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  1. V

    (IC) Against the Giants PBP Group 1

    So I just looked and I already used the healing spirit stored in my ring. I can use my last 2nd level slot to cast it or I can use my last 3rd level slot to cast Aura of Vitality. Either would heal some of the prisoners but Aura of Vitality will do more healing. Let me know what you guys think.
  2. V

    (IC) Against the Giants PBP Group 1

    Just got back from vacation. I will get a post up tomorrow but I'm pretty sure I have healing spirit stored in my ring to cast. That should help everyone who needs some healing.
  3. V

    (IC) Against the Giants PBP Group 1

    Sorry I am leaving on vacation tomorrow and will have little internet access. I was hoping to get a post up today but I am just too busy. Quinn will stick with Bible as he was near her for most of the search. I'll be back next weekend.
  4. V

    (IC) We be Jammin' (5e PBP)

    Charlie watches as others dispatch the last of the strange creatures. He scans up the hill through the arch towards the still writhing vine. He is about to move in that direction when he sees the large group of creatures heading towards them. He curses under his breath and prepares to fight...
  5. V

    (IC) Against the Giants PBP Group 1

    Quinn moves towards the man who just spoke. He looks him over and nods. "Thank you, we want to get those who are to weak to fight to safety than any who want to help can return with us. What is your name and how long have you been captive? As Quinn talks to the man he scans down the other...
  6. V

    (IC) Against the Giants PBP Group 1

    PwoT is no longer up, I had to drop it when I cast Wall of Fire. I can cast it again but that would leave me with only 4 spell slots left, and half of those are only 1st level.
  7. V

    (IC) Against the Giants PBP Group 1

    Quinn follows Bible down the row of cells. He checks each cell and talks quietly to whomever is in the cell. "We will get you out of here shortly but you must remain quiet. The holding upstairs is not cleared and to much noise will alert the remaining giants. We also need to secure our...
  8. V

    (IC) Against the Giants PBP Group 1

    Quinn waits several seconds more to make sure no other enemies appear and then lets the wall of fire shrink and snuff out. The heat at his back dissipates and he moves towards the left hall of cell. He scans down the hall for any threats or movement and waits for the others to finish searching...
  9. V

    A Candlekeep Mystery (IC)

    Kaliban curses and strikes at the creature that appears next to him. Unfortunately the sudden appearance of the creature causes the strike to be more defensive than intended and the blade misses the creature. Rapier strike against Meenlock: 1d20+5 10 1d8+3 6. Well I have had crap luck on...
  10. V

    A Candlekeep Mystery (IC)

    Kaliban instinctively throws up a psychic defense when the creature jumps from the side passage. The strike slows and stops a hair from the gnomes body. Reaction: Protective Field against Meenlock strike: 1d6+3 8 DC 11 Con Save: 1d20+4 9 I failed the Con save but I did negate all damage...
  11. V

    (IC) We be Jammin' (5e PBP)

    Charlie turns and looks at the strange vine creature that just crashed down near him. He turns to the sailors next to him. "Find cover, neither of you are in any shape to fight." He makes an arcane gesture and speaks words of power and two blue luminous bolts of force streak from his hands to...
  12. V

    A Candlekeep Mystery (IC)

    Kaliban grumbles at the damp and muck. He looks down to wipe his hands on his pants but realizes that there is no clean spot to do so, he curses again and wipes them as best he can on the wall. He looks to Hawthorne and grunts, "A new pair of clothes are going on my tab." The gnome shrugs...
  13. V

    (IC) Against the Giants PBP Group 1

    Quinn watched as the bugbear guard rushed him. He began to raise his shield but the creature was to quick. The morningstar crunched into him and he gritted his teeth in pain. He directed the thorny whip to strike at the bugbear which wraps around the creatures arm. Action: Thorn Whip attack...
  14. V

    (IC) Against the Giants PBP Group 1

    Concentration check: 1d20+2 14. Wall stays up. Will get a true post up later.
  15. V

    (IC) We be Jammin' (5e PBP)

    Charlie helps the patrons to a section of the street away from any building. He looks to the sailor and the others. "Stay away from the buildings until we know that the quakes are through. Once it is safe we need to begin clearing rubble looking for..." Charlie's voice trails off as he sees...
  16. V

    (IC) Against the Giants PBP Group 1

    Quinn watches the bugbear charge Tenibor and take a swing at the wizard. The druid lashes out at the creature with his thorn whip which wraps around the bugbears neck. As the vine strangles the life from the bugbear Quinn moves into the room to threaten the remaining creatures. Action: Thorn...
  17. V

    (IC) Against the Giants PBP Group 1

    Ah that would make sense.
  18. V

    (IC) We be Jammin' (5e PBP)

    Charlie braced himself as the ground began to shake. Years on the open seas allowed him to keep his balance and he deftly sidestepped the falling sign. He looks up to the injured woman and the collapsed building. He moves to help the woman as he scans into the building. He pulls out some...
  19. V

    (IC) Against the Giants PBP Group 1

    @FitzTheRuke If bugbear 3 attacked Tenibor wouldn't I get a AoO as it had to pass by me to get to him?
  20. V

    (IC) Against the Giants PBP Group 1

    Quinn moves down the stairs and lashes out at the Bugbear engaged with Jack. The magical thorn covered whip wraps around the bug bear and then drags it into the heat radiating from the wall of fire. Quinn: AC17* HP 60/62 HD 9/9 PP19 SSdc18 2/4 1/3 1/3 1/3 0/1 WS 1/2 GB 0/4 CO 1/4 ET 1/1 DS...
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