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  1. M_Natas

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    For me it depends. Like - an attack of opportunity usually doesn't change the outcome of the previous action, but adds to it. But if you look at it, an attack of opportunity has the same "problem" as counterspell. Because with movement you usually say "I go this way". But for attack of...
  2. M_Natas

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    Tststs, at my tables their us discipline and order! . . . Until it all devolves into chaos ^^
  3. M_Natas

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    I think what would have helped is some guidance (not the spell) in the books on how the intended play is. Also, another big problem is: outside of counterspell I can't think of a spell or another reaction that can be used in the specific time when the casting a spell action is declared but the...
  4. M_Natas

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    The problem with this is - it would slow the game to a crawl of every caster would announce - "I'm starting to cast a spell! Does anybody wants to counterspell it?" Every table I ever played at was: "I'm casting fireball!" "The Evil Wizard Monster is casting ice storm!" ect.pp. I mean, I agree...
  5. M_Natas

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    It is still clunky. If I would redesign it from scratch, I would get rid of those abilities and make monsters and players announce a round before what they ate intending to do. So, at the end of its turn, the big dragon would charge its breath weapon, preparing it for the next round. Now the...
  6. M_Natas

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    The problem with Shield, but also with Silvery Barbs, Luck feat and even to a part Counterspell is that the disrupt the order of play. Like, Shield is literally a Time reverse spell, because it triggers when you are hit by an attack. So first you ate hit by the attack and retroactively you can...
  7. M_Natas

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    I tried to do the redesign with my Wizard 2.0: https://www.enworld.org/threads/the-specialist-wizard-the-wizard-2-0.700649/#post-9173186 People mostly ignored it.
  8. M_Natas

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    I did the work with my wizard 2.0 and added spells to the schools that lack good spells at certain levels: https://www.enworld.org/threads/the-specialist-wizard-the-wizard-2-0.700649/#post-9173186 In order to gain access to certain spells of a school of magic proficiency or expertise in that...
  9. M_Natas

    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    A big nitpick for me is, that no matter what subclass, caster usually default to the same spells. Wizards will always have Fireball, Tiny Hut, banishment and Co. A Warlock will always spam Eldritch Blast (Except the hexblade). A cleric always has spiritual weapon and spiritual guardian and so...
  10. M_Natas

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    In my Wizard 2.0 concept I envisioned wizards more like todays academics: Like, everybody has general knowledge, that will be general spells (simple, easy spells every wizard can cast). That are like the "High School Level spells". For more complicated spells, you need to specialise in a field...
  11. M_Natas

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    When you curate spell lists, you need to add spells. I actually curate the spell lists for the Wizard Schools some month back, by condensing all wizards schools into one subclass: The specialist wizard: https://www.enworld.org/threads/the-specialist-wizard-the-wizard-2-0.700649/#post-9173186...
  12. M_Natas

    D&D General Top selling 5E official non-core 3 books? / Why aren't adventure books catching fire?

    So personally: I got burned once to often from WotC so I don't buy their adventures anymore. The rule books like Fizbanes or Bigsbys are fine, but adventures? They never live up to the hype, are way more work to run than homebrewing a campaign from scratch and are quality wide very bad and are...
  13. M_Natas

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    So let's go back a step. What kind of explorations do we have? Structurally I think there are 3, maybe 4. - First of all dangerous Small-Area-Exploration, aka The Dungeon-Delve.You have an area small enough that, if there wouldn't be dangerous things like monsters, traps or obstacles, you...
  14. M_Natas

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    But then we have a dangerous dungeon in the middle of an area that doesn't have (a lot) of dangerous elements. That can be problematic unless the dungeon is sealed of.from.the environment.
  15. M_Natas

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    I like it. That is basically Baldur's Gate 3 - you need to have X amount of Supplies in order to long rest. A simple change to RAW would be: you need the normal amount of food and water as described in the Food and Water Section to gain the benefits of a long rest.
  16. M_Natas

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    That's why you have several encounters which use up ressources so the party has to decide of they want to push on or retreat. It is a strategic decision. But at the moment this strategic decision is limited to one day, because after that day you got all ressources back and everything is healed...
  17. M_Natas

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    When designing the Wilderness route to the dungeon, you need to design it as if it were part of the dungeon.
  18. M_Natas

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    You don't really need to constrain the players with node based design. You just need to point them in the right direction. Players will usually follow a road trough a forest and only leave it when you as the DM entice them to leave the road.
  19. M_Natas

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    That is true. What is exploration? The Oxford dictionary says it is "the action of investigating (exploring) an unfamiliar area". So, if we explore, we are going into an area we are not familiar with. In D&D that could be a Dungeon, a City, the Wilderness, a different plane of existence...
  20. M_Natas

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    The problem is, Tiny Hut, Goodberry and Co. wouldn't be a problem, if the Rest System wouldn't be so bad. Most problems with Tiny Hut and Co. would be solved, if players wouldn't get just 100% of their spells back after sleeping/resting 8 hours no matter where they do it. If you are on a 10-day...
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