the Reflex save...
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    Pythonesque Feats

    Spam, Spam, Spam [General] Required: Dex 13+ Every time your standard action is the same as your last standard action, you gain +2 to any rolls involving that action. Just a Flesh Wound [General] Required: Diehard, Con 14+ If damage would bring you to "Dying", but not "Dead", you may make a...
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    Rucks OOC

    That would be myself and Greenbottle.
  19. T

    My Yokel (NPC country commoner)

    Not bad. RPGs need a few more commoneresque and non-dungeoneering classes to balance things out a bit. This guy does seem more fit for defending the farm against "dem no good dadgum varmints comin to kill our townsfolk and steal our crops." :D
  20. T

    E6: The Game Inside D&D (with PDFs!)

    +6 BAB (to allow rangers and other full attack classes this feat), Str requirements at the same values the Dex ones were, and unlimited stacking wouldn't be a bad idea either. I guess it depends largely on what Ryan ultimately decides on.
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