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  1. M_Natas

    D&D General Wizard vs Fighter - the math

    It is 3+ enemies. I had to stop somewhere. My excelsheet already looks crazy enough ^^. I just estimated that an aoe spell will roughly do twice its average damage. Lime hitting 4 people who all save, hitting 2 who don't save or inbetween. If a caster statically significantly can hit more than 4...
  2. M_Natas

    D&D General Wizard vs Fighter - the math

    If a wizard doesn't optimise his damage output, encounters will be harder. But I agree that the fighter needs a boost. Especially in the AoE Department. That's his combat weak spot.
  3. M_Natas

    D&D General Wizard vs Fighter - the math

    Except for Wish, the fight is still there. You just circumvented the fight. The encounter is still there. Also if you plan short encounters, but a lot of then, that still costs the wizard spellslots while the other characters don't use up any ressources (like HP). Also spells like greater...
  4. M_Natas

    D&D General Wizard vs Fighter - the math

    This. I'm typing on a phone, so autocorrect and misstyping are big enemies of mine, worse than Wizards!
  5. M_Natas

    D&D General Wizard vs Fighter - the math

    Except for banishment, which spells can completely, reliable (like on a save) do that?
  6. M_Natas

    D&D General Wizard vs Fighter - the math

    But that is only a problem, when the wizard has spellslots to spare (so when the party has less battlerounds than spellslots). When you have 18 or more battlerounds per long rest, the Wizard now has to choose between utility and combat efficiency. It is now a hard choice. Of course if we have he...
  7. M_Natas

    D&D General Wizard vs Fighter - the math

    It is hard to believe, but the Damage Output of the Monsters is a separate thing. That a player character will go down is the big exception in 5e, so for game balance reasons we can focus solely on the damage output of the Player Characters. And if the Wizard uses hypnotic pattern instead of...
  8. M_Natas

    D&D General Wizard vs Fighter - the math

    So, after all the Fighter vs Wizard Discussions, I wanted to see, if it is really true that a Fighter is worse than a wizard. So I did the math. (Blue - the wizard is stronger by at least 20%. Red - the wizard is weaker by at least 20%, yellow is between 10-20 discrepancy, green is under 10%)...
  9. WvF.jpg

    WvF.jpg

  10. M_Natas

    D&D 5E (2024) A Revised Necromancer Subclass?

    The Warlock can be a subclass of the wizard that doesn't get expertise or proficienies in schools of magic, but invocations :). He doesn't learn, he bargains with demons for powers, he takes shortcuts to powers. Every Invocation is a bargain to get a specific power while a wizard specialises in...
  11. M_Natas

    D&D 5E (2024) A Revised Necromancer Subclass?

    I could live with a mechanic that let's wizard players research spells for Gold/Time. Like not as automatic as it is now but still in the hands of the players.
  12. M_Natas

    D&D 5E (2014) I'm doing some research on modules for my newbie DM

    It is not good for Newbie DMs. It is OK, if you come from an earlier Edition of D&D and know how to DM already, but for noobs? No. Go with Dragons of Icespire Peak or with The Fall of Silverpine Watch from the angryDM: Game Angry: How to RPG the Angry Way (scroll down, it is a free download, you...
  13. M_Natas

    Strixhaven: A Curriculum of Chaos - First Party Review

    But sometimes it is. Like Crhsitopher Nuttals Schooled in Magic - Series or magical school LitRPGs where a big part of the story is the advancement of the characters in their magical skills. I literally hoped for a School Simulation System where you go to class or to the gym or dueling club in...
  14. M_Natas

    D&D 5E (2024) A Revised Necromancer Subclass?

    It would be an overhaul of the whole wizard class. Now that the base design is weaker, the subclasses can make up for it, so the wizard subclass need to be stronger and can get more mechanical and theme fitting powers. You can have a necromancer wizard, who gains necromancer spells (of course...
  15. M_Natas

    Strixhaven: A Curriculum of Chaos - First Party Review

    I think one of the biggest problems with Strixhaven is, that it uses pure D&D 5e. Outside of spells and invocations, 5e doesn’t have mechanics for learning things. The whole Skillsystem with a unified Proficiency-Bonus is also not really useful if you want to simulate Students to learn...
  16. M_Natas

    D&D 5E (2024) A Revised Necromancer Subclass?

    I had that Idea, too. Like, every wizard can learn all level 1 and level 2 spells, but from level 3 on they need to be specialised in that school of magic. Like, let's say, every wizard can pick one specialisation at level 1 and an additional one when he picks a subclass, and maybe a third one...
  17. M_Natas

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    So, if I would create a System that allows players to have bastions/establishments from scratch, I would do it that way: First of all, everything is Gold and Time based. No additional meta currencies. Point 1: General building costs based on the material used. To build Walls with roof, it cost...
  18. M_Natas

    D&D 5E (2024) Bastion rules: every pub owner is at least 13th level

    I would get rid of Bastion points and gate it by Gold. The DMG should provide a breakdown on the expected Gold by level. Because there is an expected Gold by level if you follow the Guidlines for treasure hordes and monster loot, at Lvl 5 a character should hav 600 Gold, at lvl. 11 21.000 Gold...
  19. M_Natas

    D&D 5E (2014) Do the Monster Building Guidelines Work?

    Here is my excel sheet. The second sheet is the englisch version, witch is for Lvl 1 Characters only. The first sheet is in german and "more advanced" Version, a work in progress, where I build a framework for Level 1 to 20. But it is not based on average adventure guy but on the champion...
  20. M_Natas

    D&D 5E (2014) Do the Monster Building Guidelines Work?

    I tried to build my own monster building guidelines for better Monsters and I think I figured some things out with the existing Monsters and the 5e Monster Builder. At least for Level 1 ^^. So, what I did was, I built an average adventuring party (point buy, fitting races for optimised ability...
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