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  1. cwhs01

    4th Edition Red Wizards

    dang. i really would have liked to see a post from you not including a bunch a blatant... halftruths. It's been said by wotc that you CAN stat out npc's with the rules for pc's. Or you can use the guidelines in the MM and dmg. But... What is the purpose of statting out an npc? so the npc can...
  2. cwhs01

    Encounter power buffs outside of combat

    These definitions don't seem to be a problem to most players of WoD based games. Or of the numerous other games using similar mechanics. clearly defined durations (x seconds/minutes/hours etc.) have advantages but also some drawbacks. likewise with durations defined as per scene (or encounter...
  3. cwhs01

    How Does "The Rules Aren't Physics" Fix Anything?

    You have some very good points here, i'll give you that. I think the important word in the sentence above is CAN. Wether a comprehensive ruleset is a good thing or bad, when it comes to choices in possible ingame actions, is entirely dependent on the premise and the design goal of the system...
  4. cwhs01

    RPG stats for all Dungeons of Dread minis

    tsss *squeky voice* BURN!!!! ahem... I think there can be a number of possible explanations for the halfling lacking a reroll ability. 1. its anoying and timeconsuming for a (often) minor npc race to have. 2. its a mistake and it should have been there. 3. the rpg statblock is an abreviated...
  5. cwhs01

    How Does "The Rules Aren't Physics" Fix Anything?

    I generally disagree with the OP (or aren't as concerned), but you've only dismissed one possible case of an inconistency (and without a quote or a link). I think it is perfectly okay to be concerned that 4e will have numerous inconsistencies and cases where pc rules differ from npc rules. I...
  6. cwhs01

    Looking for Recommendations for a High Fantasy Campaign Setting

    Excellent suggestion for three different takes on high fantasy settings. All three settings ooze atmosphere. Dawnforge is closest to a vanillasetting, but very cool and detailed. Roleplaying in the age of legends. There are a few changes to character creation rules (extra races etc.) as well as...
  7. cwhs01

    Rodney Thompson: Non-Combat Encounters

    Its pretty obvious that you dislike what you've seen of the skill system. But what i'm not really sure about is what exactly you dislike about it and why. maybe you could give an example of a skill system from another rpg that you liked? or an example of a skill based encounter from your own...
  8. cwhs01

    Any New Info on Skill Encounters?

    i'm sorry, but are you implying that derren was wrong in assuming that pc's can conjure up +5 holy avengers any time they want to?
  9. cwhs01

    Any New Info on Skill Encounters?

    Go back and read smervin29's last post. He gave a handful of examples of how you could use the new skill system. I might be reading you wrong, but are you implying it is a bad thing that the skill system can be used in various different ways? I get it if you want one solid system for handling...
  10. cwhs01

    Any New Info on Skill Encounters?

    Cool. Some good comments from someone who actually knows what they are talking about is allways nice :) and it seems that the skill check system is flexible enough to cater for both the simulationsists and the narativists. I guess we'll have to find some new thing about 4e to discuss...
  11. cwhs01

    Any New Info on Skill Encounters?

    nothing new in 4e then. and sorry if what i said was probably a little to simplified. Just wanted to emphasize what i see as your point of view. I hope i didn't imply it was the only way for players to affect the story. I meant there is now another way they can do it. or 4e gives the...
  12. cwhs01

    Any New Info on Skill Encounters?

    This may be because 4e is less of a computergame than 3e? (better add a smiley to that i guess :) ) anyways i think i understand your viewpoint now. i'll explain, but please remember this is just me speculating and describing what i think your stance is. Sorry if i missed your point. you...
  13. cwhs01

    Any New Info on Skill Encounters?

    How is this different from 3e? 3e dm says: make an apropriate skill/stat check. If succesful you may leave the city and pursuing guards behind. 4e dm says: make x succesful rolls before y losses. If you do, you have left the guards behind. after x succeses there are no more real obstacles to...
  14. cwhs01

    Any New Info on Skill Encounters?

    If the gm allows it, it might be as simple as that. Somewhat equivalent to the 3e diplomacy check. But the example quoted just above your post implies that it could be a lot more complicated. I also get the feeling that they have had a look at some non-task resolution type rpgs when they made...
  15. cwhs01

    What "IS" the Dungeons & Dragons Brand?

    I would love to if it was: 1) better than 3e dnd at doing heroic high fantasy 2) faster during play than 3e dnd 3) easier to gm than 3e dnd it isn't, so i'll have to use some other system to meet these goals. 4e may be better than 3e dnd (noone really knows yet). if it is a better system, ie...
  16. cwhs01

    What "IS" the Dungeons & Dragons Brand?

    so? I want to play a good, fast and fun fantasy roleplaying game. its irrelevant what its called or what relations it has to older editions... caveat ofcourse is that if editions arent to different, old material can be salvaged for use with newer editions. i guess that a lot of material will...
  17. cwhs01

    [Exploits] Ranger Daily: Split the Tree

    You say this as if it is a bad thing? btw 3e had numerous instances of these kinds of effects. I've never heard of people complaining about it in this edition. so why has it suddenly become a problem in the new edition?
  18. cwhs01

    Dragon Editorial: Fearless

    I can't really decide wether or not i like this kind of dnd. I suspect it might decrease the interesting personalities and details of individual pc's, but at the same time i see a lot of opportunities for unusual rp'ing. It could be very cool to rp this large group or band of adventurers trying...
  19. cwhs01

    Dragon Editorial: Fearless

    Im assuming you decided that the half-lie here is that pc's can die? If you are second guessing and disregarding statements you don't like, then why are we even discussing it? Its possibly we should discuss what was actually said (at least until we have the finished product in a few months)...
  20. cwhs01

    Dragon Editorial: Fearless

    This is obviously what you concluded. But why? The article specifically states that pc's can die. they won't die from their first mistake or due to a single bad die roll. But pressing their luck may/will/should get them killed. This doesn't really imply that pc's are invincible. It means that...
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