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    Flanking with... yourself?

    Which in itself goes into houserule ground, because the item says nothing of the sort. You choose a square, then for the duration of the power the square does stuff. There's nothing in the item power to suggest that the square can change for any reason. If a wizard casts a cloud of daggers, then...
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    Most overpowered / underpowered ?

    Sorry, but it very much does reflect on the poor class design. A melee ranger's primary stat is strength. You have 2 choices for your secondary stat: dexterity because it raises your armour class, or wisdom because it improves the effect of your powers. So you get to choose between having an...
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    Adventurer's Vault masterwork armours

    Or the wizard route, or the swordmage route, or ... basically heavy armour is better if your key (or possibly secondary) attack stat isn't your armour stat. I think the swordmage ends up as the most durable defender, with a possible +2 AC over other defenders (+1 for maxing int w/ light armour...
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    Mearls on Controller design and At-Will balance

    Oh yeah, I forgot about that. Yeah, you can throw multiple mobs at the ranger, but the chances of both orcs even hitting in the first place is pretty remote, and for every monster you try to peg the ranger down with, thats 1 less to keep the rest of the party busy. Assuming you can even get...
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    Walking wounded: Anyone else having problems with this power?

    It depends on group make up. I'm not sure how happy you'd all be if every boss fight devolved into hitting with the daily, then standing 15+ squares away and pelting it with longbows til it died ;) That being said there's other powers worse than this one. The barbarian level 5 daily that lets...
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    Adventurer's Vault masterwork armours

    Even with masterwork armours, theoretically at lvl 30 the max stat one can obtain is 30 (20 starting, 8 bumps from levels, +2 epic destiny) giving +11 armour bonus from hide, +10 stat = +21 AC. Godplate maxes out at +20 AC. While a plate class can pick up a shield for another +2, theoretically...
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    Mearls on Controller design and At-Will balance

    It depends. Rogues and rangers both get quite a few escape tools that boost their survivability alot, even if they charge into what looks like dangerous situations. Also striker damage can end a fight very quickly. I find the rogue in my group seldom forgoes his extra sneak attack damage, and I...
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    Two-blades ranger with two bastards - kosher?

    Same thing with rapiers, ugh. They should have found some other way to define what weapons halflings can use. Its a silly situation now where weapons that aren't versatile for reasons other than size can still be used by halflings one-handed. Or more simpy, for halflings, versatile on a weapon...
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    ongoing damage and readied action

    No it doesn't actually. eg Bob the wizard, on his turn, shoots Tim the paladin with an acid arrow. Tim goes next, laughs at the wizard, and uses divine mettle to remove the effect before he takes any damage. Even if it was a readied action, chances are Tim still has a minor action available...
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    All about shifting

    Just think of a shift as the old 3.5 5 foot step, except its a move action rather than 'free action if you don't take any other movement', which simplifies it a bit.
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    Footwork Lure + Polearm Momentum = At-Will Knock Prone?

    Unless you say, shift 1 square as a move action after using footwork lure. Just a radical thought.
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    Twin Strike Resolution

    I didn't see anything in the book about how exactly rangers' Twin Strike (and similar ranger powers) is used exactly. If you have 1 almost dead creature, and a second creature, can you: a) Make the first attack and wait to see if it kills the almost dead creature, then decide which to hit with...
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    Rogue's At-Will Sly Flourish, is it too good ?

    I'm not sure that the rogue in my campaign has ever missed, except for the one time he rolled a natural 1. +5 dex, +3 proficiency (dagger atm), +1 dagger (for being a rogue), +1 magical, +1 level = +11 to hit at lvl 2. He picked up a feat as well, so when he has combat advantage (most of the...
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    Help me grock the warlock

    That never worked, "You can deal this extra damage once per round."
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    You primary stat should never be lower than 18

    Right, but 20 int 13 dex vs 18 int 14 dex... while your wand may give you +2 to hit once per encounter instead of +1, you're also losing out on +1 hit/damage on EVERY attack, as well as losing 1 reflex defense and AC. Totally not worth it.
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    Ray of Frost and Cloud of Daggers; Red Headed Stepchildren of Wizard At-Wills?

    Good idea, but I'm not convinced you can force move people upwards... particularly when you start getting powers moving people 10+ squares, the damage might be a bit more than intended.
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    Is there a reason you do not take a multi-class feat

    Multiclassing to wizard to spell focus is a nice idea for casters... until you read spell focus and realise it only applies to wizard spells. Sigh ;/
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    Am I missing something? Spellcasters and armor?

    ? "In Mesopotamian mythology, Gilgamesh is credited with having been a demigod of superhuman strength who built a great city wall to defend his people from external threats." Gilgamesh was fantastically strong...
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    Armor Proficiency prereqs?

    The pregen dragonborn paladin in KotS wears plate with 12 con.
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    Astral Fire

    Uhh... thats like saying rangers shouldn't get any feats to boost melee or archery because they get lethal hunter and precise hunter...
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