Search results

  1. S

    What's "rules light" to you?

    I think what I said was that it's a game that's rules light in my eyes, and I'm 100% sure that's a factual statement. By starting with as little statted out as you like and filling in keywords as you play. That's the third method of creating a character listed in the rulebook (the others are...
  2. S

    What's "rules light" to you?

    Or maybe "Unisystem", to cover most of Eden's games (Buffy, Angel, Witchcraft, All Flesh Must Be Eaten, and whatever else I'm missing off the top of my head). Other fairly popular systems that I've seen called rules-light include: HeroQuest Tri-Stat dX Paranoia XP WEG's d6 system CORPS FATE...
  3. S

    Sorry - I think the point was missed...

    Quite possibly. But of course, that has nothing at all to do with rules heavy versus rules light. For example, HeroQuest is generally considered to be a rules light game, while D&D is generally considered a rules heavy game. HeroQuest quite specifically details the in game benefits you gain from...
  4. S

    Things other than rulebooks

    Hmm, no. The problem with the DMG rules is that they had to grandfather in approximately 8.37 zillion exceptions caused by the legacy list of magic items, and attempt to balance those with the new systematic way of doing things. If the designers could've gotten away with tossing out all the...
  5. S

    Medieval Town Size

    Almost all medieval communities of any size would count as garrison towns, since they tend to grow around a noble's stronghold. From MMS (the product referenced in the first link, a really excellent book and well worth buying), you could set the population density of your town around 40 people...
  6. S

    Things other than rulebooks

    I dunno, I think the problem for both is "only WOTC could publish a full product", because so much WOTC stuff isn't OGC. A third-party publisher would have to leave gaps where WOTC has reserved particular creatures, classes, spells, etc. and might later have their effort counterfeited should...
  7. S

    Interesting Ryan Dancey comment on "lite" RPGs

    Well, they were two clauses of the same sentence. If he didn't actually mean them to have any particular relation to each other, I'm sure he'll let me know. Edit - and now he has, fair enough.
  8. S

    Interesting Ryan Dancey comment on "lite" RPGs

    Most of the response I'm seeing is more along the lines of puzzlement. I have no reason to suspect Dancey's lying, but his experience differs fairly dramatically from mine. For example, I'm having trouble figuring out how he gets only 20 minutes of rules interaction out of a four hour D&D...
  9. S

    Interesting Ryan Dancey comment on "lite" RPGs

    Doesn't sound like a particularly well-controlled experiment. Length of time to create characters or resolve disputes is almost entirely a function of familiarity with a given ruleset, and similar rulesets. The difference between rules-light and rules-heavy games in that respect is how long it...
  10. S

    League of Extraordinary Children and Slavelords of Cydonia...

    Or more appropriate for the period, the Baker Street Irregulars. In addition to the other suggestions, Kipling might provide some inspiration - Mowgli (from The Jungle Book), Kimball O'Hara (Kim), etc. Of course, you can also look up the historical exploits of people like Winston Churchill or...
  11. S

    Sweet old Twilight 2000

    Way back in high school, it was probably the first game with a relatively realistic combat system that my group was willing to play. By relatively realistic, I mean one in which nobody wants any part of a fair fight. We had a huge amount of fun with the game. Fantastic adventures, too, with all...
  12. S

    New Edition of RuneQuest

    Apparently Mongoose has a licensing deal with Issaries: http://www.glorantha.com/news/ann_05_05.html Looks like the new RQ will be set in Glorantha, but the exact era isn't set yet.
  13. S

    CoC: Delta Green. I need some info

    IIRC, earlier this year some folks on RPG.net seemed to believe a GenCon release was at least possible, but I dunno if that was anything more substantial than wishful thinking. Pagan Publishing have a mailing list linked on their site, that might be a good place to ask. Me, I'm just going to...
  14. S

    Mechamorphis Targetmasters

    Pretty much all of FFG's Horizon line are just short of must-buys, IMHO. Each one packs a ton of cool ideas into a little tiny book, and if nothing else they show exactly how far you can take the D&D rules since they're all standard d20 products rather than OGL.
  15. S

    Wolfen in D&D

    Gray Runners in FFG's Spellslinger are 6' to 7' tall wolf-like humanoids. They replace Indians in that (weird Western) setting.
  16. S

    Rifts -- Who's played it?

    I thought the rules did a pretty good job of handling the setting, all the power creep was in the OCCs, RCCs, and equipment. If they do a decent job of rebalancing those three then Rifts will be in pretty good shape. Of course, I'm not sure that balancing say, a Rogue Scholar with any of the...
  17. S

    Villains & Vigilantes is BACK!

    Mini-Review I've been messing around with LL for most of the past week, and it looks like I might actually be able to get a game going in the near future. So I thought I'd post a mini-review. Overview: 160 page PDF. The cover is full colour (as with all artwork in this book, it's by Jeff...
  18. S

    Rifts -- Who's played it?

    I liked Rifts quite a bit when it was just the main rulebook. Once they started the power inflation in various sourcebooks, it got pretty hard to play without major rebalancing. I don't know if they ever did that, or plan to do that in the new edition. Very cool setting, though, and a lot of...
  19. S

    True20 and Modern Games

    It's not 100%, but it's not too far off. It's feasible, but IMHO it wouldn't add much. True20 character classes don't really have any special abilities other than access to restricted feats, so in the True20 design philosophy I think the way to implement something like prestige classes is to...
  20. S

    True20 and Modern Games

    I've thought about it. I agree with you on the classes - I was thinking of True20fying the Modern base classes, treating all the talents as feats restricted to particular classes, and possibly junking the advanced classes. In the latter case I'd transform their special class abilities to feats...
Top