Search results

  1. R

    Help me out. PoL. Why don't small towns get overrun?

    Fing is, a surge of illithids requires adventures of high enough level to kick basic illithidae into the 'minion' category. If you don't have that level of hero around, you're sunk, and you're most likely utterly decimated in the initial sneak attack unless you've specifically prepared for it...
  2. R

    OotS #544

    That would actually make a great scene. Redcloak: "Help us, or no pie-in-the-sky-when-you-die!" O'Chul: "...You really have no idea what motivates a paladin, do you?"
  3. R

    Richard Baker on Orcus and Deity Slaying

    Hmm. My personal preference is for any entity that earns the monkier God to be both unable to be affected by and unable to directly influence the world at large. There can be a gods of whatever you want there to be gods for, and they can have actual personality, desire, motivation, and action...
  4. R

    Martial Dailies - How so?

    What are the actual dictating factors for the putative ability again? Strictly terrain and behavior? So, if you can nail down a specific set of terrain and behavior with that luck point, then replicate that terrain and behavior externally, can you use your ability consistently? Hell, why not...
  5. R

    Atonement without repentance?

    That's a personal issue. IMC, the gods are pretty much wankers; they care about their portfolios, the conduct of their champions, and not much else. IMC, Heironeus would be quite unambiguous; given the choice between commiting a murder and preventing a senseless war that would scar the land...
  6. R

    Richard Baker on Orcus and Deity Slaying

    I'm reasonably sure that if she's in, she'll be statted up similar to how Atropus was, as an aspect of Sigil, with a refractory regeneration period of no action. So, totally demolish her, and another comes along instantly while Sigil still stands. That's how I'd do it.
  7. R

    Raise Dead: A nice big bone to the simulationists

    Given the existence of random-knowledge magic, it doesn't matter if any sentient entity knows about germs. If you can word divinations to get answers back along the lines of "You can fight the plague by boiling water before it's drunk, salting and covering meat, and avoid these other...
  8. R

    D&D 4E Keith Baker on 4E! (The Hellcow responds!)

    Monk's hands are deadly weapons. The problem is that they're deadly like knives and swords, while wizard's hands are deadly like heavy machine guns and mortars.
  9. R

    Raise Dead: A nice big bone to the simulationists

    Who cares about driving it out? People have wonderful personal-level cholera-demon-exorcism systems; they're called immune systems. The trick is to keep victims from dehydrating before death happens. In this case, assuming we don't have wondrous architecture of Cure Disease readily available...
  10. R

    D&D 4E Keith Baker on 4E! (The Hellcow responds!)

    Yes, more options is good. Labeling the sub-optimal or specialized options as such is necessary, and segregating them to remove distraction, but leaving them there for the times when you really do need to give an ice-cream cone to an anthropomorphic vulture, is ideal. Common sense tells me...
  11. R

    Raise Dead: A nice big bone to the simulationists

    Rainfall? **** rainfall. There's magic for that. Create Water is a nigh-perpetual source of water for drinking, cooking, and washing. It is no more cholera, no more fevers. It is one of the single greatest sources of infections and deaths in the pre-modern world eliminated, and, with a bit...
  12. R

    DDI Character Visualizer to have bust slider

    Aboleths. (This incident of SAN loss has been brought to you by robertliguori. Remember, insanity makes your brain tastier to our illithid masters. Have a nice day. The Elder Brain is your friend.)
  13. R

    Raise Dead: A nice big bone to the simulationists

    You want unfriendly to history? Make a piece of wondrous architecture that casts Create Water at CL 1 continuously. It costs 250 gp. It provides 28,800 gallons of fresh, potable water every day. Forever. And it costs one-sixth as much as a suit of plate mail.
  14. R

    Raise Dead: A nice big bone to the simulationists

    In order: To simulationists, the story is what happens. Sometimes, the story is the story of The Adventurers Who Hung Out In A Tavern While A Mystery Happened To Someone Else. Sometimes, it's The Adventurers Who Got Ambushed and Died In Their Second Random Encounter. As for your list of...
  15. R

    Raise Dead: A nice big bone to the simulationists

    'Kay. Characters of 6th level and above are trans-economic, and so rare in the campaign setting that most people live their lives without meeting one. Even then, heroes who set out to change the world deliberately are unknown-up-until-now; if there are characters selling spell-casting above...
  16. R

    Raise Dead: A nice big bone to the simulationists

    I had taken it to be implied that the Destruction destiny was of the kingdom (with the theory that a lot of border skirmishes can add to a war quickly), not in general. If there was any confusion, then yes, destinies are specific, and a destiny of Destruction does not penalize you for random...
  17. R

    Raise Dead: A nice big bone to the simulationists

    I will sum up: the journey to the underworld should exist as a powerful mythic journey, a dark echo of every dungeon delve into the unknown, with ultimate risk and ultimate reward, but it should also be a journey into a real place, with actual, constant rules. I want a system where you can...
  18. R

    Raise Dead: A nice big bone to the simulationists

    Gods are NPCs. You can hunt them down, beat them up, and intimidate them into telling you the truth. Good luck that whole enshrining the mechanics of the universe on the man behind the curtain. *sigh* Because we, as you might notice, are discussing D&D. We are not discussing Robert's...
  19. R

    Raise Dead: A nice big bone to the simulationists

    OK. Character has the destiny of slaying a great evil in single combat. Evil slips and falls in a 200' spiked death pit. Character has destiny of slaying great evil. Character leaves continent and refuses to engage in any actions that directly engage evil. Character has destiny of...
  20. R

    Raise Dead: A nice big bone to the simulationists

    Well, yes. The DM can control every force in the game. Declaring that will-of-the-DM destiny can randomly trump any of them means you're no longer actually playing a game with meaningful rules, and not declaring so means that destiny can be casually overridden by unanticipated outcomes. So...
Top