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    D&D 5E (2024) How to balance the shield spell?

    High level features that change spellcasting need to be less niche. Bringing low level spells back into play in new and interesting ways is great for a T4 feature. This kind of thing is way better than 9th level spells as a T4 feature, because it isn't "ok, so these spells have to break the...
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    D&D 5E (2024) How to balance the shield spell?

    Wait what? No. Features like Spell Mastery need to be less niche, not more.
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    D&D 5E (2024) How to balance the shield spell?

    I think shield is too powerful on Bladesingers, Dwarf-abjurers, and I think it scales too well at higher levels. I think it isn't very strong on tissue-paper low level wizards. In general: 1. Shield spell plus Shield items are too strong. This fix is easy. Make Shield spell grant an actual...
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    D&D 5E (2024) How to balance the shield spell?

    Shield 1 reaction (when hit by an attack or a magic missile spell) Duration: 1 attack or spell. effect: You gain a +5 bonus to AC against the attack as if you had a +3 Shield. If the triggering attack still hits, you have resistance to the damage. If the trigger was a magic missile spell, you...
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    Wish I could delete this.

    The new generation of forum software come pre-populated with an infinite depth of AI generated content on the subject of your chouce.
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    D&D 5E (2014) How many feats is a 5e level worth?

    Sure, but part of this is the fact that very few feats in the game are nearly as good as a +2 bonus to your primary attribute (+1 to hit, +1 to damage, +1 to DCs, +1 to saves, and sometimes extra riders). There are about a dozen of them. PAM, XBE, GWM, SS, Lucky are 5 of them. Most feats are...
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    D&D 5E (2014) How many feats is a 5e level worth?

    ASI levels, which include 1/4th of a Prof bonus, a hit die, and often other progression, are usually considered not-great levels. More builds end at fighter 3 than at fighter 4. So a feat is worth less than (typical 1 level) minus (1 HD, 1/4 of a Prof bonus, typical background ability...
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    D&D General Fighting Law and Order

    Wait, you are herding sheep because you think that would make something easier?
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    D&D General Fighting Law and Order

    That sounds false. Game rules actually change play experience, and can turn an otherwise dysfunctional or dull play into an exciting one. Can game rules overrule everything else to an infinite degree? No. But neither are they irrelevant.
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    D&D General Fighting Law and Order

    That is easy. A previous move warned the players there was something in the water. They try the door again. A 7+ takes longer to work it out. In doing so, the monster has time to wake up and attack. On a 10+, opening the door was faster. They get inside the door before the monster wakes...
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    D&D General Fighting Law and Order

    This reads like: https://psychcentral.com/adhd/pathological-demand-avoidance-adhd which is a real thing. (No, I'm not saying you are bad or evil or crazy for having it, I'm just floating it as something you might find interesting about yourself if it applies). "All's quiet on the western...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Yes. It also reduces analysis paralysis for the DM (well, I have a bonus, I guess I should use it), gives the bonus to the tactically worst target (the target who has the most time to recover before their next turn) which should increase perceived threat more than actual threat, and encourages...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Elite(N) came up both from doing the math and from noticing the problem "big tables" have with boss monsters. How do you scale it? If your Paragon damage budget is 1/2 of your base damage budget, and you get one such action for every N above 1, and you give a bonus to attacking the player that...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Rather than Paragon vs Elite, I have noticed we can just have Elite(2) and Elite(4). The point is by scaling Elite(N), we get a monster that can grow horizontally as the party size (or drama) requires. The math for "a double-wide" monster and a "4x wide" monster is relatively similar. Like...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    A CR 2 is "a medium challenge for a group of 4 Level 2 PCs".
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Yes. So, the Baseline (pre-template) matches a zero-background zero-gear zero-feat Rogue from level 5 to 10. It is stronger at level 11 to 16 and 17 to 20, and weaker at 1-4. In theory, magic items and subclasses and optimization could close the gap. And it definitely needs a balance pass...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    A sketch of a possible system. Needs a balance pass and details. Level: Monsters in this system have a Level. The idea is that a level 10 monster is to a level 10 PC as a Level 1 monster is to a Level 1 PC. Tier: Level 1-4 is Tier 1, 5-10 is Tier 2, 11-16 is Tier 3, 17-20 is Tier 4, 21-23 is...
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    D&D 5E (2014) 20 New Wall Spells

    I know these are hard to do. But if you hit 50, you could make it "50 Walls to Leave your Lover".
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    D&D 5E (2014) Wildshape with Spell Slots

    How about this: Rapid Wild Shape Bonus action spell, 2nd level Duration: 3 hours (Concentration) The Druid wildshapes into a CR 1/2 creature she has not wild shaped into since her last long rest. This spell may also be cast as a reaction losing a wild shape; if leaving wild shape was...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    So, the idea that Elite(X) version of monsters have X times the HP and (X+1)/2 times the damage is because normal fights are triangles. This is also the reason why AOE and multi-target damage is best measured as (primary damage) + 50% * (damage to secondary targets). Focus fire damage reduces...
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