Search results

  1. Aaron2

    the Hide skill - how do you beat it?

    Well, not only do the rules not say that hidden characters deny a target's dex bonus, nowhere do they even imply it. In fact, a hidden character -is- visible simply by the very fact that you can see him if you make a Spot check. Hidden characters can make sneak attacks, they just aren't...
  2. Aaron2

    the Hide skill - how do you beat it?

    As I said before, using this tactic the rogue will get one sneak attack per combat. Once he makes his initial attack, he is "observed" and can't hide again. Remember that every time you let the rogue get a sneak attack just because he's hidden it's because you (as DM) are being nice to the...
  3. Aaron2

    [RPGO] Legends of the Samurai: The Bushido Handbook on sale

    Thanks. "Core Class" is the term I'm used to but I don't think that is official-like. Anyway, I was more concerned with compatability. Hmmm. To get PDF or wait for print ...... Aaron
  4. Aaron2

    [RPGO] Legends of the Samurai: The Bushido Handbook on sale

    Looks cool but I have a question ... Have the d20 rules been changed and rebalanced to make it a stand-alone only game or can it be uses in conjunction with normal D&D? I'm concerned about classes, feats and equipment mainly. Does this book use d20 Modern? It doesn't look like it but it refers...
  5. Aaron2

    the Hide skill - how do you beat it?

    Or maybe distract him with a Bluff check. Aaron
  6. Aaron2

    the Hide skill - how do you beat it?

    I hate to sound like a broken record, but nothing about being Hidden guarantees that the character gets a sneak attack; its up to the DM to determine if the target can't reasonably react to the attack. If you feel the character is abusing the skill (such as hiding behind another character or...
  7. Aaron2

    Masterwork Stone Weapons?

    The weren't stone, just razor sharp. They were +3 but had a 20% per round chance of reverting to a normal broadsword. Oh, its was spelled Qullan which can't be right. If you checked my link, I also have rules for flint weapons. Here's the excerpt ... Flint slashing and bladed weapons Cost...
  8. Aaron2

    Complete Adventurer (merged)

    Quick questions: What's it say about Hide and Move Silently? Any new DCs? Also, any expanded info about concealment or lighting effects? Just curious. Aaron
  9. Aaron2

    Skull & Bones: Your Experiences?

    I don't mean to threadjack, but what is the relationship between Skull & Bones and the PDF Corsair? Is Corsair just the ship rules pulled from S&B? Aaron
  10. Aaron2

    Military based D20 game

    You threw me off when you said you only bought the game a few months ago. I read that the game took place in an alternate 1997, how out of date are the weapons and equipment tables? Were the scenarios strictly US vs Soviets? Aaron
  11. Aaron2

    Masterwork Stone Weapons?

    Here's what I do. I use stone weapons for monsters such as trolls and trogs. Stone versions can be made for all "mass" weapons (including maces, hammers, warhammers, and axes) Cost: 1/2 normal cost Damage: Same as normal weapon Critical: becomes 20/x2 if not already Weight: Same as normal...
  12. Aaron2

    New D20 combat system

    I just realized that what you have described is, word for word, the old FASA Star Trek RPG. It had Action Points (that it called AP) and allowed characters to perform most actions except movement during other characters turn. So of the actions you could perform on other's turns were things like...
  13. Aaron2

    Super-simple damage mechanic

    I would never do it this way, I was just making a suggestion. I'd use average damage before. However, what I'd really want to use is use the M&M/Blue Rose damage model. That's a major change, however. My concern would be Power Attack. If the PC's know all their opponent's ACs, they will always...
  14. Aaron2

    Mongoose doing Star Trek d20?

    Matt's denial was rather vague, he dismissed the "rumor" not the license. I don't think some data entry clerk at Amazon is just going around inventing game books to trick people, the info had to come from somewhere. I'd rather WotC had the license. That way they could make it compatable with...
  15. Aaron2

    Super-simple damage mechanic

    Take the average weapon damage and divide it by 5. That's your Damage. Take everyone's character and divide their HPs by 5, that's their Wounds. That's similar to what the D&D miniature game does. Using the attack roll to affect the damage value is just as much (if not more) of a PITA as rolling...
  16. Aaron2

    Anyone have a status on Twilight?

    Deleted by Aaron2
  17. Aaron2

    Military based D20 game

    That sound alot like the James Bond game although in JB, your skill was multiplied by an "Ease Factor" ranging from 1 to 10 (1 being hardest, 10 easier and 5 the default) to determine a percentage chance for success. Difficulty was accessed by adjusting the ease factor up and down. It had the...
  18. Aaron2

    New D20 combat system

    With Bushido, that's never an easy answer but I'll try anyway. Each character has a Speed stat which determines his movement speed. Speed/10 determines his number of actions per round (from 0 to 3 with 0 meaning one action every other round). Next a character has a stat called "Zanshin"* which...
  19. Aaron2

    Skill-based magic systems?

    Won't this system be used for magic in the forthcoming Blue Rose game? Aaron
Top