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  1. K

    Pseudonatural dire weasels

    I dunno. While far be it from me to invoke the dreaded 'Rules of the Game' posts on WoTC's site, one of them talked about spell descriptions, and spell ranges. In it, The Skipper promoted the idea that spell effects cannot extend beyond the stated range, giving the example of a fireball...
  2. K

    Letterman presents: Stupid Summon Tricks!

    Well, out of the thread questioning the Psuedonatural Dire Weasels, which can True Strike to hit, and guarantee a latch-on for blood drain, I thought I'd expand out and see who's got tricks up their sleeves. I don't even expect things that are aren't obvious, or even complex. The example below...
  3. K

    Pseudonatural dire weasels

    Normal animal weasels just have an 'Attach' thing, where they do auto-bite damage each round. Dire weasels? Well, I'd figured that it wasn't "Blood Drain to Eat", but just Blood Drain - i.e. that big-old *dire* weasel, with big ol' sharp knife-like teeth and powerful, perhaps even...
  4. K

    Pseudonatural dire weasels

    Double your pleasure, double your post with Doublepost gum.
  5. K

    Pseudonatural dire weasels

    Actually, the SRD states (in the Monsters Section, under 'Abilities') that any creature with an Int of 3 or higher understands (or speaks if able to) one language, which is Common unless stated otherwise, and the Psuedonatural template (as well as Celestial/Fiendish) all grant the base creature...
  6. K

    Creature Types/Subtypes & Classification

    Somewhat orthogonal, but the classification of: Type: Animal Subtype: Animal (or some synonym) Subtype: Vermin (or some insect synonym) would make my biologist wife happy, as she huffs at me each time she tries to use Druid spells and powers to affect Vermin, since Insects are in...
  7. K

    OGL "Mob" Type (People Swarm) New! More Dangerous! Manes! Zombies! Elementals! Oh My!

    Ah! Good catch, and an interesting point. Plus, anyone that comes in, looks at a monster write-up, and says, "You know, I think I'd use a catapult on that." is my sort of player. The reason I moved the size categories the way I did (you'll note Swarms are listed as the size of their component...
  8. K

    OGL "Mob" Type (People Swarm) New! More Dangerous! Manes! Zombies! Elementals! Oh My!

    Yea :) I didn't want to post newer stuff lower down, since I decided the earliest draft was icky. I do plan to put it on a website at some point, since it's at a point where I'm comfortable with my concept and it's just adding new ones. Hrm. Let me address Gaze attacks first, as it may be...
  9. K

    Character concepts/PrClasses that just GRAB you!

    Yeay! Tentacles. My current favorite, which is what I'm currently playing, is/will be a Wizard/Alienist/Thaumaturgist. (20 levels!) It may be cheesy, but we did this to allow for an Arcane-based Thaumaturgist: Be able to cast Lesser Planar Binding, and through Diplomacy or what-have-you, get...
  10. K

    OGL "Mob" Type (People Swarm) New! More Dangerous! Manes! Zombies! Elementals! Oh My!

    I always thought rimshot was the Ba-Dum-Dum/Clang, the little drum roll/cymbal clash after a stupid joke. As in: http://en.wikipedia.org/wiki/Rimshot The only other thing I can think you'd be thinking of I cannot define. :) It is kinda odd to treat them both as individuals and groups at the...
  11. K

    OGL "Mob" Type (People Swarm) New! More Dangerous! Manes! Zombies! Elementals! Oh My!

    Right. I probably should add that as a SQ. But, I'd hate to quantify it - the Villagers, I gave them +10, because they're mad as hell, and they're not going to take it anymore. The Bandits, +8. (probably should be +6 or +4) They've got that whole 'Oath of The Road' comradery going, but in the...
  12. K

    OGL "Mob" Type (People Swarm) New! More Dangerous! Manes! Zombies! Elementals! Oh My!

    Hm. 6 to one, half-dozen the other - that's work just fine as well, if you're looking for less HP in the mob structure itself. My HD count was basically one for each member of the mob. That'd work as well. Heck, all my Arrow Storm really and truly is is a 6 die Fireball that does piercing...
  13. K

    OGL "Mob" Type (People Swarm) New! More Dangerous! Manes! Zombies! Elementals! Oh My!

    This post is redundant now that I've redone the whole concept, but, here it remains. I lost track of this thread, and missed all your guys' questions. Here's some answers: Hm. Assuming they were the same sort of mob, say the Villagers, they'd engulf each other, do automatic damage to each...
  14. K

    Not elves or half-elves, but aelfborn

    The 'crossroads/backroads' bit I believe is out of Bastion Press's 'Faeries', a nice d20 resource. They're basically kinda like the magic-road things that FR has, but they go through and into the Faerie Plane. I like it, though - the deformities add a nice touch of 'the odd' that I think should...
  15. K

    OGL "Mob" Type (People Swarm) New! More Dangerous! Manes! Zombies! Elementals! Oh My!

    Ever since I was informed that a "Mob" Subtype exists in Dungeon 113, I've been enamored with the idea; since I'm needing something like that for my next session. In response to some questions I had about how a Zombie mob would work, I've had to completely rethink how they'd work. I think I've...
  16. K

    Being Mobbed (Plus, OGL "Mob" Subtype, like Swarm for People)

    'Mob' as a Swarm OK. So, Mob as a subtype - let me see how it would work then, without using Dungeon's IP. This is kinda train-of-thought following the Swarm subtype text out of the SRD. A Mob is a collection of Small and/or Medium creatures that act as a 'single creature'. A mob of Small...
  17. K

    Being Mobbed (Plus, OGL "Mob" Subtype, like Swarm for People)

    Huh. So a 'Swarm' of Small to ...er... Colossal creatures then? I never would have thought of making a subtype out of it. Koewn
  18. K

    Being Mobbed (Plus, OGL "Mob" Subtype, like Swarm for People)

    A few posts down is a preliminary "Mob" subtype, inspired by the knowledge that such a thing exists in Dungeon 113. It seems a 'cleaner' way of doing what I want. ---- I'm going to have a situation come up where a large number of 1 HD, medium creatures are going to 'mob' the party. I'm not...
  19. K

    The LA +1 Human, Half-Orc, and Half-Elf

    The Half-Elf You'll note this Half-Elf is slightly off - I've renamed the Elf to Half-Elf, and Elves in my campaign are a bit more fey, and less common as a PC race - they'll probably be statted up to be more the level of Drow. That's neither here nor there. A Half-Elf as LA +1: * Medium...
  20. K

    Stonechild, Earth type...Turnable by Cleric of Air?

    A player in the game I play in is looking seriously at the Stonechild, for unknown reasons. Now, we're 7th level. He'd be starting out as a 1st level character (ECL 6, 1 PC level). He'd technically have 3 HD. Aside from the normal problems with being type Outsider (Earth, Extraplanar)...
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