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  1. gtJormungand

    Nimblewright, finally a level adjustment!

    It's in the 3.5 accessory update booklet from the Wizards D&D site.
  2. gtJormungand

    Psions and psychic armor

    There is no required power to give a psionic weapon/armor an enhancement bonus, just like there is no spell requirement for giving magical weapons/armor enhancement bonuses, either. All you need is the feat.
  3. gtJormungand

    Nimblewright, finally a level adjustment!

    MM2. It's the fruity looking construct that wields really nasty rapiers.
  4. gtJormungand

    Identifying a high-level character

    For the wizard, you could use the spell Arcane Sight, which IIRC lets the caster know the highest level arcane spell that the people in his vision can cast is.
  5. gtJormungand

    Fireballs into melee?

    It's not a terrible bad thing for a wizard/sorceror to do. Restricting them from counting squares for their spells is the same as restricting fighters/monks/barbarians from counting squares to get in to position to attack. There have been threads here in the past about this, though I don't...
  6. gtJormungand

    Taking 20 & Cooperation/Combining Skill Attempts

    The simpler way is for the assiter to Take 10, which (unless they have a negative modifier) will guarentee the assistance for the person actually taking 20.
  7. gtJormungand

    Minis with spiked chain?

    That Reaper is a nice looking, monkey-faced chain-wielder. I've already added him to my collection... I just gotta find time to paint him.
  8. gtJormungand

    Full Attack for complicated Thri-Kreen

    You only get one primary weapon, which would be in this case the Guisarme. For a reference, see the Drider (in either edition); it dual wields short swords/daggers and then takes the -5 for its secondary natural weapon (bite). This is where the multiattack feat comes in handy. Guisarme +10/+5...
  9. gtJormungand

    D&D 3.x Savage Species and 3.5 aren't totally compatible.

    Because SS was supposed to be somewhat 3.5 compliant...
  10. gtJormungand

    D&D 3.x [3.5] Balor damage?

    As it's only a large longsword, I would think that he's only holding it in only one hand. EDIT - maybe i should have looked at that at little closer...
  11. gtJormungand

    [Epic] Insight from my first Epic DM Experience

    Thanks for explaining everything! As a player in your game, it was a good experience anyway. Of course, the players do add a bit more. One thing that I don't really like was how broken the Epic Spells that one of the players developed were. I would have liked that much more if he had been...
  12. gtJormungand

    Paladin/Divine Emissary

    The Divine Emissary advances spell caster level anyway.
  13. gtJormungand

    Paladin/Divine Emissary

    It isn't in the class decription, but I'd give it to anyone because the PrC is specificly suited for paladins (like advancing mounts and giving more smites). Though, why would you want to continue paladin levels after taking Divine Emissary?
  14. gtJormungand

    Combining Natural Attacks and Melee Weapon Attacks...

    Look at the Drider's attacks. He gets: 2 Short Swords +3 Bite +0 Reverse engineering these numbers gets: 2 Short Sword +3 (+4 BAB + 2 STR - 1 size - 2 twf) Bite +0 (+4 BAB + 2 STR - 1 size - 5 as secondary natural weapon)
  15. gtJormungand

    Songs for your Characters

    When creating one of my favorite characters, named Dammerung (Human Ranger/Fighter/Rogue, Lawful Evil), I had in mind Guns 'n Roses' "Welcome to the Jungle." It was a fun concept for the evil guy.
  16. gtJormungand

    D&D 3.x 3.5 Min/Maxed Two-Handed Weapon Damage Machine with the flavor of a Samurai

    A couple rule issues that I see: Before you can take Whirlwind Attack, you need to have Dodge, Mobility, and Spring Attack. Some of that can be fixed by switching feats around, but you still need to take Spring Attack somewhere. It looks like this would work (with everything else the same)...
  17. gtJormungand

    Sultans of Smack

    The wand won't work because you can only put up to 4th level spells in to wands. A scroll or staff could work, though.
  18. gtJormungand

    -3 No More! (Ehem, not 'Monks Got the Shaft!')

    The flat-footed AC does not seem to add up right either... perhaps the monks will get bonuses related to that.
  19. gtJormungand

    Sultans of Smack

    Use Magic Device has a note in the Retry entry that says that rolling a 1 automatically fails and that you can't activate the magical item again for a day.
  20. gtJormungand

    Centaurs & Lances

    I know one reason to continue to use a longspear: they can also be set against charges to do double damage. Lances can't do this.
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