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  1. M_Natas

    D&D General Wizard vs Fighter - the math

    Yes, but non resources based strategies are system agnostic. You don't need D&D 5e (or any game mechanic) for them. Like, if I build an adventure Purley based on the game mechanics (Adventure Day, attrition model, 6 to 8 medium encounters) based solely on the mechanics I will have tension. I...
  2. M_Natas

    D&D General Wizard vs Fighter - the math

    Thank you! That is absolutely right. Having ressource attrition at the strategic core of the game mechanics makes the game playable on a strategic level. If all your powers reset every encounter you can't really make strategic decisions for the long run of the game. The GM can't do it, the...
  3. M_Natas

    D&D General Wizard vs Fighter - the math

    But you need mechanical balance to have a good quality in any multiplayer game. Yes, players don't need to realise that mechanical balance is important in order to enjoy a game. But the moment it gets unbalanced (enough) the enjoyment of the game will vanish. Or rephrased: as long as a...
  4. M_Natas

    D&D General Wizard vs Fighter - the math

    Maybe that imbalance is the reason people don't go past lvl. 12?
  5. M_Natas

    D&D General Wizard vs Fighter - the math

    My personal experience with Computer Games is, when it gets too easy, either trough finding optimal strategies, turning down the difficulty or (whispers) cheat codes, I lose interest. Like ... Civ 5 (or was it 6?) - with each civilization, you had a different optimal strategy that would win the...
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  7. M_Natas

    D&D General Long rest variant - My Gradual Gritty Realism Variant Rules

    For ease of use I put all these rules in a PDF, cleared them up and put them on the DMs Guild to download for free (pwyw): Gradual Gritty Realism Resting rules - Dungeon Masters Guild | Dungeon Masters Guild The PDF includes: Variant Rules for Short and Long Rest Resting Conditions that have...
  8. M_Natas

    D&D General Wizard vs Fighter - the math

    I'm not sure the 5 minute work day is fun in the long run. In the short run, yes, you feel awesome, but in the long run winning every encounter easily gets boring, because the challenge aspect of the game gets trivilaized. One of the most common complaints I hear is, that 5e is too easy. Like...
  9. M_Natas

    D&D General Wizard vs Fighter - the math

    Gritty Rest as written could also just lead to the 5 minute work week instead of the 5 minute work day. I made another thread ( https://www.enworld.org/threads/long-rest-variant-my-gradual-gritty-realism-variant-rules.700415/#post-9161018 ) where I propose a Gradual system. But having a rest...
  10. M_Natas

    D&D General Wizard vs Fighter - the math

    I accounted for arcane recovery, but because that is capped at lvl 5 slots, ot affects lower levels more strongly. The lower the level of character the stronger the relativ boost of arcane recovery. At Lvl 1 arcane recovery with low amount of battlerounds by aprox. 40%.
  11. M_Natas

    D&D General Wizard vs Fighter - the math

    That is true, but to be fair, unless you put up 2x deathly encounters into travels, you will never challenge the party during travel trough combat, because it is a too rare occurance during travel.. Thats why you adjust the CR of the monsters according to party size. But yeah, the whole game...
  12. M_Natas

    D&D General Wizard vs Fighter - the math

    hrm, I just looked at the summon fiend one. At level 6 Spellslot, you get a creature with (Devil) 40 HP, 18 AC, doing on average 48 damage with the same hit chance as the fighter or wizard. Hrm, thats in the same range of the damage a wizard does with damage spells at the same level. But the...
  13. M_Natas

    D&D General Long rest variant - My Gradual Gritty Realism Variant Rules

    That sounds interesting. Can you share your HD prices for abilities/power recovery?
  14. M_Natas

    D&D General Long rest variant - My Gradual Gritty Realism Variant Rules

    Oh, I forgot my short rest change: During a short rest you can spend one hit die (like usual), but you get only temporary HP. That "simulates" that this is more of a first aid, a temporary solutions before you get magical healing or can rest long enough to heal.
  15. M_Natas

    D&D General Long rest variant - My Gradual Gritty Realism Variant Rules

    Edit: For ease of use I put all these rules in a PDF, cleared them up and put them on the DMs Guild to download for free (pwyw): Gradual Gritty Realism Resting rules - Dungeon Masters Guild | Dungeon Masters Guild The PDF includes: Variant Rules for Short and Long Rest Resting Conditions that...
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  19. M_Natas

    D&D General Wizard vs Fighter - the math

    Yes. The more I think about it ... you can math that problem up, too. In the Social and Exploration Pillars, we have "At-Will-Powers": Skills and ability score modifiers and some passive features (Goliath double cartying capacity). They are the "base attack" everybody can always do. They are...
  20. M_Natas

    D&D General Wizard vs Fighter - the math

    For the other pillars of play its harder to do the math :D. Combat is easy to calculate. But to mitigate some issues, first of all, to improve the abilities of the Fighter and other "ressource-less" classes would be to add ressource abilities, so they can Nova, too. For the other pillars of...
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