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    D&D 4E 4e Spell Casting Questions

    It look like the level of a power has more to do with requirements than any mechanical effect of the spell. At least, I don't think there will be any correlation to saves, damage or effects specifically, but things like costs and some skill checks may use it somehow. Looks the same as magic...
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    Alignment: pretty sure how it works

    I'm thinking "Unaligned" is going to be the default, and actually having an alignment is actually rare. Just being a generally good and lawful person doesn't make you Lawful Good, you are still considered unaligned. Having alignment would mean there is a stated, specific connection to that...
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    Taller Halflings

    Halfling and a half is good for me.
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    What scares me

    Part of the reason is that there seems to be *lot* of playtesting going on this time. I think they've learned not to let things go to print unproven. It's better that they be silent for months longer now than go through huge masses of errata later down the road, or the nightmare of a possible...
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    Multiclassing

    That seems to be how it works in 4e, as far as I can tell. Thus, a fighter taking a level of wizard could get the exact same spell that a straight classed wizard of the same level would be able to, but likely would lack the ability to use it as well. The pure wizard would probably have bonuses...
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    Monsters As Encounters

    Actually, I'm not quite sure what the extent or details of his idea is, so I can't say how it may work or what monsters could be involved. But it did inspire me to come up with those odd encounter ideas, which I just happened to enjoy enough to feel like sharing. :)
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    New Podcast up

    It might not be too bad, if you also need to beat the targets reflex score. Then its just a matter of hitting the guy hard enough to hurt him through the armor, which is actually rather realistic so long as the weapon has some weight behind it.
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    Monsters As Encounters

    I can think of many... but for the most part, they need to be created or at least highly reinterpreted for the role. Anything particularly large or able to somehow blur the line between battlefield and beast can make a good encounter monster. But in in history, mythology and even classical...
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    Was 3rd edition fundamentaly flawed?

    I wouldn't say fundamentally flawed in terms of being broken at its core, as some here are reading it. But there were fundamental aspects that were indeed flawed, as in things that go deeper than the build of the classes or design of spells and feats or mechanics like grapple. Off the top of my...
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    A Subtle Shift?

    I guess that works for more danger and lethality (and it does sound fun :)), but I was thinking there was more to that playstyle than how you take damage. Ease of healing, some martial powers, etc don't really sound in line with it. But again, I'm a little unsure what the essential properties of...
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    A Subtle Shift?

    I think the 4e system will lend itself well to many different kinds of play styles, both through a bit of retheming to all out variants. However, I don't know how well a simulationist approach would work, considering a lot of mechanics might encourage a more over the top dramatic style. But...
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    Monsters As Encounters

    Alternatively, some weak points (especially in the case of a sea serpents' tentacles) can be considered monsters in their own right. The can come with individual stat blocks for HP and AC, but actions limited by what the main creature is capable of (unless they are independent somehow). Now for...
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    Too old for the first time?

    What? Did I miss the introduction of a 'days per encounter' mechanic or something?
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    D&D 3.x A message to the 3.5ers

    I can see it now: the Grognard Gazebo!
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    The needed monster that's never appeared in the MM1 -- or at all, in some editions

    But that's just dramatic, story based events really, same things you'd see in any book or movie with that kind of event. All the same, it reminds me of several different events across three different final fantasy games, without even really thinking about it. :) Anyways, the idea of having a...
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    Why Shouldn't Martial Characters have powers?

    Well, I've seen that movie. Loved that movie. I love the whole wuxia genre. And I'm going to have to agree, lightly tip-toeing across the land at hundreds of feet per step is very much like fairy-prancing :) I think the main difference is whether you ever need to actually land between jumps...
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    D&D 4E Rich Baker on his 4e Warlord

    3e was a major experiment, with issues that went beyond just balancing the numbers. The glut of prestige classes, feats, and other bennies that followed were largely made to correct problems, express character and class concepts that the core didn't work well with, and allow alternate styles of...
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    D&D 4E Rich Baker on his 4e Warlord

    Read the other part of my post. A few times. Make a mantra of it. Breathe deeply and let yourself be at ease. ;) Otherwise yes, I understand perfectly what the problems with the 3e monk are. And I imagine WotC does too. And it only makes sense that 4e will reflect the lessons learned from it...
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    D&D 4E Rich Baker on his 4e Warlord

    Yet, it doesn't really say they are set in stone either. Or even if it was, if they are active abilities you still choose whether you use them or not. Unlike the passive benefits of the charisma bonus for paladins or wisdom bonus for monks, you could actually dump one stat you could use for an...
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