There is not much more to share. Its fairly straightforward (only 2 pages). There is a chart based on the target's negative hit points. Roll 1d20 on the chart and you'll get a result like "18D". The number is the Fort save DC to stay conscious and the letter is any extra effect. You look up the...
This rule bothers me. If a club, which is just a blunt stick, doesn't have a penalty to hit, why should a bronze sword? I give bronze weapons the same stats as steel ones but if you roll a 1 to-hit, the edge is blunted and its critical drops to 20/x2. If you roll a 1 again, it breaks.
Anyone...
I like the idea. I'm tempted to say that the DC should be based on the spell (say, 10 + 2xSpell Level) and just apply the Check Penalty of the armor to the Spellcraft roll. I mostly think this because I'd like to get rid of that extra column in the armor list.
I'd like to see the Spellcraft...
In 1979, when I was in 6th grade, my brother who was in high school at the time told of this game they played behing the library where "you can do anything you want." From the short description of his adventure, I imagined all sorts of cool fantastic things. However, when I finally got the...
I use the Players Roll All the Dice so I don't need to use Reflex for autofire anymore. Instead each players make a Defense roll against a set DC (set by the attacker's skill). This is mathematically equivalent to having the attacker roll to hit every party member but much faster especially...
What I need is a "d20 System" Handbook that has all the rules for D&D plus rules for modern, low or no magic, sci-fi, spy, western, pulp, horror, etc. All in one book, all 100% fully compatable with D&D. That's all I need.
Aaron
I have a Wounds chart that I roll on whenever a character drops below 0 hps. Depending on the attack, the results can range from simple unconsciousness to losing an arm, leg or head. Many of the result cause ability damage, some of it permanent. I have used it for years in my D&D game and it...
Its not your fault, but you can't really do WW2 tanks justice with just one armor value (hardness). For example, the Panther has huge armor up front but is less protected on its sides and rear than a Sherman.
I've got some problems with your gun stats, especially where two weapons firing the...
You have a problem either way. Archaic plate armor might not stop a bullet that does 1d6 but it will stop a bayonet that does 1d6. In either case you need some sort of penetration value. Plus, armor as DR has a problem with coverage. For example, if you set the DR for a flak vest at 4, you...
One thing to consider is that an M1 Abrams only has a hardness of 20 (which I think is too low). You don't want .50 rounds taking out MBTs.*
Also, with your typical civilian only having 4-8 hit points, 2d12 is already lethal.
Aaron
*at 8d6, it will take an average of 8 rounds to kill a M1.
There was one in a Necromancer Games module I ran. I think it was Hall of the Rainbow Mage. I don't think he made much of an impression. Of course, this module also had a T-Rex which the party managed (barely) to scare away. Then the barbarian chased after it (by himself), ran out of rage and...
Here's my obligitory "what I do" response about autofire. I'm not too fond of d20M since you are given two choices; one where you take a penalty to hit for more damage, and another where your chance to hit is fairly low (and, more important, doesn't even consider armor!). There is no option for...
In addition, a falling arrow will impact the armor at a fairly steep angle, increasing the armor's effective thickness. On top of that, a very sharp arrowhead, needed to punch through armor, is easier to deflect than a duller point. You'll see that after Agincourt, knights dropped surcoats and...