Charlie moves over to get a better angle at the closest astral elf. He intones the spell and fires off two blue bolts at the elf. At the same time a spectral strand of kelp grows from the deck of the star moth and whips out towards one of the elves.
Move: Move to BR43
Action: Eldritch blast...
Ok I rolled my HP, Hit Points: 2d8+4 15.
One other question using the Worlds Without Numbers method would you just reroll for 2nd level HD and up then add max for first on each new level? I just ask because if you re-roll everything including 1st level then it does not work to take that...
@Quickleaf for hit points do you get max for 1st level if you use either of the rolled options? Just want to make sure before I decide on which option to use.
@Quickleaf Added my character to the RG. Just so you know I took a bag of holding (Actually his backpack) and +1 Scale Mail as my 2 infused items. I am still working on my background.
@Quickleaf I took the Guild Artisan background. Normally it gives you Insight and Persuasion as skills. Can I change one of those for the Commerce skill instead?
Charlie nods to Monty and adjusts his aim as suggested. He engages the firing mechanism and this time the bolt sails high, overshooting the other ship. He curses again and is about to begin re aiming the siege weapon when the other ship comes much closer to the Moondancer.
Charlie leaves...
Ok that makes sense for what skills replace what tools. Though I am still confused on my total skills I can take. From the packet an artificer would get 3+Int skills. So I am trying to figure out if I need to take Mechanics and Craft with those skill points or do I get those two skills for free.
@Quickleaf I am going over your house rules and I have a question about skills. As an Artificer I get proficiency in thieve's tools, tinker's tools and an artisan's tools plus another artisan's tools from my background. Should I just convert those to their appropriate skill from your house...
Quinn moves forward trying to get a view of the remaining stone giant. As he moves a ball of fire appears in his hand. Seeing the giant moving around Quinn lobs the ball of fire at the giant.
Move: Moving up to DY90
Action: Produce Flame attack against Stone Giant: 1d20+10 13 2d8 4
@Quickleaf so rolled for my secret and got a 30. Have at it. I am going with a Rock Gnome Artificer. Haven't got my background down yet. Just starting the creation process.
Secret: 1D30 = [30] = 30