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  1. J

    The rocky experience of a KotS test run (spoilers)

    You can use encounter powers outside of combat once every 5 minutes as long as you rest between uses. JesterOC
  2. J

    When the climax fails

    Well if you are really afraid of a TPK. You could do the following. Give them a religious item from a god that will protect them in time of need. Have an NPC give them the device and say "Keep this with you always, it can save you in time of great need." Then when you think they are about...
  3. J

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Yes I agree also. I just wanted to deal with the specific scenario that Voss used, where the player was clearly meta gaming. In reality, players should be rewarded for using a quick more accurate weapon if that is what it seems they need. But calling a weapon a minon sticker well that just...
  4. J

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Yes we do it is right here. Perhaps you should read the article again. It is quite clear if you have an open mind. If I detect a player pulling a stunt like that against a rule designed to speed up play and make it more fun, then I guess I would switch them isntantly to real ogers and let...
  5. J

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    They are suposed to be inconsistant, they are a special case rules to be used only under the proper conditions. It is a form of optimization to lower the workload on the DM. If you don't want the optimization don't use them. It is not a waste if the character feels threatened enough to use...
  6. J

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Yes much better than the two weapon fighting feat! If I recall correctly, the feat just adds damage to a single attack. JesterOC
  7. J

    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    The key is don't tell them they only have one hp. Since they really don't just have 1 hp, what they really have is just enough hit points to get killed on a solid hit. Perhaps I would houserule that the minor would die if it was hit with 2 spells that do half damage on a miss as that would...
  8. J

    Excerpt: You and Your Magic Items

    Ok I don't agree with this. The core rules should be rules, not a bunch of suggestions. If the book is filled with suggestions that try to handle all situations, you end up wasting a lot of space and end up confusing new players (new players are looking to the DMG for answers not more...
  9. J

    Excerpt: You and Your Magic Items

    Unless the all magic is made to 'tell' the user how it works. And it just needs a few minutes to be able to atune itself with the new master. It is "magic" after all. Of course if a item was special and wanted to hide its nature like the one ring, then that just special case it. JesterOC Dang...
  10. J

    Keep on the Shadowfell and Rituals

    Well the key with Raise Dead is that for MOST people it just does not work. But that does not mean that they don't try it on everyone. People come to the priest for help, I can easily see that she tries to raise each one of her flock. You can easily imagine a priest saying that it is not for...
  11. J

    pawsplay's dealbreaker list

    That one made me laugh out loud. I think that sentence will be spoken about 10,000 times less often than the old 1E,2E and 3E reaction spoken by so many new wizard players .... "What!?!? I get How many spells?!?! Thats it... for the whole day!?!?!" JesterOC
  12. J

    A Doubters Review

    Sanjay, I don't see anything in your examples that could not be done with 4E. So 4E can do all of that plus it builds in lots of cool effects into its powers that allow folks to do even more things. When people get used to what you can do with the rules normally (as the players in your 3E...
  13. J

    Minion Fist Fights

    I agree but I don't see how this effects the players. The DM, yes he knows what is really going on, but if the DM does his job right, the players will never get a feeling of the game world being inconsistant. Minions exist to make the DM's job easier to make huge cinematic battles where the...
  14. J

    Minion Fist Fights

    Yes it is. I was looking at it from a simulationist point of view. 3E rules are rule based while 4E rules are excption based (with lots of rules governing the exceptions). Minions are an exception to a normal monster. In fact Minons are not needed if a computer was dealing with the rules as...
  15. J

    Minion Fist Fights

    No it is not my professional opionion. As I am not a D&D designer, nor am I currently working on a game for D&D 4E. I was just making a point that some aspects of 4E do require the DM to make sure he uses the right system for the job needed. Like don't use minons in a bar fight. 3E did not...
  16. J

    Minion Fist Fights

    It seems to me that some people are going to have a very very hard time with some aspects of 4E. This is a perfect example. To me this is a good example of the differences between 3.x and 4.0. So lets look at it through 3E and 4E mindset. 1) Design goal. Design a monster that can swarm the...
  17. J

    Minion Fist Fights

    I agree. I think that the whole Miss = Safe only applies to 1 hit point minos. Just a guess of course. As is most of this.
  18. J

    Minion Fist Fights

    It is not an oversight, it is a feature. JesterOC
  19. J

    Minion Fist Fights

    So where is the monster sheet with a 20 hp minon with the words 'Minon does not take damage on a miss'? Have a link? JesterOC Edit: Just to be clear I am not saying all minons have 1 hit point, we have seen that before. What I am saying is that the Orc Minors have one hit point with a...
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