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  1. M_Natas

    Spelljammer Making Spelljammer Scavver Encounter interesting (help needed)

    Hello fellow DMs and D&D players, I'm in need of a little bit of help. The last session of my campaign ended in a cliffhanger- the party went with their asteroid hopper (a small raft build to navigate inside dense asteroid fields without the ability to spelljam) to a ship wreck as part of a...
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  3. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I think, the problem could be the Setup of D&D. How is every game table set up? How does virtually any D&D player experience the game? By having his character sheet right in front of him. And mainly page 1. No matter what else a player has lying around, he will have his character sheet in front...
  4. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    Okay, let me clarify, I meant that implementing a rigid combat like structure for social interactions would stifle roleplay there, to, like it isnalready happening during combat.
  5. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I think the 3e book has a good list of examples and what happens if you fail by 5 or more. 5e could use something like that, just as examples.
  6. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I can only tell you how I would and did resolve it and how I have seen it resolved. So, let's say that happened - Barry the Barbian did like 20 damage to poor Goblin 1, splitting him in half, getting sprayed with blood and body parts. Barry let's out a guttural scream and looks at Goblin no. 2...
  7. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I have seen Intimidation used several times and used it several times. Like, after killing an enemy brutally (like critical hitor high damage) smearing their blood on your face and looking at the next enemy and saying "you are next". Any DM who doesn't let you roll an Intimidation check after...
  8. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    So, after 63 pages of discussions, I will summarise what I got so far for social mechanics (SM from here on out): We can sort SM into the following categories, where people got different preferences: Player Skill vs Character abilities Narration POV Order of Play complexity of mechanics...
  9. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    Of course that can be shown by description. The ORC is barley scratched. He has big gashing wound on his side. He is barley able to stand . The feylord is sober and watches you with mistrust. He is a little tipsy. A smile crosses the lord's face as you dance together over the floor. You can...
  10. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    Okay ... maybe this is worth another thread, but I would say no, DMs don't have that same agency over their NPCs that players have over their characters. NPCs are not DM-Player-Characters. They are mechanical constructs that have a role in the game. They are only their for the benefits of the...
  11. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I mean, I'm pretty sure they could tell by my descriptions that they were succeeding and on the right track. I really prefer to draw the finish line trough ingame means. I also wouldn't tell the players how much HP a Monster has, but would make it clear with the description if it is barley...
  12. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    Okay, but Knock is a bad spell while detect thoughts is like A Level. Knock barley gets a passing grade.
  13. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I think I implement that immediately in my game. If you play to your weakness, you can give another player of the group inspiration (depending on how bad that went)/once per session/game day. I barley use inspiration anyway I always forget) and giving it in player hands makes it relevant again...
  14. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I mean, the 2e Pathfinder rules make the Insight-Check this powerful. Make an insight check during your social encounter turn to find a social weakness/resistance of the NPC. That's how I read the 2E PF influence rules.
  15. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I mean, that is totally fine by me. But I don't think a lot of people would have a problem with help/guidance in that sector.
  16. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I find the playerfacing part horrendous. Having player turns? Having two possible actions per turn? Having defacto a divine action to find out a weakness or resistance... That's all wrong to me. To stiff, to prohibiting while at the same time making discovering secrets (weaknesses/resistances)...
  17. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    Except for detect thoughts - weitere you also have to guide the interaction so that the Guard thinks about his bribability without actually setting of any alarm bells, which spell can do that? And should a Skillcheck be as good or even stronger (an Insight Check usually doesn't set off any...
  18. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    https://2e.aonprd.com/Rules.aspx?ID=1201&NoRedirect=1&AspxAutoDetectCookieSupport=1 The discover-action, that is supposed to be used during the social / influence encounter. As far as I understood it, the Discovery is supposed to happen during that specific interaction with that NPC and not...
  19. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I mean, I don't think I would have anything against such a ... system. I wouldn't call it NPC Tags but present it in a way that correlates to the Ingame-World (like secrets, motivations ect.pp.) for Immersive-Reasons, but this now more about how you present a mechanic. I mean, in practise I...
  20. M_Natas

    D&D General Social Pillar Mechanics: Where do you stand?

    I mean, I had that fleshed out beforehand. I knew the Feylord's motives and secrets and reasons for doing what he did. That's why I was able to adjudicate all the shenanigans the party came up with. And the PCs could find out things the Feylord would react positively and badly before by asking...
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