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  1. Aaron2

    My Romanesque World

    My world is also Romanesque (more -esque than Roman) and one of the things I've been struggling with is trying to justify the existance of traditionally armed and armored legionaires together with knights and orcs. The way I figure it is that the legions were better equipped than many armies of...
  2. Aaron2

    Let's Talk Blue Rose

    The multi-classing skill system seems wonky to me because when you gain a new class you get favored skills one at time until you get them all but you only get 1 or 2 known skills all at once and never gain them all. You think they would have used the same rules for both. Aaron
  3. Aaron2

    AC penalty to reflex save and initiative? Good or bad?

    I'm not sure what knights have to do with any of this. Anyway, full plate is only useful to those with a Dex of 12 or less which isn't many people (and hardly any of them aren't fighters or clerics). Applying the armor check penalty to reflex saves will only make heavy armor an even tougher...
  4. Aaron2

    Warhammer RPG release schedule

    Yeah, there was the added problem that your character was limited in growth based on the original starting character stats. If you rolled a 2 for starting Toughness, you'd always be two points behind a character that rolled a 4. The percentile stats only increased in +10 increments. You might...
  5. Aaron2

    Parrying as a bonus to AC

    I let players use weakened version for free: -2 to hit for each +1 damage or AC. The feats make them more effective. For a swashbuckling game, a good combination would be the Conan parry/dodge bonus (you get too AC values, one for parrying and one for dodge) combined with the Blue Rose/M&M...
  6. Aaron2

    Parrying as a bonus to AC

    The way I see it, when a character attacks with full BAB, its assumed he's making an "all out" attack and not focusing much of his energy into defense. So his "parrying ability" does increase, he can allocate BAB either for offense or defense as he feels necessary. Secondly, if a character has...
  7. Aaron2

    Warhammer RPG release schedule

    Since WFB and 40K and nearly every other GW game only uses d6s, it seems weird for the RPG to do otherwise. In the original WFRP, the character's Wounds score acted exactly like hit points. You couldn't take a critical hit until after all your wounds were expended. Aaron
  8. Aaron2

    Parrying as a bonus to AC

    He does, that's why he's 10+AC instead of 5+AC like an inanimate object. Aaron
  9. Aaron2

    Let's Talk Blue Rose

    The skill never drops. When a character gets a new class, he gains one new Known skill if the new class has fewer known skills (forex an Expert taking a level in Warrior) or he gains two know skills if the new class has more (forex: A Warrior taking a level in Expert). If the new class has more...
  10. Aaron2

    Parrying as a bonus to AC

    What are the progressions of the dodge and parry bonuses? How high do they go relative to BAB? Aaron
  11. Aaron2

    Modifying Abilities

    I understand what you are doing. I just don't think its worth the time and effort to cut-and-paste every reference to Int and Wisdom rather than just say to your players, "IMC I treat Intelligence as Mental Finesse and Wisdom as Mental Resistance" and be done with it. Why not just make six...
  12. Aaron2

    Modifying Abilities

    It seems to me that all you did was rename Int and redefine Wisdom. I don't see where you've improved anything since you can just use the old names and avoid confusion. "Wisdom" is kind of a nebulous term anyway. I like the six saving throws over the arbitrary three. I'd almost prefer to get...
  13. Aaron2

    Warhammer RPG release schedule

    Your probably right. From all I've seen, it looks like the game will only use d10s (and d% natch). I enjoyed both Mordheim and Warhammer Quest. The latter being the most expensive RPG in history (each new character class costs $20). I'd like to see a full blown RPG similar to Mordhiem that is...
  14. Aaron2

    Anyone else find it annoying to figure out skills for NPCs?

    Hey. Only if you consider "ignore the rules" to be a rule. If so, please ignore it. I can see where he's coming from with respect to publishing NPC stats. Then you have to be perfect (you even have to care when you pick which feat because of prereqs). Its a huge pain most DMs don't have to deal...
  15. Aaron2

    Anyone else find it annoying to figure out skills for NPCs?

    !?!?!?!? DMs are "shackled" now? Give me a break. Having different rules for players and NPCs only results in confusion and twice as many rules. Witness 1e/2e. There's a saying among Champions GMs: "Points are for players". Same thing. If you tried to fully point out every NPC in a Fantasy...
  16. Aaron2

    Parrying as a bonus to AC

    You can with Fighting Defensively. Combat Expertise just makes you better at it. I allow you to deduct any amount while Fighting Defensively (similar to CE) but you only add 1/2 the penatly to AC. I also removed the +5 limit on CE since it doesn't make sense (forex Power Attack has no such...
  17. Aaron2

    Warhammer RPG release schedule

    I think those adventures went along way towards making a decent RPG into a great one. I'd prefer they kinda stick with the old rules although it does bug me that the characteristics vary so much in scale (some 1-10, others 1-100). The main benefit with sticking to the old rules is its easy to...
  18. Aaron2

    City State of the Invincible Overlord

    My only complaint thusfar is that the detail seems random. For example, there are detail of dozens of rooms (including empty ones) that reside beneath the three main temples yet almost no description of the temples themselves. You have to look on the main map to even see what shape they are. And...
  19. Aaron2

    A few ideas for the Crossbow

    I'm not 100% sure that taking extra time to reload is really a good balancing factor. A heavy crossbow, at 1 round to reload, takes a long time (relative to other things) already. Does it really make that much difference if the weapon takes 2 rounds versus 10 rounds? Either the firer has plenty...
  20. Aaron2

    A few ideas for the Crossbow

    From what I've seen, a windlass had an 18:1 mechanical advantage. So it isn't possible for just anyone to use it by spending more time. You would need to buy a specially designed windlass to do that. Thus a mighty xbow should cost more and take longer to span depending on how low the users...
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