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    Current print publishers

    Which is the equivalent of saying "if (whatever company's) 1000 pages of product plus ancillary materials this year isn't your thing, they're not providing d20 support." If you'd written that for every company on your list, then it might be a fair complaint (if not a particular sensible one)...
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    Sell me on Arcana Evolved.

    Your careful consideration apparently didn't include verifying who you were replying to, since your "direct response to Mr. SSquirrel" quoted my post. Kindly withdraw your personal attacks.
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    Sell me on Arcana Evolved.

    You channel the Imrahel, first prophet of The One, and ask him "did you really hear The One speaking to you, and write down what he said in the books of Ihon-Re?" His answer: "Yes, absolutely." You still don't know if he was truely channeling a deity, or being mislead by some other supernatural...
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    Sell me on Arcana Evolved.

    Actually, yes. This may come as a shock to you, but there are posts in this thread other than yours. I realize you don't care about them and haven't been reading them, but it is nonetheless true. BTW, I checked a friend's biology textbooks - biology being the study of living creatures in all...
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    Good Superhero-Game?

    There's supposed to be a product called QuestWorlds in the works, which is a generic version of the HeroQuest rules with support for four genres in the main book, of which one is supers. In all honesty I don't think even waiting for that is necessary, it maps so naturally that I've run...
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    Good Superhero-Game?

    M&M uses a d20-like resolution system, but most of the game engine is closer to Champions - point-based system to buy relatively generic powers which are then customized to fit a concept. That model has worked pretty well for superheroes for 25 years, and M&M does it well. Other decent choices...
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    Sell me on Arcana Evolved.

    Indeed. And as shown previously, it's quite possible to find definitions that support either including or excluding gods, for some god-concepts. As such, the ambiguity that you believe doesn't exist has been clearly demonstrated. A GM could rule either way and be correct. The fact that you want...
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    Was the RPG Sandman's mystery ever revealed?

    AFAIK, only two sets were released (Map of Hamal and Key to the Inland Sea), and the contest was shut down when the line died. I don't recall if it died on its own due to low sales, or if Pacesetter (the publisher, most famous for RPGs like Chill and Timemaster) went bellyup. Apparently, you...
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    Do you miss the good old days? Boxed sets and single books.

    There's lots of games out there that are playable with a single book. Box sets are rarer these days, I'm guessing that's due to some combination of economics and consumer preference. As to which I prefer, it differs from game to game. Part of D&D's appeal is that there are zillions of spells...
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    Sell me on Arcana Evolved.

    Since neither "creature" nor "alive" are defined game terms, what's subject to the ability is a pure GM's call, and I don't think it's out of the question to consider that some GMs may exclude gods. They would have support from the way "living creature" is normally used in the real world, where...
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    Sell me on Arcana Evolved.

    Probably wouldn't affect the ability Dannyalcatraz quoted, since that ability channels a specific individual (though it'd rely on a GM's call as to exactly how the spell works). It does affect the collective memory, accessed via the Akashic's "Delve into collective memory" ability, which is the...
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    Sell me on Arcana Evolved.

    Nope. He'd be able to discern without a doubt that whoever's memory he's channeling believed that particular deity existed (or didn't), nothing more, and the ability doesn't actually compel the channeled individual to respond so it's not guaranteed he could even determine that much. For a more...
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    [Game a Day 15] Twilight 2000, First Edition

    As I understand it, QLI is pretty close to a one-man operation, and the one man had some personal tragedies late last year that put all of QLI's upcoming projects on hold. That includes the Twilight: 2000 update, the 2320 update for 2300 AD, the Traveller update (re-establishing the Third...
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    [Game a Day 15] Twilight 2000, First Edition

    This was one of the defining games of my high school years. I liked it so much, a couple of years back when I saw two sets for sale used at a local game store, I bought 'em both without checking if there was anything in the boxes. Got lucky there - not only did both have complete rulesets, one...
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    Which rules-light RPG system would you recommend?

    My list of "teaching games" isn't quite the same as my list of rules-light games. But most of 'em are a lot lighter than some of the suggestions in this thread (Exalted?! Why not Aftermath while you're at it?), so they may serve. I've had good success with: Marvel, the FASERIP edition - good...
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    Sell me on Arcana Evolved.

    Anytime I've had a player interested in a priestly character (in any game system), we've sat down and gone over what it means in terms of the way they'd play the character, then look at relevant game mechanics. While I agree there should be more to being a priest than just taking a single feat...
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    How do I deal with a cheating player?

    No doubt echoing other advice here, but these are some simple things that work for me: - ask for copies of character sheets. My general policy is that the player gives me a copy of their sheet every time they level up. That way I have a pretty good idea of what they can do and what their...
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    Sell me on Arcana Evolved.

    True. It only screams "Pick me if you want to play a priest of this religion!" I have trouble seeing that as bad, sorry.
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    Sell me on Arcana Evolved.

    It gives you a series of skill bonuses in particular situations, too. Within the default AU/AE assumption (that religion is separate from magic and not universally respected), it's about right as a feat, I think. I've seen players with cleric-type concepts go with either a Mage Blade or a Witch...
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    What if your players had an innate knowledge of your setting?

    It's much easier nowadays, with Google Mars to provide the basic maps. Make the light green area on the elevation map roughly sea level, and that'd make for an interesting world. Doesn't really help the OP's issue, though. I find it's a matter of figuring out what a given group's priorities are...
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