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    Villains & Vigilantes is BACK!

    There were also some interesting min/max opportunities in the figured characteristics. If memory serves, the first character our group had with over 100 hit points was an accident of lucky rolls. We had a house rule to allow players to choose some or all of their powers, so the next few... not...
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    Villains & Vigilantes is BACK!

    I've only done a quick skim so far, but it looks like unbalanced characters are still quite possible - the point-based system has random tables you can use if you like, so just use the tables and ignore the points. My first impression is the mechanics look very much like a hybrid of V&V and...
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    Villains & Vigilantes is BACK!

    Same guy. You're entitled to your opinion, of course, but my only problem with the artwork is there isn't enough of it.
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    Villains & Vigilantes is BACK!

    Right, those ads - they gave the character's stats, which was pretty neat. The dim recesses of my brain tell me there was another character shown, some kind of rocker with sonic-based powers? And the back of all the modules (or at least all the ones I've still got) had a few panels of art and...
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    Villains & Vigilantes is BACK!

    Your wife is an extraordinarily wise women. Be sure and thank her for all of us. And thanks to you for creating such a great game; V&V was the very first superhero RPG I every played, and like a lot of old fogeys I have fond memories of arguing with my buddies about what everybody's stats should...
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    Villains & Vigilantes is BACK!

    Wow. I think I first stumbled onto the Living Legends website something like three or four years ago, and it looked like an abandoned game back then. Never thought to see it released. I wonder what prompted Jeff Dee to finish it?
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    Gangbusters and Gangbusters 3rd edition

    Always have to keep the hope up, I guess. But plans, schmans - all I really want to see is reprints of "Ballots and Bullets", "Death on the Docks", etc. with d20 Modern statblocks. Heck, I'll take 'em without the statblocks. WOTC's handling of the d20 Modern line does not inspire me to...
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    Creating Armies in DnD

    I don't really consider this a given, unless it's specified as one of the flavour elements of a setting. It seems to me that it's much more likely that an army will be made up of mostly high CR critters, be they characters, monsters, constructs, whatever. The mooks really can't do very much in...
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    Apocalyptic Events, Super Volcano's, Gravity and Humanity...

    Just because a thread like this isn't complete without a little math geekiness... it depends what you mean by "larger". The Earth is a little under 13000 km in average diameter, so if the diameter is 25% greater that'd make it around 16250 km. That increases the volume from around 9.2*10^21 m^3...
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    WWII Minis game?

    Well, traditional in the sense that the minis come unpainted and sometimes unassembled. Rules-wise FOW plays a lot like GW's games, which is a bit of a departure from WWII minis... those often err more on the side of realism than playability. Also, you can go to an FOW tournament and witness...
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    Gangbusters and Gangbusters 3rd edition

    IIRC, third edition was a single softcover book (like the Boot Hill reprint around the same time) rather than a box set. I believe it had a battlemap but don't recall if there were any counters. Mechanically, I think it was pretty similar to the box set. As an aside, I wish I knew why WOTC...
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    True20

    It seems to me that it'll benefit publishers who plan their own True20 line - they get a teaser in the main rulebook, and can market their own books to an audience that's had a taste of the setting. And I'm sure that's GR's plan, to entice third-party publishers into committing to some True20...
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    True20

    The long version posted earlier is good. Short version: have you read Mutants and Masterminds? That's essentially an early draft of True20, and combat and general gameplay works much the same way. If you haven't read M&M... well, there's another one to add to your list ;) .
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    Arcana Evolved

    I actually like AU (the previous version, I haven't read AE) better than D&D for a lot of my campaign ideas. It's got a better split of classes, IMHO, a more fun magic system, and as a DM I like the restrictions on some types of magic. I don't find it particularly higher magic than D&D, but...
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    How many soldiers could a kingdom realistically muster?

    Sure. That's why the answer to these kinds of questions always starts with "it depends...", there's a huge number of parameters that can affect the answer in a significant way. From your original post - requesting realistic historical answers - it seems that there shouldn't be very many clerics...
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    Suggestions for a fluffy setting?

    Harn. Most of the sourcebooks are system-free, there's ridiculous amounts of detail available on most of the cities and countries if you want it, and it's got a metric boatload of politics and conflict going on. Best part is that none of the supplements resolve any of the plothooks, everything...
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    True 20 -- races/backgrounds?

    I haven't read the True20 PDF, so not sure if it'd work exactly the same, but in BR: Each human background adds three favoured skills, and 1-3 favoured feats (usually 2). They also get the normal human bonuses, which in BR are a bonus skill and a bonus feat. Non-human backgrounds get from...
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    How many soldiers could a kingdom realistically muster?

    Kinda depends on the type of medieval society you've got. In a feudal society (or a quasi-feudal D&D pastiche) then one of the duties of the local nobility is to guard borders, and the standing royal army (if there is one) would only be in the area if war was likely. Historically, lands on both...
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    Battlestar Galactica RPG?

    Nope. The original show was dead and gone by the time RPG licensing got rolling, and the new series has no licensing deal yet. The new one's pretty good, the old one... eh, to each their own. There's been a lot of talk about it in the Traveller community, any incarnation of that game would...
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    Abstract versus concrete in games (or, why rules-light systems suck)

    Not in the post I responded to, no. What happened was I said: Then you said: Clearly, they are not exactly the same - in your opinion as well as mine - and hence they are not more general in just the way I stated above. No, I'm looking at C&C as written, and not making conflicting...
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