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  1. Aaron2

    What are the best sources for City Based games?

    I liked this one too. It really wasn't a Runequest product. Aaron
  2. Aaron2

    Adapting Troupe Play to D&D

    This is one thing I don't understand about Ars Magica. Why would someone choose to play a Grog character instead of his Companion character? This is what I did for my old Star Wars campaign. Each player would create three character; a bridge crew member, a stormtrooper and a TIE Fighter pilot...
  3. Aaron2

    Reworking of Weapon Focus

    First off, are you suggesting that Weapon Focus gives you +1 to hit all the time with every weapon? I would at least split it to be either melee or ranged, although I prefer broad types (swords, axes, bows, etc). From a balance perspective, what is the major difference between a character who...
  4. Aaron2

    My Player wants to invent the Revolver!

    That's wierd. A snaplock is easier to make than a wheellock. This puts Ravenloft tech between the 1550s and 1600s. The earliest revolver I have seen have been from the late 1600s; both matchlock and snaphance. From what I can see, these were manually rotated. To make a Colt-type revolver, you...
  5. Aaron2

    After action debriefings

    What I do is write up a short (1 page) summary of what happened during the game along with any segue. That way, they can read the summary at the start of the next session to job their memory of what is going on. Secondly, I have a survey that I hand out every couple of months. It's at...
  6. Aaron2

    My Player wants to invent the Revolver!

    I'm not sure what the assumed tech level of Ravenloft is. That might change the difficulty. First off, the ammo of the weapon will be the same as any other pistol. Reloading the weapon will take 6 times what it takes to reload a normal pistol (assuming six barrels). There are two main types of...
  7. Aaron2

    Origin of the concept of Liches

    I wonder which story he's refering to. I think I've read every one of Howard's fantasy stories but I don't remember anything even close to a lich in them. Aaron
  8. Aaron2

    Blue Rose fast-play rules are up

    I like it. Aaron
  9. Aaron2

    Blue Rose fast-play rules are up

    Thanks for the heads up. The preview was a bit cheesier than I expected but most of the rules stuff was similar to what I expected. Not sure how weapon damage works. Why does Brianna (with a +2 Str) do only +3 with her longsword when Jann (with a +0 Str) does +2 with her shortword? Aaron
  10. Aaron2

    Need a Pirate Ship for your miniatures, check this bad boy out...

    How many people walk into their living room and think, "What this room really needs is an eleven foot long pirate ship"? Aaron
  11. Aaron2

    New Trait: Luck of the Gods

    I would be workable if you had a set of spell cards. Doubling the number of spells per day is probably too much since there are very few totally useless spells. Aaron
  12. Aaron2

    [military] Low intensity combat with Danger Dice (long)

    FFG has about two dozen d20 books. Which one are you refering to? I actually came up with the idea while playing Stargrunt. Aaron
  13. Aaron2

    Carrying my minis... Ideas?

    Back when I was a big time Warhammer player, I heard too many stories of cars being broken into to steal gun cases holding nothing but minis. A gun case is like a box of gold to a criminal-type. Aaron
  14. Aaron2

    Why does DnD make force you to have magic to get better?

    This would only be an issue if a low-magic 20th level character was expected to fight a high-magic 20th level character. The normal AC in the default environment is irrelevent to two low-magic characters fighting each other. Two 20th level low-magic fighters will be about equal to each other and...
  15. Aaron2

    [military] Low intensity combat with Danger Dice (long)

    Note: I developed these rules for my WW2 game. I thought other people might be able to use them so I’m posting them. This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Low Intensity Combat using Danger Dice The WW2 battlefield is...
  16. Aaron2

    Firearms in D&D

    There's a great article in Command magazine #46 about the rise and fall of heavy (armored) cavalry. It talks about how the wheellock carbines (and, later, the pistol) actually extended the usefullness of heavy cavalry for about 100 years until the mid-to-late 1600s. The heavy calvary formations...
  17. Aaron2

    Judge Dredd d20?

    I got into a similar argument on the Hero boards. Some feel that the stats for, say a gun, shouldn't be the same for a military game as they are for pulp game. Or that two identical characters should have different costs based on the genre they are built for. Aaron
  18. Aaron2

    Firearms in D&D

    A couple things I do. First, a matchlock creates light and some smoke. Making it difficult to hide under some circumstances, such as at night. Secondly, the fuse needs to be lit first so if you are suprised you need to waste time lighting the fuse before you can fire. Aaron
  19. Aaron2

    No prereqs for PrCs. A crazy idea?

    Yikes! That's the opposite of what I'd like to see. I hate "advanced" classes. All classes should be designed as base classes. Aaron
  20. Aaron2

    Firearms in D&D

    This statement always bugged me. Why does only the bow have to be trained to its "fullest capacity" but not the xbow or gun? Aaron
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