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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    No, it isn't 30 rolls with 1d20 vs 30 rolls with 3d6 with the values recorded. It is 30 rolls with 5.25+1d20/2 vs 30 rolls with 3d6 with only the success/failure recorded, and natural 1/20 being auto-fail/success, and 3-4 on 3d6 being auto fail, and 17-18 being auto success. (This is just the...
  2. d20vs3d6.png

    d20vs3d6.png

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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    Laugh, of course. I was just amused/confused by the fact there are 10 points. Anyhow, it is sort of amazing how close the strait line comes to the curve. When I first graphed it I thought I made a mistake. The tails, as you noted, are different; that is why I keep on saying "outside of crit...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    This one is labelled d20 but looks like the d10?
  5. 1664937616550.png

    1664937616550.png

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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    Again, many posts about the effect of takng the CDF and dividing by the variance. Examples where I did it. Explanations why the curve part doesn't matter. And... people still think the curve is somehow the important part. Yes, I know the shape. And it does not matter, because the integral...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    The distribution of 3d6 is shaped a bit like a Bell Curve. The fact it is shaped somewhat like a Bell Curve is irrelevant to the use people are putting it to. Almost all of the impact is from the variance, not the fact it is Bell Curve shaped. The Bell Curve -- the normal distribution -- has...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    That isn't the Bell Curve that does it. It is just the lower variance. 1d10 has a variance of 99/12. So replace 1d20 with (1d10+5) and you get basically the same game as 3d6. Or, lower all DCs by 5. Unarmored is 5 AC, spell saves DCs are 3+blah, etc. And roll 1d10 instead of 1d20 for your...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    Because people seem to think that the bell curve of the 3d6 does something besides rescalign modifiers. Like: Your stat modifier to DCs and d20 rolls is now (stat-10). Same for other stuff that modifies d20 rolls: Proficiency bonus goes from +4 to +12 (doubled). Spells and items set your AC to...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    By crit/miss, I mean literally the stuff in d20 that needs a natural 20 (or a natural 1). If you scale modifiers (and DCs) as described, you end up with within a few % of the same chance of success/failure with 3d6 vs 1d10 as your core random number generator. Only in the cases when the d20...
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    D&D 5E (2014) Hack Your Druid: Alternatives to Wildshape

    Swap Wildshape for Find Familiar, but: a) The familiar is any animal a druid of your level can transform into. b) You can control its movement verbally. c) As an action, you can order it to attack a target. It continues to move towards and attack that target until you give it another order. d)...
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    D&D 5E (2024) Down Leveling spells, from the Expert Classes playtest.

    Suppose Conjure Barrage read: 5d8 damage, 60' cone And you got -1d8 per level under 3. 5d8 makes it a solid spell (22.5). Not fireball good (smaller area, way less range, 20% less damage). And maybe add 1 use/long rest for free. Now that feature is "get a good spell automatically known" and...
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    D&D 5E (2024) Down Leveling spells, from the Expert Classes playtest.

    The claim isn't low level spells are useless. It is that the damage isn't worth the action. A 1st level spell like burning hands does 10 damage; it takes a lucky cast to drop even a cr 1/8 guard, and it is a 15' cone, so getting more than 2 requires a tight packing. The same action as an...
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    D&D 5E (2024) Down Leveling spells, from the Expert Classes playtest.

    Please, if you are going to introduce a thread like this, be less vague? Half of the people in the thread seem to think that downleveling spells is some kind of ability any spellcaster will have. The Hunter subclass at level 10 has the unique ability to cast a specific 3rd level spell using...
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    D&D 5E (2024) One D&D Grappling

    That (grappler feat) also works really well with monks. Their unarmed strikes are good damage often. So they punch twice; if either hits, they grab. Then their flurry has advantage. And they can drag the target their fast move speed away. Oh, and they have slow fall, so they can drag them...
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    D&D 5E (2014) Why did they design Demiplane to suck?

    The easy way to fix demiplane is to add a dorway version, and add the repeat casting every day for a year. Say if you do this, you can form a perimant door. Within a demiplane, casting demiplane can attach another. Demiplanes can only have 1 anchor point this way. It is a slow downtime task...
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    D&D 5E (2014) Desperation

    My problem is that it is the DM's responsibility to track actions against each players BIF, and players have to also remember and engage it. And there isn't a player "poke the DM and ask for inspiration". So it sort of doesn't work. My thought is to allow players to tap a Bonds without...
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    D&D 5E (2014) Desperation

    I think the problem is that they view checks outside of combat as non-dangerous. And they treat them as if the player can invoke them at will. Ie, "I try to jump really high" and the DM automatically says "roll a d20". They do this 20 times, get instance inspiration. The thing is, the rules...
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    D&D 5E (2014) Desperation

    A good inspiration mechanic can't rely on the DM being responsible for managing the inspiration of the players. There is just too much to do as a DM. The "get inspiration on a 20" is intended to have it show up at the table more often. Remember that the DM should only call for d20 tests when...
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