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    Mutants & Masterminds Jedi Game

    Not really - as I noted the first time, saving Luke and hitting on Leia was more important to him. The debt is a plot device and can be gamed out perfectly well as such with no explicit monetary system needed. Star Wars is about money management about as much as it's about the ethics of...
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    Black Industries to produce DC Heroes RPG

    Marvel the game died out because Marvel Comics decided they didn't want to be in the gaming business any more. Sales were low by Marvel standards, but by all accounts it did pretty decently by Superhero RPG standards, which are very much a niche market. I have a feeling that Marvel at least...
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    World History Roleplaying Game

    Not sure I understand what you're looking for - do you mean students would roleplay people in a given civilization, or actually roleplay the leaders of the civilization and direct how they develop and expand? If the latter - it's not really roleplaying, but Civilization (the board game, which...
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    Star Wars: How to seperate the Padawan from the Master

    Some ideas: - since the Jedi are spread thin, the missions assigned to this master and padawan are probably going to be both critical and complex. So there's plenty of opportunity to split the two up - the master handles whatever seems most important, the padawan goes off to deal with some...
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    Please sum1 tell me!

    I'm glad you waited a whole minute before bumping the thread. Assuming you're asking where you can buy PDFs, RPGNow sells a whole bunch of them: www.rpgnow.com If you're asking for something less legal than that, go crawl in a hole and die.
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    Mike Mearls is a Genius

    But they do need one to sell everybody a new set of campaign sourcebooks. Ascribing artistic motivations to WOTC's releases - or those of any other company - would be a mistake, IMHO. While I'm sure they'd like to put out a high-quality critically acclaimed product, first priority is that it...
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    Mutants & Masterminds Jedi Game

    He could afford to pay off Jabba, he just didn't get around to it in time because he was busy saving Luke (and incidentally the Rebellion) and hitting on Leia. The debt was a plot device, not the sort of thing that requires any kind of wealth system.
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    Mutants & Masterminds Jedi Game

    As well, the magic system was inspired by the SWd20 Force powers, so it closes the loop nicely. So far as specific suggestions go, energy weapons should default to a Ref save rather than a damage save (not many people absorb lightsabre hits, and those that do seem to have some amount of...
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    New DC Superhero Game

    DOJ (the folks who now own Hero) doesn't appear to be particularly interested in sinking money into licenses - whether that's some philosophical objection or simply the harsh business reality for a small company, I don't know. I would guess that the DC and Marvel licenses are pricy enough that...
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    "Monte Cook Presents" Iron Heroes?

    That's probably because the money in question is not going to pay for your mortgage. I'm going to go out on a limb and guess that Mr. Mearls is 100% in favour of anything that sells more books, because they do in fact pay for his mortgage (or rent, as the case may be).
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    Silly Jedi Counselling article!

    "Requires two hands" in rules terms just means that you can't wield a weapon or other item in your off-hand while fighting. It doesn't mean you can't make cool poses.
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    Magic items in Keep on the Borderlands

    The years might be prejudicing my memory, but I recall spending a fair amount of time on pretty much every 1ed module I ran adjusting the magical loot downwards. Low-level didn't have much to do with it, they were all loot-fests. One of the failings of the classics.
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    D20 Traveller

    One of the QLI guys posted on RPG.net last week, and they're still pretty active over on the Citizens of the Imperium boards (http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi), so AFAIK they're still a going concern. You might ask over there for more details.
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    Lightsaber Duels

    Well, I think the main problem with simulating the movie lightsabre duels is that the first hit pretty much ends the fight, where most d20 combat systems are based on an attrition model. I don't know if there's good, balanced way to support both styles in the same ruleset. It seems to me a...
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    Arguments That Never Die

    25mm is a bit big for WWII skirmish, I think - a rifle would probably be able to hit anywhere on an average gaming table at that scale, let alone a tank or field gun. They probably also want to make sales to existing WWII skirmish gamers who'll use the minis with other rules sets, and the big...
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    Paranoia XP- Experiences?

    Yup. Apparently that's the most popular Paranoia adventure ever published. The others are: Vapors Don't Shoot Back The Yellow Clearance Black Box Blues Send in the Clones Alpha Complexities The three mini-missions from the GM's screen, Robot Imana-665-C, Trouble With Cockroaches, Das Bot Three...
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    Paranoia XP- Experiences?

    In first edition, Paranoia was still trying to work out what style and atmosphere it wanted. The sample adventure leans more towards the darkly satiric than the zany, IMHO, but the mutant powers and secret societies are clearly played for laughs. It was the adventures and Acute Paranoia that...
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    [AU] Race/Creature Analogues

    My approach to this when converting D&D modules to AU has been to go with AU PC races for the various humanoids. With no alignment in AU, I don't see any reason to have any segregated sentient humanoids to serve as bad guys unless they have powers or abilities I don't want players to have access...
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    Star Wars games in the wake of RotS

    Yoda defends against force lightning with his bare hands, doesn't he? I'd say that the Force is the only defence, the lightsabre is a useful focus for those not strong and skilled enough to stop it with the Force alone. The roll required to defend without a lightsabre would need to be pretty...
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    Faster than light travel or "jumping"

    I generally have it take time, since that allows for adventures to occur (Murder on the Orient Express has inspired many sci-fi adventures, I'm sure) and also builds some automatic downtime into an adventuring life. I haven't read the rules, but I'd imagine Babylon 5 covers space combat in...
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