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    D&D General Wizard vs Fighter - the math

    Sure, but the ratio in terms of damage is not that large. And it really isn't hard for a DM to compensate for caster supremacy. Give a spellcaster a staff of power. Awesome item. Give a martial the thunderblade. Sword grants the ability to fly at 60' speed, +2 attack and damage, adds +3d6...
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    D&D General Wizard vs Fighter - the math

    Oh, feedback! The danger in a single round or in a single encounter produces feedback within the encounter. PCs have to flee from the actual encounter - which, mechanically, is insanely lethal -- if things don't go their way. Or the DM has to fudge it. On the other hand, with danger...
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    D&D 5E (2014) Should martial characters be mundane or supernatural?

    One thing I've started to play with is adding complexity to fighting class in-combat options. As an example, at level 5, the fighter gets to perform a free shove or grapple on each target they melee attack on their turn. Just once per target. (Also, "grapple" on 2 size or more larger targets...
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    D&D General Wizard vs Fighter - the math

    Oh, you don't want to play D&D. That is ok. D&D is an attrition game. Spell slots, HP, etc. In a fight, the only attrition is (living allies) and (HP of characters). Outside of combat, HP and Spell slots (and reuse abilities). This allows for danger to accumulate over more than 1...
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    D&D General Wizard vs Fighter - the math

    Why do you need "real combat healing" or what it has to do with things here? In-combat healing is completely irrelevant to using gritty-style rests or not in my opinion. I like that healing is difficult in combat in 5e. It makes how many HP you have matter. (and if you are talking about...
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    D&D General Wizard vs Fighter - the math

    Chapter Scene Turn You have per-turn resources. Your action, your attack, your reaction, etc. Usually called "at-will". Scene is your encounter, but named differently - because I want to include more than "meeting monsters". For recovery, instead of it being 5 minutes or an hour, make it a...
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    D&D General Wizard vs Fighter - the math

    The value of damage in a fight is how much damage it prevents. Damage done early in a fight prevents at least as much damage as damage later, and often more. Ie, take 5 monsters that the party takes 10 turns to kill, killing 1 monster per 2 rounds. The party takes 5+5+4+4+3+3+2+2+1+1 or 30...
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    D&D 5E (2014) Should martial characters be mundane or supernatural?

    A level 5 fighter in full gear can fight and beat a dozen trained soldiers at point blank range. Battlemaster, duelist, 18 str 14 con, plate, shield, PAM. 20 AC, +6 to hit, 2d6+1d4+18 (27.5) dpr plus maneuvers, 44 hp+10.5 second wind. Against guards, 16 AC 11 hp 5.5 dpr at +3 to hit. Guard...
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    D&D 5E (2014) Power Word Kill (variant)

    Power Word Kill If target creature has 100 or fewer HP it dies. If not, target creature loses 100 HP. Then if it has more HP remaining than you do, it loses HP equal to your HP and you die. If it has fewer HP than you do, you lose HP equal to its HP and it dies. Nothing can stop the loss of...
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    D&D 5E (2014) Non Linear Adventures and Challenge Rating/Enemy Strength

    So, to a large degree, power in 5e is linear. A level 5 PC is roughly half as powerful as a level 10, who is half as powerful as a level 20. This is just ballpark. And here, "half as" means "if you took a challenging encounter for the level 5 PC and doubled the number of foes, it remains...
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    D&D 5E (2014) Non Linear Adventures and Challenge Rating/Enemy Strength

    Extended (Gritty) rests (1 week in a safe spot). Slightly boosted short rests that require a night's sleep in a safe space. Require a long rest to level up. Now hitting level 15 requires 140+ days, probably longer. Have bad guys get stronger as part of their plans. Have some bad guys be...
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    D&D 5E (2014) Giving PCs Dilemmas, not Problems

    One of the youtubers I follow talks about in a war, you want to present your foes with dilemmas not problems. A problem is something you can overcome. A dilemma, on the other hand, is a situation where you are forcing a choice on your foe, and both options suck. I just realized this same...
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    D&D 5E (2014) Simple rules for sea travel (feedback wanted)

    I said why I did it -- so that any PC who takes the officers job of commanding the cannons has use -- but it is just an option. In my case, the officers check/10 gave a bonus to the crew check. You'd roll (skill check) + (character level), divide by 10, and apply that to the crew check. Crew...
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    D&D 5E (2014) Weird Rules Interactions between Order of the Scribe and various spells.

    The book is not casting the spell. The book is not a creature. The book does not occupy a space. The wizard is casting the spell. The wizard is casting the spell as if it was in the Tiny Book's space. The caster of the spell remains the wizard. But any questions about "within 5'" or the...
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    D&D 5E (2014) Simple rules for sea travel (feedback wanted)

    When I tried to make ship rules, one thing I ended up doing was adding the character level of the officer to a lot of checks. This ensures that high-level PCs are useless just because they lack skills. And a level 10 barbarian can help a lot as a gunnery officer, even if they don't know guns...
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    D&D 5E (2014) Weird Rules Interactions between Order of the Scribe and various spells.

    Does the Wizard have to squeeze in order to cast from the spectral Mind's space? The wizard isn't moving into that space, and isn't actually there. So no, the wizard isn't squeezing when casting through the spectral mind where the mind is in a space too small for the wizard to fit. The wizard...
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    D&D 5E (2014) Banishment and Incapacitated

    This is good advice. When two game mechanics disagree with each other, roll dice. Here, "banished for 1 minute or concentration" vs "plane shift" disagrees which plane the creature is on. A new save vs banished, an arcana check by the plane shifter, an opposed arcana vs concentration check --...
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    D&D 5E (2014) Banishment and Incapacitated

    Knowing the exact location and distance to someone doesn't let you Plane Shift to that location. For example, you could be scrying a location. If you Plane Shift to the plane, you can't guarantee you end up where you are scrying.
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    D&D 5E (2014) Relentless Avenger

    As a DM, have monsters provoke OAs. A lot. Like, imagine there are no OAs. How would they move? Provoke about half as often as that. You'll get much more fluid combat. If this makes combat easier, well as the DM you control how many bad guys there are. So just tweak that dial.
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    D&D 5E (2024) Are Bishops "Clerics" or "Priests"

    I didn't say nothing but combat? Lets build a level 5 party of 4. A GWF barbarian (16 strength), a hexblade warlock (18 charisma), a moon druid (18 wis) and a TWF double-dagger rogue (18 dex). The barbarian has a +1 greataxe and the warlock a +1 tome. The rogue and wizard have items that...
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