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    Using Fighter's Expertise Dice - clarification

    I'm probably late to the party here. As far as I can tell, a player decides when and whether to use an expertise die at the point that they could use it. So, for instance, the player does not need to declare Deadly Strike when a fighter attacks. They can wait until there is a hit. Which means...
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    D&D 5E (2014) Traditional or Historial Arms and Armor

    It may or may not make sense, but full plate, especially earlier versions, was not necessarily "the best" in all situations. A lot of weapons exist in the real world as specific counters to certain armour types. I'm not an arms-and-armour expert, but for instance I believe many types of...
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    Something that has to be modeled in this game and currently is not

    Yes. The problem with having multiple angles on damage types and recovery of them, is you need multiple types of resource and healing to counter them. Especially at high level play where the kind of threats that deal them become more common. Rolemaster is a case in point. Via the criticals...
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    Adventuring day - stats>

    Feedback in some other threads does give the impression that the dial is set to "easy" at the moment. I'm not sure I could say, even if this was close to testing a realistic party. The dwarves all have "Survivor" speciality, which makes them difficult to kill, even at 1st level. I tried with...
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    Adventuring day - stats>

    I doubt they are, it's not WotC's normal M.O., and it looks to me like 5E is a step away from the kinds of rules that can be fully automated (compared to, say 4E). Computers are good at rules, bad at rulings. Of course, I still think it would be nice to have the dice/hits/bonuses etc side of...
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    Adventuring day - stats>

    Now with death and dying, and mopping up at the end of a fight . . . The second fight versus hobgoblins. Initiative Hobgoblin B [ rolls 17 ] Hobgoblin C [ rolls 17 ] Bill [ rolls 13 ] Hobgoblin D [ rolls 11 ] Barney [ rolls 6 ] Bob [ rolls 5 ] Hobgoblin A...
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    A Simple Fix for Glancing Blow

    This wins for me, and would be a great addition to the core rules IMO. In fact I think I'd consider it as a house rule in almost any version of D&D. :cool:
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    Adventuring day - stats>

    An easy thing to check, provided we're happy to see dwarves versus hobgoblins again. For those limited things I can check so far, it looks like +2 to monster attacks makes things measurably harder, but not radically . . . Adventure: Two tough encounters with Hobgoblins Variation: Hobgoblins...
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    Disciplined Hobgoblins

    Except the hobgoblin leader is not Disciplined, so would not get advantage :-S All fixable with a few tweaks I'm sure. Thanks for everyone's replies, it's good to know I'm reading this and seeing the same things as at least some other posters!
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    A Simple Fix for Glancing Blow

    Of course they aren't thinking of the physical die, or necessarily of the result currently showing on the die (this is not trivial, you may have advantage or disadvantage). You could go with: "Make a roll of the d20. On a result of 10 or more . . ." "Re-use the value from the d20 thatwas...
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    A Simple Fix for Glancing Blow

    Yes, any enemy or condition that would cause you to miss even though you hit the required AC could be partially countered I'm not convinced that is how we've ended up here. What I'm seeing is the Slayer's mechanic from playtest 1, watered down due to feedback from testers that didn't like the...
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    A Simple Fix for Glancing Blow

    You went back, but substituted "attack bonus" where other posters were putting "attack stat". The rest of your maths isn't wrong - but unfortunately it doesn't represent the same situations. If a fighter was suffering a -3 to hit for some reason, then your workings show how Glancing Blow would...
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    Limiting focus fire in TotM play

    I'm putting together some software to "playtest" building encounters and adventuring days. I've done similar before for 3E and 4E. So far, combat is one large spinning melee, a bit like a Taz whirlwind, that spits out survivors at the end. Inside it, each combatant attacks a random enemy on...
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    A Simple Fix for Glancing Blow

    Yes I agree with the simplified mechanic. But as I posted on the other (duplicate?) thread, it might actually have been the designers' intent to turn roughly half of misses into opportunities for glancing blows (i.e. the value 10 is on a new, separate d20 roll). I'm not saying that would be...
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    Disciplined Hobgoblins

    Just checking I'm reading this correct. For the playtest hobgoblin, "Disciplined" is an Action (as well as a trait?). That means that any hobgoblin can spend an Action to grant another Disciplined ally Advantage? As far as I can see, this ability is only worthwhile* if the ally's attack is...
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    Adventuring day - stats>

    Following one of the playtest packet's recommendation for adventuring day - two tough encounters (3 L1 Dwarf Fighters vs 3 Hobgoblins each encounter). The injury categories I made up, but hopefully "one dwarf died" is obvious. And "not a scratch" really does mean no single PC took damage...
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    Adventuring day - stats>

    Progress report - I can now run many-vs-many, but only in a mosh-pit style where each character attacks a randomly chosen enemy. I'm looking to add choices of who to attack, and with which in-character options next. Bob, Bill and Barney are of course 3 dwarf fighters all built the same way...
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    D&D 5E (2014) How I ran combat in AD&D - doable in 5e?

    Simulation vs Gamist is not the same as with or without miniatures. It's almost an entirely separate issue. 4E's grid combat is very gamist. 3.5E's is more simulationist. A simple difference which sums this up nicely is how they count diagonal movement. 3.5E approxiimates actual distances, and...
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    Why have dissociated mechanics returned?

    My memory fails me whether it was my houserule, or came from somewhere else, but I recall enforcing only a single item save, only if you failed your own save, and usually selecting randomly from the "outermost" items that made sense - so generally shields, weapons helms and armour needed to make...
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    D&D 5E (2014) Fanbase Next

    I should add that I completely ignored online communities for D&D, beyond downloading the SRD, and using e-Tools, until after 4E was launched. Relevent fact: I have worked in the web development industry since 2000. I know what a forum is (and indeed how to create one from scratch in multiple...
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