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    D&D General My Metagame Rule

    Valid-ish complaint, or at least a common one. There really isn't much difference between a CR 0 commoner, CR 1/8 guard, CR 1/2 soldier, or a 1st level character. It's not really until level 5 that we see a dramatic increase in effectiveness. Up to that point, we are mostly adding HP. I can...
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    D&D General My Metagame Rule

    Combining lineage, class, background, and backstory should give every PC a much broader base of knowledge than I tend to see from casual players. The idea that a former mercenary wouldn't have a grasp of basic tactics for dealing with common monsters, or that a mountain dwelling hermit isn't...
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    D&D General What D&D Religion Is Your Favorite, And Why?

    I did this in a homebrew once. 4 gods total. 1 each of L/C/G/E, but there were a half dozen or more distinct religions, as well as splinter sects and cults, for each entity. It was marvelous.
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    I agree, but im not sure where you are going with this.
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    Oh, man. I didn't even touch torture. I was more focused on what fell into the realm of Neutral, with a couple notable exceptions. Blatant Evil does have its place, I play Dark Sun after all, but even most heroic parties aren't going to spend a lot of effort digging into why an evil race of...
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    This is funny. I was thinking of this exact example, but from the perspective that it only stopped most of the violence. Not all. Sure. A small win. It could be part of that, but it doesn't have to be. Powerful adventurers could force a cessation of hostilities in a number of ways that...
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    Ending the violence is a nice little win, but if you didn't solve the poems that led to the violence, aren't you just facilitating oppression? How good is that when you boil it down to basics.
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    Gary Gygax will always be loved for bringing D&D to the world, but he hasn't been relavent to a discussion of rules or alignment for a couple decades, at least.
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    D&D 5E (2014) Is it right for WoTC to moralize us in an adventure module?

    1. Adventures that involve any factions should have things that matter to those factions. It does not (usually) mean that the PCs acted "correctly." It means that they acted in accordance with that faction's ideals. The Knights of Solamnia and Andropenis should have very different methods of...
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    D&D General Fantasy Equivalent of the Nuke

    If you are looking for a nuke-equivalent, I'd be inclined to suggest something like the Orbs of Dragonkind, a Sphere of Annihilation, Tomes of Golemn Manufacturing or similar. They all make for great arms race type scenarios.
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    D&D General So how about alignment, eh?

    Check out the Planescape setting. It is right up your alley
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    D&D General Creativity?

    IME it's new players that come up with off the wall ideas, although I do have that one guy who still does it after decades. Crushing creativity because rules is rarely as much fun as letting something play out with dice and using advantage/disadvantage to play a role. The reflected lightning...
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    D&D General So how about alignment, eh?

    Alignment is a great descriptive tool, but as anything else, it fails miserably. The days of "but that's what my character would do," alignment restricted classes, Helm of Opposite Alignment (or whatever the hell it was called,) failing paladins, and all the other associated garbage that came...
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    D&D 5E (2014) Multi-Multi-classing

    2d6+17 a few times per round (at advantage) is great damage for most levels of play.
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    flat,750x,075,f-pad,750x1000,f8f8f8.jpg

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    D&D 5E (2014) Multi-Multi-classing

    For Floki, id go Trickery Cleric/Oath of Ancients Paladin. Or maybe, just fighter, ranger or rogue with a dash of Archfey Warlock.
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    D&D 5E (2014) Wildshape Interactions with Weird Racial Features

    That's entirely fair. I'd be on the side of allowing no racial abilities to be used, but the reverse could be a lot of fun if you are running a campaign with the intention of letting things get a little crazy.
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    D&D 5E (2014) Wildshape Interactions with Weird Racial Features

    To quote Nick Fury "...but given that it's a stupid-ass decision, I'm going to ignore it." Why? How is this not a physical characteristic of the race? It's freaking cheetah-speed.
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