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  1. M_Natas

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    Yeah, my very first character was a cleric. She tried to break into a Tempel of Sharess and stumbled accidentally into a Priest Selection Ceremony, where she deceptioned her way trough and ended up getting choosen as a cleric of sharess. You don't need devotion or anything to the god. You just...
  2. M_Natas

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    My point is, a game needs a skeleton and flesh and skin. You can't build good mechanics that are completely separate from the game world they are supposedly represent. And in some ways Wizards connects the default D&D World and mechanics strongly (Warlock, Sorcerer) and in others it is pretty...
  3. M_Natas

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    This. The problem with D&D is, that they try to make every class everything. You wanna play a godless cleric and have all these cool powers but don't want any of the Baggage of actually believing in a god? Sure, go ahead. Oh, you wanna be a cleric, but you like the Warlock class mechanics? Here...
  4. M_Natas

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    Two martials in one party? That is unheard off! ^^ I know I can't generalise experiences but in 90% of my 5e games the parties I played in or DMed for had at most one martial character (and that was 90% of the time a barbarian). The current campaign I'm a player in has no martials (4 players...
  5. M_Natas

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    You would need mechanics that make protecting work. Like- a tower shield that you can put between you and your wizard buddy and Ranged attackers. You would also need mechanics to stop a bunch of attackers from getting past like a ... "Wall of Slashes" (working title) "As an action you brace your...
  6. M_Natas

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    The problem is, that defending other player characters (stopping enemies from attacking them) is nearly impossible. A normal fighter/Barbarian whatever without specialised feats can only stop monsters hurting other characters, if he kills them first or if he is in in 5 foot wide bottleneck and...
  7. M_Natas

    Strixhaven: A Curriculum of Chaos - First Party Review

    Personally for a school setting I wouldn't find that enough, because mechanically you need to give out experience points that results in gaining a level every semester/school year or so and it is again a 100% approach - you reach the XP threshold, you got 100% or you don't and you got 0%. Maybe...
  8. M_Natas

    D&D General Wizard vs Fighter - the math

    That's why you need my Gradual Gritty Realism Rest rules that fixed all that! They boost casters at low levels relativ to martiald, but makes them a little weaker at higher levels. And even with one encounter a day it can enforce ressource attrition...
  9. M_Natas

    D&D General Wizard vs Fighter - the math

    If you do wave encounters and count every wave as a fight that could go that high. But yeah, 15 to 20 fights a 3 rounds would feel very punishing. But if there are some one round fights in it go up tom20 to 25 battlerounds which is fine again.
  10. M_Natas

    D&D 5E (2014) The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.

    Totally - and if you wanna go simple, you have two standard wizard subclasses- the specialist and the generalist. The level 3 feature for the generalist: gets proficiency for all schools of magic, maybe some of the features of the order of the scribe to mix spells. And than we have the...
  11. M_Natas

    D&D General Wizard vs Fighter - the math

    I mean, both things sound exciting - but while reading it it didn't read like a skill challenges, but just as some things that happen simultaneously at the table where you influenced the environment and did things that where "guarded" behind skill checks. The chase example is.more straight...
  12. M_Natas

    D&D General Wizard vs Fighter - the math

    Having Gradual rest recovery would fix that. When the party is at a 100%, they can have all the fights a party can have now (lets say maximum of 10 Medium encounters). After they deplete their ressources in this mega dungeon day, they regenerate enough ressources per long rest to get going for...
  13. M_Natas

    D&D General Wizard vs Fighter - the math

    Yeah, it is a feature and a bug. Because it puts you again in a binary win/loose state. The problem with the Long Rest as of today, no matter the normal or the gritty one, is that it regenerates 100% of all of your ressources (Except hit dice, that never get used up anyway) no matter how many...
  14. M_Natas

    D&D General Wizard vs Fighter - the math

    I think you use the Gritty Rest Rules wrong, at least as far as I understand them. For characters to get the benefits of a long rest, they need to be resting for 7 days, without interruption, without strenuous activity, without combat and spellcasting, without walking for more than an hour (per...
  15. M_Natas

    D&D General Wizard vs Fighter - the math

    Can you describe how you experienced them? I came to D&D with 5e and only saw some skill challenges (like in the Spelljammer Academy the training montage or the navigation torugh the asteroid field) that where very yawn-inducing and really bad adventure/game design.
  16. M_Natas

    D&D General Wizard vs Fighter - the math

    Gritty Rest rules forces you to interrupt the adventure when you run out of ressources. While with the normal rest rules, you just have to wait one day to get your ressources back when you are near 0, with the Gritty Rest, you have to leave the dangerous environment, go back to a safe place...
  17. M_Natas

    ToV Black Flag Reference Document released by Kobold Press.

    But if somebody uses the Black Flag SRD, they also need to attribute WotC according to CC BY Rules of their SRD because the Black Flag SRD uses parts of it, so all future products based on the Black Flag SRD would need to incorporate the ORC license and attribute WotC by the CC BY agreement.
  18. M_Natas

    D&D General Wizard vs Fighter - the math

    Okay, we are talking 5e here. But to be fair, I don't play a lot of other TTRPGs, so their can be non ressource based strategic RPGs. But 5e is not one of those. The strategic decisions I thought about are ingame strategic decisions, that are mostly system agnostic (do we go to town x or you, do...
  19. M_Natas

    D&D 5E (2014) The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.

    My Idea in another thread to do that was proficiency and expertise for schools of magic. A wizard can learn spells of all schools of Level 1 and 2, but to learn level 3 to 6 spells he needs proficiency in that school of magic and for levels 7 to 9 he needs expertise. A base wizard can pick a...
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