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  1. Carlo-One

    The Westgate Campaign Chronicles - serial

    Aerikoth quickly cast a light spell as they entered the manor halls. Dermot scanned in front and then waved his companions toward the open door to the right. Once through, they saw words scrawled in blood on the wall of the hallway: "The Manor is Mine." After a grunt of displeasure at the scene...
  2. Carlo-One

    The Westgate Campaign Chronicles - serial

    By the evening of Ches 24, the party had finished resting from their exertions on the trail to Tallwell, at least sufficiently to contemplate the two-hour hike to Hallton manor. Shanni protested at the idea of going to look for a ghost in the hours of darkness, but was rebutted by Darrow’s...
  3. Carlo-One

    The Westgate Campaign Chronicles - serial

    By this point even Shanni, albeit reluctantly, agreed that they should try to unravel the mystery at Hallton manor. Aerikoth reassured her that this time they would not have to “whoosh jump” inside again and could use the front door. (The party's choice to teleport inside the manor to attack the...
  4. Carlo-One

    The Westgate Campaign Chronicles - serial

    At Aerikoth’s suggestion, their first stop was at the barracks, to visit the leader of Baron Pahar’s guards. Darrow knocked on the door and entered, being greeted warmly by Guard Captain Calen, who immediately inquired if they had come about the ghost. The dwarf said he had just heard about it...
  5. Carlo-One

    The Westgate Campaign Chronicles - serial

    The remainder of the journey to the western outskirts of Tallwell was unventful. As they reached the first farmhouse, Aerikoth observed that it belonged to the Winnfall family, whose son Aratae for a brief time was a comrade in their company. (Aratae's story was a sad one, his head being...
  6. Carlo-One

    The Westgate Campaign Chronicles - serial

    The adventurers finished up their breakfast, Dermot scraping out a last spoonful of porridge and gobbling it down before heading outside. Darrow threw on his armor and joined the others by the oxen, as Hal and Lally got the animals ready to move. Lally observed that they usually weren’t so...
  7. Carlo-One

    The Westgate Campaign Chronicles - serial

    Innkeeper Undt got his guests settled, with Hal and Lally gratefully taking one of the rooms. Darrow ordered an ale for bedtime and trundled upstairs, while Dermot preferred a mulled wine to take the edge off the cold; Aerikoth followed the ranger’s choice. Meanwhile, Shanni had discovered that...
  8. Carlo-One

    The Westgate Campaign Chronicles - serial

    The small caravan had been traveling on the road for two hours when they had their first stop. Hal made sure to rope the oxen together so that they wouldn’t run off, he said, in case they met any wild animals. The adventurers’ innate sense of danger led them to carefully check their surroundings...
  9. Carlo-One

    The Westgate Campaign Chronicles - serial

    The sun had arced across the sky some more before Darrow finally made the planned rendevous at the Black Boot. (Another point in favor of this chronicle being an accurate reflection of the events contained herein. Bardic sagas rarely feature extended periods of waiting while various adventurers...
  10. Carlo-One

    The Westgate Campaign Chronicles - serial

    It had reached highsun by the time the two adventurers reached a pause in their conversation. As Shanni’s backside was getting sore from perching on the Black Boot’s meeting room table – there being a lack of chairs in the room, for whatever reason – she and Aerikoth decided to head back to one...
  11. Carlo-One

    The Westgate Campaign Chronicles - serial

    Laying Low, Adventurer Style The morning of Ches 23, Darrow arose and got a drink from bartender Marshby to start his day at the Black Boot. The dwarf then wandered outside for a short walk, to see if there was any unusual activity. He soon ran into Aerikoth, who had just teleported in, and the...
  12. Carlo-One

    The Westgate Campaign Chronicles - serial

    Feeling that they had worn out their welcome at Castle Cormaeril and with Tagreth, the head of the Fire Knives apparently on the loose, the party decided to depart. Dermot asked Darrow to bring out the map they had found, which after some examination was found to show an area of the Castle...
  13. Carlo-One

    The Westgate Campaign Chronicles - serial

    The four adventurers soon found the Cormaeril’s seneschal, Lyter. With as much dignity as he could muster, the man asked if they had come for his life. Darrow’s curt reply was to ask where Tagreth Cormaeril was. The seneschal stated that if he were in the castle, they would find him upstairs...
  14. Carlo-One

    The Westgate Campaign Chronicles - serial

    It took some time to clear out the remaining Fire Knives from the upper level, but eventually Shanni’s careful trap removals and their melee skills brought the party success. A separate set of stairs down was discovered, along with a well-trapped study. Aerikoth swiftly looked for any pertinent...
  15. Carlo-One

    The Westgate Campaign Chronicles - serial

    In the western part of the sewers, the four adventurers reached the secret door leading into the basement of Cormaeril Castle. They were uncertain whether House Cormaeril actually knew about it, as Dermot had slipped through it undetected earlier; the area it lead to was guarded, in any case...
  16. Carlo-One

    The Westgate Campaign Chronicles - serial

    The remainder of Ches 22 was passed in preparation for that evening's efforts. With midnight close at hand, Darrow, Dermot and Shanni made their way to Aerikoth’s house outside of West Gate. The sunny day had turned into a rainy night by then, perhaps slightly dampening the spirits of Darrow and...
  17. Carlo-One

    The Westgate Campaign Chronicles - serial

    With Rahnee now gone, it was decided to decamp back to the Gatereach and have a private conversation about what to do next. Jandrico Swift, as soon as they arrived, asked for news of Lady Roaringhorn and was told by Shanni that a wizard came in and whisked her away. After they had waited for a...
  18. Carlo-One

    The Westgate Campaign Chronicles - serial

    After the watchman had returned to his duties, the four adventurers ended up cooling their heels for another hour or so in the main entry area of the Tower, having nothing better to do. Around highsun, however, they suddenly heard some distant shouts and yells, apparently coming from the floor...
  19. Carlo-One

    The Westgate Campaign Chronicles - serial

    The morning of Ches 22, the three adventurers found their wayward mage in the bar room of the Gatereach. Jandrico greeted them and then went to help Goruna prepare breakfast. Dermot asked Aerikoth what he had been up to and the mage vaguely replied that he had some preparations to see to...
  20. Carlo-One

    The Westgate Campaign Chronicles - serial

    After waiting until nightfall on Ches 21 and having neither Rahnee nor Aerikoth appear, Shanni, Dermot and Darrow – most especially Shanni – were getting antsy. The petite rogue snapped a bit at Jandrico Swift as he politely inquired of them if there had been any word, while they occupied stools...
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