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  1. Ryltar

    The Worst

    Gez: It's Ghaunadaur, not Ghaunador ;) *nitpick*. I can't believe nobody has mentioned the Hulking Hurler yet. Stupid concept, poor execution, and brokenness par excellence besides. Dishonorable mention (thanks Pants! ;)) goes to the Exotic Weapon Master for blandness, as well as to the...
  2. Ryltar

    [Vile Darkness] Level Adjustments?

    This might be what you're looking for :). It refers to the BoVD FAQ and some of Monte's posts.
  3. Ryltar

    [Urbis] Stopping Adventurers and other Public Menaces

    Yes, I am familiar with Urbis to a certain degree :) (read: checked out your website). In the end, it's a design decision - while I tend to eliminate the concept of NPCs from my campaigns / settings entirely, I can certainly see why you'd want to keep it, especially if you want to publish the...
  4. Ryltar

    [Urbis] Stopping Adventurers and other Public Menaces

    Hmm. Seriously? If you want them to go up against PCs, just roll up their stats as you would do with the player's :). They can still be generic watchmen in that they use one shared set of stats, but they shouldn't be far behind the PCs power level, or you will have to use 15 watchmen per PC at...
  5. Ryltar

    Ultimate Feat Survivor ROUND IS OVER

    Go away, PA.
  6. Ryltar

    Heroes of Battle reviews?

    Well, it contains sample missions that are intended for (IIRC) 10th level PCs, but offers scaling advice for a +/-2 EL every time, I think. The system itself doesn't fall apart at high levels; the book even mentions in passing some challenges that higher level characters might face (for example...
  7. Ryltar

    ROUND 19 is over.... kind of

    Go away, Power Attack. Your mother was a hamster and your father smelt of elderberries. Seriously, though, PA 3.5 is the pinnacle of brokenness - and it's not even a very creative feat.
  8. Ryltar

    Heroes of Battle reviews?

    To add to that: Before reading HoB, I was constantly on the search for some mass combat system that felt both playable (not too clunky) and detailed at the same time. None of the available systems that I tried out (Fields of Blood, Slavelords/GT, Cry Havoc, Warcraft Mass Combat) really did it...
  9. Ryltar

    Have we lost the dungeon?

    I don't know *shrug*. For me, a dungeon is just another adventure locale, as viable as a city, a forest, plains, a castle ruin, or an elemental plane. I don't understand (and have never understood) the kind of gaming philosophy which sees dungeons as the paramount example of game design - if I...
  10. Ryltar

    Psionics: Do you use 'em or did you lose 'em

    Ditto the Ditto. But, I have to add, in every campaign that I've used them so far, I've tweaked and/or banned some powers to restore game balance. But, since I do this with spells too, I guess the system isn't inherently flawed ;).
  11. Ryltar

    Planescape parties and factions

    www.planewalker.com is as official as it gets. Nothing in print, however.
  12. Ryltar

    Planescape parties and factions

    I've had no problems with different factions, so far. Remember, the factions are philosophers (forget about the clubs for a moment ;)). Having PCs in a party that belong to different factions (or better yet: some who don't belong to any faction at all), make for excellent roleplaying. It depends...
  13. Ryltar

    Unearthed Arcana facing variant rules - anyone use?

    In my opinion, it becomes what it's supposed to be: an extremely powerful attack, but one that cannot be made every turn. For an explanation, please see below :). Snapdragyn: I think the problem is not with the facing rules, but rather with a different understanding of what sneak attacks are...
  14. Ryltar

    Starting a Campaign in media res?

    *nitpick* Actually, it's "in medias res", in the middle of things :). On topic: I've found it to be a great way to get the PCs immersed in the action right from the get-go. However, I'd only use this with an experienced group of players. If the PCs have to fight their first-ever battle, right...
  15. Ryltar

    Unearthed Arcana facing variant rules - anyone use?

    I'm planning to use them in an upcoming homebrew CS. I've done a few test runs, and IMO it's really a thing that comes down to your group's style of playing. If they like tactical movement and stuff, they will love the facing rules, just because it creates a lot more options than the original...
  16. Ryltar

    What rules don't work?

    Well, actually, it's not that difficult ... there are several books out there that use a "Armor as DR" + Base Defense bonus concept - Conan, D20m, even the variant rules in Unearthed Arcana come to mind. And while they may still not present an entirely accurate depiction of "reality", they are...
  17. Ryltar

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    Yep, I think it's in here somewhere :), redubbed as the Klaruchar.
  18. Ryltar

    Would you spend $100 for a monster book?

    I would have no problem shelling out 100 bucks, but only if it were for a book that has imaginative monsters and features high quality, full-color artwork. B/W, no way. Heck, I don't need 1000 pages if - in the end - I'll make use of about 10 of them, because the rest of the monsters isn't...
  19. Ryltar

    Forgotten Realms Novels...which ones are good?

    Well, all of this is subjective stuff, but still: IMHO, Paul Kemp usually does a very good job. His Erevis Cale trilogy is a great read, as well as his book in the Sembia Series. Then, read the "Threat from the Sea" Trilogy, by Mel Odom/Phil Athans IIRC. This deals with all aspects of maritime...
  20. Ryltar

    Comfort withcross gender characters based on your gender

    As long as they RP well, I don't see a problem.
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