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    What is "The Forge?"

    It's worth noting that the Forge's forums were not solely, or even mostly, dedicated to academic discussions of the big model or GNS or whatever else. There's always been lots of resources for people to get started publishing their own stuff, to iron out problems in their games, etc. Focusing on...
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    Survivor finale! (Spoilers)

    I don't really see that working so well for him, since he stabbed all the same people she did (and said as much at the final three tribal council). Steph probably had Judd and Jamie voting against her no matter what, but the other votes could've gone either way and it's not impossible she could...
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    Survivor finale! (Spoilers)

    Yup. And Richard Hatch from season 1 being another. It's the exceptions that prove the rule - most of the folks who tried to take control, whether they were evil bastages in Hatch's mold or relatively likeable guys like Rupert get targeted and dropped. Not that that's necessarily bad, but it...
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    Survivor finale! (Spoilers)

    You mean Chris, beating Twila? I never really counted that as a huge upset, since it was revealed he was actually in a final two alliance with Twila for a long time, so he wasn't nearly as isolated as it appeared. Danni had a similar setup with Rafe - he'd been protecting her pretty much since...
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    Medical procedures not detailed in the D20M sourcebook

    Not much to add on the rules front, other than to say that some publishers have gone over this ground. FBI: d20 by Holistic Entertainment has an advanced class to cover forensic investigation, and Crime Scene: Police Investigation by Hogshead covers that ground as well. I like the approach in...
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    Is there no love for d20 modern?

    Eh, I've played games where it is. But I agree that d20 Modern isn't trying to be that kind of game, and trying to make it that kind of game is probably counterproductive. OTOH, Sidewinder: Recoiled shootouts are basically a bang-yer-dead situation, and those work pretty well, so it can be...
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    How do people pay for their car repairs?

    Thread's a bit old so this has probably been pointed out and I'm too lazy to read through the whole thing, but it'd almost certainly be cheaper to buy a new (or reconditioned) engine and have it installed. I drive for a living (same day courier). If I have a breakdown, it's critical that I get...
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    Do your players expect discounts for party made magic items?

    The only time I ever played a wizard with extensive item creation feats and skills, I set prices for both PCs and NPCs based on how my character felt about them. Some folks got stuff at cost (or even less once, but don't tell the guild!), most got their items at somewhere between cost and full...
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    Designing worlds for fun and... well, fun

    Well, what's essential varies from DM to DM, group to group, and setting to setting. For me personally to get a world to a playable state, I need a regular group that's willing to give me an idea of what they want to do (rather than just say "here we are, entertain us") and a big idea of my own...
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    d20 Modern: Too much FX?

    If this is your main point, then I feel compelled to note that this has absolutely zero to do with the d20 Modern FX rules. Those rules are based on the D&D magic rules, and as such are designed to provide fun and hopefully balanced abilities for characters. Atmosphere is the province of the GM...
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    Mexican Stand-off: How To?

    Well - one thing to remember (spoiler for "The Good, the Bad, and the Ugly" follows... ) That said, the only way I've had much luck arranging standoff situations in D&D is to introduce some maguffin that all parties want, and dangling it in front of them. This generally makes them pause...
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    d20 Modern: Too much FX?

    I often like at least a little FX in my games. What I don't like is D&D-style spells 'n' abilities 'n' items mixed in with guns and fast cars. IMHO, in keeping with Modern's toolkit approach, the best way to do FX would be to provide a few different magic systems (for example) and show how they...
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    T.i.m.e.

    There have been time travel RPGs based around the idea of some kind of temporal enforcement, ranging from Feng Shui to Doctor Who and all points in between. It's certainly a viable campaign model, but it'll require you to sit down and work out how you're going to handle paradoxes and other...
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    Call of cthulhu D20 or not so D20?

    Oddly enough, I think the opposite is true. CoC d20 is great at catching the Cthulhu flavour in a one shot, but over a campaign the various D&Disms start to grate a bit, such as having your hit points go up whenever you learn something about archaeology. BRP is a bit harder to peg for one shots...
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    Earlier edition "Adventure Paths"

    The tie-in fluff for the combined A1-4 book assumes the PCs are coming from T1-4, and the combined GDQ book has similar fluff for those coming from A1-4. Never played 'em in that order so I'm not sure how the levels work out, but there you go. I think one my group kinda sorta did back in the...
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    One System To Rule Them All!

    Of the ones you list, I'd go with either Hero 5 or FUDGE, depending on where you fit on the crunch vs. rule-on-the-fly spectrum. But really, your choice should come down to finding a set of mechanics you like, all those games have their fans. Some others that may be worthy of consideration...
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    (rpg) Traveller -- tell me why you like it?

    I checked through MegaTraveller last night and found plenty of examples, both in the skill listings and elsewhere. Then I checked my reprints of Classic Traveller, and also found a decent number of examples. So this myth is busted. This part is true for the core rules - since the idea was that...
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    (rpg) Traveller -- tell me why you like it?

    Rules-wise, I think MegaTraveller has just about the best task/skill-based resolution system I've seen. Relatively simple, speedy in play, and yet it handles all sorts of skill complications and interactions very well. On the character creation front, I like the mindset that Traveller...
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    Best Heroes game to start

    Actually, the reason for the M&M horde is because ENWorld's audience is tilted towards D&D/d20-based games, like M&M. If you ask the same question over on the Hero Games boards, you'll find a different horde. And on Forge, yet a different horde. And on rpg.net, about five different hordes. And...
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    Best Heroes game to start

    Or first other than me, anyway.
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