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    D&D 4E Pausing Everything and Waiting for 4E...

    I wouldn't stop me from playing, if I actually had an active group at this point that is. But it has had a similar effect on me, since I am no longer working on monsters, items, house rules and other stuff for 3e. But that isn't because I don't see a point on making 3e material, it will...
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    Scott Rouse blog - Rogue ability

    My point wasn't that the rogue should take no risks, but that having better battlefield mobility shouldn't be one of them. It is *because* they can't stand toe to toe in melee all the time that they need options to get into, out of, and past combat quickly and reliably. And it's not like rogues...
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    Scott Rouse blog - Rogue ability

    Not at all what I'm saying. I'm saying that having to roll and take potentially a large risk just to move isn't something that should have to happen for a rogue. Or as the 4e designers would say, the rogue shouldn't get penalized for doing what it's best at.
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    Scott Rouse blog - Rogue ability

    You must love the 3e grapple rules, then. ;) But really, succeeding is fun, but failing isn't quite so much. And when failing involves trying to move in a roguish manner, and possibly getting a beatdown for it, it hardly seems worth trying over a more cautious approach. And if you're playing...
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    DMG to include a "starter town".

    Fantastic! :) I don't even care what town it is, just so long as there is a well presented baseline for towns right there in the DMG, I'm happy. It should be useful for experienced DMs that just want to take a basic place and add their own names, flavor and details, and also for the newbie DM...
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    Scott Rouse blog - Rogue ability

    Perhaps 'shift' is essentially the new '5 ft. Step', only not necessarily limited to 5 ft? Like the 5 ft. step you don't provoke AoOs for movement, but unlike it the move doesn't sound like a physical impossibility. :)
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    The missing Role: speculation on Healing rules

    I don't know what they mean to do with at will/per encounter abilities and healing, but it seems entirely possible that everyone is fully healed between every combat, every time. If you can heal 1d4 hit points at will during battle, what is stopping you from constantly using that when combat...
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    The name is the game!

    Serious Maneuver: Readied Riposte Tradition: The Order of Eidomancers Warlord: Vanguard Funneh Maneuver: Psych! Tradition: Trasmuholics Anonymous Warlord: Cat-Herder
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    I just realized what bugs me about Warlords . . .

    Excuse me while I have a meltdown... :confused: Warrior Warster Warstest Warpartier Warmain Warmonger Warologist Warner Brother Tactician Tic-Tacian Strategist Strategeteer Stratocumulous Militant Militazer Militater Militatertot Chief Chieftain Chiefy Chiefster Chieferoonie Da Boss Big...
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    Game Day mini = Spined Devil

    Ah there is that... well maybe it's something else about the way poison works not mentioned there? It could indicate the nature of the poison... but that would include referring to something else outside of the stat block, again against design intent. Suppose the number is how many times you...
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    Game Day mini = Spined Devil

    I do like the idea of per round damage type poisons, it's not really something you see in the real world but I'd half expect it in a fantasy setting. But I doubt poison (or any) damage would be expressed as a set number, instead of a die+mod format like every other damage source. Since it's not...
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    I just realized what bugs me about Warlords . . .

    Bah! I've been browsing through thesaurusi for the last hour and a half, looking for a better term to use than warlord. Everything ends up being a partial match, either too specific, too broad, or more suggesting of something that it isn't. Let me list some of what I think are the better ones...
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    Game Day mini = Spined Devil

    My thoughts as well, entries for these types would probably look like this: Hp/Bloodied 50/- I also suspect that the death at -10 HP rule is replaced by the negative of the bloodied value. That would let higher level creatures and monsters be more survivable, and anything that doesn't get...
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    Game Day mini = Spined Devil

    Gah! Thanks for pointing that out. I need to pay more attention. :p
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    Game Day mini = Spined Devil

    If 1/2 level bonus is in attack rolls, then I don't see why BAB needs to advance at the same rate. Fighters may well get +1 BAB at first level and every two after if that is the case. Wizards and the like wouldn't have a BAB at all. EDIT: Removed stupidity
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    Dragon's Tail Cut?

    Dragon's Tail Cut sounds like an extra lean portion of dragon meat. Cut out the "Cut", make it sweep or just leave it off, and that would sound considerably less silly. If it isn't sword specific, I'd say call it "Beatdown". Or if not, they should call SOMETHING "Beatdown", mostly because it's...
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    Design & Development: The Warlock

    Hmm I was really hoping - and still am - that warlocks would at least have the option of a non-dark path to follow. Maybe not so far as forming pacts with celestials, but at least some more or less neutral entities. At first I was hoping to create pacts with anything in the elemental tempest...
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    I just realized what bugs me about Warlords . . .

    The "war" part of warlord is fine, it's the "lord" part that doesn't fit - it sounds more like a prestige class. And things like "tactician" "marshal" and "commander" don't really fit, they're all too specific. I think they should just go with "warrior", I mean they aren't using the npc classes...
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    Every revolution of 'Core' books themed by Power Source?

    This came up in an earlier thread, and the idea was it would probably help define what set of feats would be made available by each class. Like the fighters list of bonus feats, feats requiring arcane or divine caster levels, or feats tied to specific class abilities. So it might not have a...
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