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  1. Aaron2

    New class: the athlete. Please comment!

    Neat. I'd make Wresling an Exploit and remove the Skill Boost ability. You might as well just give them 5 skill points / level. I'd like to see something else to represent the fame aspect. Maybe bonuses to Diplomacy or something like that. Like adding class level to Diplomacy checks if the...
  2. Aaron2

    House Rule compilation - "D10"

    I just got around to reading this and I have to say there are alot of good ideas in there. Unfortunately, I think I need some sort of cheat sheet that lists what was changed and why. Also, I'd like to see some of these rules made more modular so I can pick and choose. For example, some are to...
  3. Aaron2

    Japanese (Oriental) Historical Campaign Resources?

    Bushido is a great game desperately in need of a editor. I'd also recommend GURPS Japan. It has a fairly decent historical overview. Aaron
  4. Aaron2

    [d20 Modern] My house rules thread index

    There you go. I have now responded to every thread. My work here is done. This kinda stuff is of interest to me for my WW2 game. Aaron
  5. Aaron2

    [d20 Modern] Rethinking Knowledge (tactics)

    I'd keep the two skills seperate. Tactics is for on-the-ground type information (good places to defend, probably routes of enemy attack, etc) while Military Science would be for the administrative troops. So a sergeant in the front line would have Tactics while a staff officer back at division...
  6. Aaron2

    Those tricksy skills: Hide and Move Silently!

    Don't forget that improved cover (the peeking out from behind something) also gives a +10 bonus to Hide, making it much easier to snipe from. Aaron
  7. Aaron2

    Those tricksy skills: Hide and Move Silently!

    Why would you give him the miss chance for total concealment, if he only has normal concealment and failed his Hide check? If he had total cover he wouldn't even need to make a Hide check (but couldn't have fired in the first place). I guess the firing character can use a free action to duck...
  8. Aaron2

    Fully OGL products?

    Bastion's Airships is 100% OGL. That's one of the main reason I bought it. Aaron
  9. Aaron2

    Those tricksy skills: Hide and Move Silently!

    Because of the -1 per 10 ft. rules, I don't use MS until the PCs are fairly close to the targets. 100 ft. usually (just slightly more than a double move away) Yes. As a general rule, I don't allow SAs if your opponents know where you are attacking from. The rules make a distinction between...
  10. Aaron2

    O' Death Where is Thy Sting....

    In your campaign, what happens to the player's "soul" between death and being raised? Answering this question will go a long way to solving the problem. Aaron
  11. Aaron2

    Another alignment thread - but different

    I'm not sure that's necessary. Their action seem in line with neutral to me. It's more pratical than anything else. Wait until the "good" action will result in the party suffering or losing something valuable. Aaron
  12. Aaron2

    Making D&D Werewolves & Vampires more like White Wolf's

    I think classes are the way to go for vampires. RPG Objects has classes for both vampires and werewolves in little 8 page PDF. You can get both for less than $3.00. They are for d20 Modern. I've been meaning convert the Vampire one to [real] d20 but haven't had the time or the need so far. I'm...
  13. Aaron2

    Request for Assistance with new rule concept.

    I've been thinking of similar rules for my WW2 game. Basically, rather than terrain providing just a set amount of concealment (for example, a bush provides one-quarter concealment), rather, the terrain would provides different values of concealment based on how many squares your are looking...
  14. Aaron2

    [d20 Modern] House rule for paratroopers?

    I wouldn't. Like I said, a Dex check to avoid obstacles and a Jump check to land with low DCs (around 8) for jumping in decent conditions. Since Jump can be used untrained, its not really necessary for them to actually have ranks in it. Requiring Pilot ranks is too much. Do you required Drive...
  15. Aaron2

    [d20 Modern] House rule for paratroopers?

    I posted a longer reply on the WotC thread before I realized the thread was 10 months old. I'd split the characters into two groups. The normal paratroopers and the jump masters*. A normal paratrooper would be trained in proper decent technique (i.e. no to fall butt first), flying under canopy...
  16. Aaron2

    [d20 Modern] House rule for paratroopers?

    There are plenty of bad thing that can happen between OK and Splat. You might land away from your comrades, you might take a few hps of damage, you might lose a piece of equipment. The most important roll will be for whomever decides to start the jump; does he pick the correct spot for the...
  17. Aaron2

    Earth's Embrace drives me insane

    To make a good grapple character, you really need something like Improved Grab that lets you start a grapple without AoOs. I don't know of any offhand. Aaron
  18. Aaron2

    Earth's Embrace drives me insane

    Your first interpretation was correct. The text of the feat specifically says "1d12 point of damage each round" not per attack. So, its an extra 1d12 point of damage in addition to whatever damage you cause through the normal course of grappling. You were also correct in that it is pretty weak...
  19. Aaron2

    How awful is this house rule? (removing AoOs)

    I totally agree with this. I dislike AoOs that prevent you from doing what you were trying to do in the first place. This is why I stick to damage attack only. There no I sunder your weapon before you sunder mine things. Another thing, I'll roll any AoOs that the player's draw quickly while...
  20. Aaron2

    Grim Tales-Bushido

    Ah yes. Bushido. One of my favorites and probably the worst edited game I own. You might want to try with just sticking with the Bushido Honor points as written. You would want to redo the On/Level table since a 6th level character in Bushido is better than a sixth level character in D&D. I'm...
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