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    Comprehensive Multiclassing RE-Revision

    Heh, I started wanting to make the multiclass feats not be redundant with skills, then I wanted to add a little more too them, and then got hooked on the idea of stat based synergy... seems I'm not used to the 4e system balancing act just yet. Well, moving on, the stat based mechanic is...
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    Explain INT and Reflex, Please

    One is quick acting, the other is quick thinking. Doesn't need to be any more complicated than that.
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    Comprehensive Multiclassing RE-Revision

    Yes yes I know, yet another multiclassing thread. ;) I thought I'd try a holistic approach, and revise both the feats and paragon pathing options, as well as add a Dual Class option. Let me know what you think. ARCANE INITIATE [Multiclass Wizard] Prerequisite: Int 13, Arcana skill, Use...
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    Power Specific Feats, critique, ideas

    Alternatively, it could work on any power, and into any element, but only once per encounter. Get a nice bit of versatility in exchange for the elemental specialist theme... that's what the elemental boosting feats are really for, anyways.
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    Acid Arrow's Secondary Attack

    Huh, so it looks like the far off allies do get it, as written. I guess you could play that off as the dragon thrashing from the hit, and spraying the acid around that way. Otherwise, I think I'd want to houserule the secondary attack as a Burst 1, and avoid all this tomfoolery.
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    # of Daily and Utility Powers per day

    I don't know where people are getting this, except from 3.x. I've seen nothing about this in the 4e books.
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    Weapons of our foes

    Why not call it a crossbow, then?
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    Reviewing the Artificer

    I'm starting to think they should just grant quickdraw as an artificer class feature.
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    Cha-Based Paladin

    Well, it's an at-will that you can get to use twice in an encounter due to two different abilities, it's not the same thing as doubling up true encounter or daily powers. The ability of wizards to choose from multiple daily powers has nothing to do with it. So yes, that should be just fine.
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    Medium Armor type?

    Full stats for padded would mean you get +1 AC at no appreciable cost (almost anyone would suck up a check penalty for an AC bonus), and every wizard would use it. As it is, it's useful for anyone with poor stats and no armor training... Granted, it's not a situation you expect PCs to be often...
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    Medium Armor type?

    Hmm, I guess I'll take a shot at this. I think I can squeeze in a medium armor at about every proficiency level, save hide. 4E MEDIUM ARMORS Padded Proficiency: Cloth Thickly sewn, both comfortable and protective, this armor is no more complicated to use as normal clothes. It is somewhat...
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    D&D 4E Final Fantasy 4e Class: The Bard

    Wow, that's a whole lot of class, right off the bat. :) I can't begin to judge the overall balance just yet, but as far as first impressions go... It doesn't seem to have much to do with final fantasy, save for a few similar powers. Obviously some creative license is needed to make it fit 4e...
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    Haggling: rules, guidelines, suggestions?

    I'd just run haggling as a low level skill challenge, and treat the money saved as "treasure". They even get some xp too. After all, if the players put time and effort into it, and there is some chance of failure, then why not?
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    Make cone effects = step pyramid shape

    One thing that always struck me as funny is that if you look at blasts in term of distance from the user is that a blast from a corner is EXACTLY what a cone should look like: 1 adjacent square effected, 3 squares one square away, and 5 squares beyond that. What a blast from the front looks...
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    Nifft's Multi-Classing Revision

    A like this idea, a lot. But the requirements still need to be adjusted and between classes and races fairly. Generally, they should favor half elves and humans, and controllers should be harder to qualify for, and defenders easier. Reason for this is simple: controller powers are stronger, and...
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    Nifft's Multi-Classing Revision

    This opens up the somewhat out of place option of choosing another at-will power for your main class, resulting in three or four at-wills for it and none for the second class. I'd suggest some wording that at least one at-will should be from your second class.
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    D&D 4E Classless 4e

    Good idea, but I think you have the application of it backwards. How about this instead?: -Start with wizards hit points and healing surges -Give a bonus to them depending on the powers chosen. -The amount of hit points vary by role and level, with defender powers granting twice as much (more...
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    A class for multiclassers (The Dabbler)

    The final fantasy version of the "Jack of All Trades" archetype. I guess it's somewhat analogous, but not that good of a fit for this class, especially since magic isn't necessarily part of it (nor are rapiers or overly large, feathered red hats). The closest alternate names I can come up with...
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    A class for multiclassers (The Dabbler)

    I tried something similar before the books were out, called the Dual Class. It also had both the multiclass feats, and other goodies such as limited class features. I never got around to redesigning it though, and as written it simply doesn't work. But mine was aiming to be the even split...
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    D&D 4E Preliminary 4E tweaks

    Ah I see what you mean... I think the rogue has some ways to move a target without targeting fort, but that isn't something that bull rush should do, balance-wise or thematically I was just focused on making two equal, partial effects that are based on a single roll, but that doesn't really do...
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