Search results

  1. Ryltar

    Home Brew vs. Published Campaign

    Published settings provide me with creative input, but I seldom play a setting "right out of the box". Too much love for tinkering with the rules, I suppose ;) or rather: a history of homebrewing. I like the creative exercise, and published works provide me with a basis from which to work on.
  2. Ryltar

    EnWorld DM to Player ratio

    DM. No time to play, must prepare next session, must .... ;)
  3. Ryltar

    D&D 3.x Ambidexterity in 3.5

    The only question is: do you *want* people in your campaign to have TWF as a viable option, or do you think it's rather silly and thus want to keep it the way it is? That's what everyone will have to decide for him- or herself; as far as the rules go, there is no "right or wrong" to this...
  4. Ryltar

    even encounter?

    While I am not familiar with the adventure in itself, I just wanted to point out that not every encounter in existence is serving as something to be killed. Some encounters by definition *have* to be too tough for the party to handle, thus making them take a different approach to the encounter...
  5. Ryltar

    D&D 4E DnD 4E DOA?

    Don't really know why these threads keep popping up ... and I know even less why I'm answering one of them. There is nothing equalling a "half-edition" step up that you couldn't do by houseruling 3.5. Period. I for one am sure I'll still be running 3.5 games in 5 years' time.
  6. Ryltar

    D&D 3.x Ambidexterity in 3.5

    Seeten has it right, in my opinion. As soon as you are playing in a setting where there aren't "+xdy" weapons being sold at every corner, TWF will suck. If low-magic is what you're going for, then I'd recommend using the rules from CONAN, Atlantean Edition. They make TWF worthwile by killing off...
  7. Ryltar

    Sandstorm Art Gallery

    Nice gallery, overall, especially the worm and the Sand Dragon... although some of the monsters in there are not exactly what I need: sand mephits, sand golems, lava oozes ... please. Not every material that's out there needs one of these three creatures to "illustrate" it. There's one piece of...
  8. Ryltar

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    This is what makes DM'ing worthwile for me, too. I try to offer as many half-developed plot-hooks as possible; half of them come from my notes, the other half from things the players just brought up offhandedly during play and that are just too good to ignore. Especially the "He wouldn't do that...
  9. Ryltar

    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    Looking forward to how Toras gets out of *that* :D. How'd that situation come up? Planned by His Devious DM'ness or just player initiative?
  10. Ryltar

    Top Ten Reasons to Buy Sandstorm

    No need to resort to energy substitution. Off the top of my head, what you might do is design a feat which lets you turn [elemental, i.e. cold] damage into [piercing / slashing /bludgeoning], as per the type of spell. "Missiles" might become razor-sharp icicles instead. Other spells might break...
  11. Ryltar

    Who is from or based in Continental Europe?

    Germany, thirded. As continental as it's gonna get ;).
  12. Ryltar

    Top Ten Reasons to Buy Sandstorm

    Yeah, but as others have already stated - making a fire mage (or cold mage, or whatever) viable by just making things work that shouldn't work by the "basic rules" in the way of just adding stuff on top of them, that is what I consider bad game design. There are other ways to do this - if you...
  13. Ryltar

    Top Ten Reasons to Buy Sandstorm

    I would agree with you if the crunch were either a) innovative or b) balanced. Mostly, it isn't, and that is what I meant when talking about redundancy earlier. New feats today mostly seem to be of the "well, let's see what the limitations of a class are. Ah! There! Now well give them access to...
  14. Ryltar

    Top Ten Reasons to Buy Sandstorm

    Kinda rantish: This looks ... bad. Really, really, unimaginative and boring stuff. May I suggest to everyone who is even slightly interested in Egypt and African flair to pick up Hamunaptra (just ask the Mouse With Teeth about it! :)) or Nyambe instead and leave this product where it...
  15. Ryltar

    Can illusions be used to provide a flanking bonus?

    If you start to allow this, then you get into all sorts of other trouble: if an illusion can cause a flanking condition, why can't sounds (e.g. of a sword slicing through the air, as per a low level bard/sorc spell)? What kind of illusions can set up flanking (only those with sound, or those...
  16. Ryltar

    your homebrew - what's your motivation?

    I'll have to third (or whatever it is about now) the "love of creation" thing. It's one thing to write short stories or the like, but they will always be static and, let's be realistic, for 99,9% of us "in your mind only". Enter roleplaying, and homebrew worlds. First: What they offer is an...
  17. Ryltar

    Describe your homebrew in one sentence.

    Yeah, but it's bad from a marketing standpoint ;).
  18. Ryltar

    Describe your homebrew in one sentence.

    Hmm. All of this is still in the making and thus subject to change, but currently the outline might be described as follows: A world under siege by a race of snakemen, torn from divine influence, which seeks to desperately defend itself by replacing that which is lost (magic) by advances in...
  19. Ryltar

    Healing too powerful?

    I'm actually planning on using the VP/WP system without any clerical healing in my next homebrew. Not yet sure if alchemical (e.g. potions) aid will suffice ... lots of playtesting to do.
  20. Ryltar

    The new Prestige Class format

    *signs Li's post* Same here ... I really, really like what they've done with the PrC descriptions in their latest books. By providing all kinds of background, they are taking steps towards what prestige classes really should have been from the beginning - organisation-specific classes. It's...
Top