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  1. am181d

    D&D 5E (2014) D&D Next Approximate Release Date?

    As someone who played both 1e and 2e at the time, I don't agree with your premise.
  2. am181d

    D&D 5E (2014) Should the next edition of D&D promote more equality?

    Umm...? "Equal" means "treated with the same level of dignity and respect and allowed the same rights and opportunities." It doesn't mean "the same." Beyond that, your implication here seems to be that a person can be kind and compassionate and smart and funny and good at Dungeons & Dragons...
  3. am181d

    D&D 5E (2014) If you could rearrange ability scores

    For D&D, I prefer: Strength Dexterity Constitution KNOWLEDGE <-- measure of general knowledge OBSERVATION <-- intuition and perception PERSONALITY <-- willpower and charisma Note that under this model there is no longer an ability score that measures how clever you are. That is...
  4. am181d

    Long Adventures and Levelling. etc.?

    Does it, though? What are most people getting when they level up? Some more hit points? A modest improvement to skills they already possessed? Maybe a slight increase in an ability score? Yes, wizards pick up new spells, but is it really so hard to believe that they'd just figure it out one...
  5. am181d

    D&D 5E (2014) Time to switch from Wis to Cha for representing Willpower

    I don't know that I've ever played in a game where it was assumed there was a 1:1 correspondence between Charisma and physical attractiveness. The assumption has always been that appearance can play into (or against) overall Charisma and was thus "factored in". But you could easily have an ugly...
  6. am181d

    You and Your Characters: Gender and Sexuality

    One of my current groups is two guys and two girls and they're all playing female characters at the moment. (A first!)
  7. am181d

    ICONS - Team of superhero geeks - adventure ideas?

    I assume you mean astronomer and not astrologer? I would recommend a time traveling goons invading each era to retrieve items (or power sources or people) to build a super-weapon. Since they all have a science theme, it should be easy enough to position them near important "gets". Even if the...
  8. am181d

    Pathfinder 1E Pathfinder Lite?

    I really appreciate those threads, because I'm *not* someone interested in spending a ton of time optimizing, and I find it really helpful if someone tells me "these feats work well together," "this feat isn't as good as it looks," etc. Those threads give me some good ideas and let me make the...
  9. am181d

    D&D 5E (2014) D&D Next Q&A: Caster Level, Multiclassing & The Apprentice Tier

    One of my pet peeve's with most editions with D&D is that you have high level casters who can turn themselves invisible and scry to find their enemy a world away and then teleport to them and fly over them and rain down attack spells (or whatever other type of spell they want to cast) from on...
  10. am181d

    D&D 5E (2014) Legends & Lore 4/1/2013

    I linked to a specific post. Read that specific post.
  11. am181d

    D&D 5E (2014) Legends & Lore 4/1/2013

    http://community.wizards.com/go/thread/view/75882/29532923/Why_4e?post_num=3#526806673
  12. am181d

    D&D 5E (2014) Legends & Lore 4/1/2013

    4th Edition is obviously an RPG. I played it last night. There was role-playing involved! And when combat happened, we rolled dice! No different from a dozen other RPGs I've played over the years.
  13. am181d

    D&D 5E (2014) So what's the problem with restrictions, especially when it comes to the Paladin?

    I believe the issue is that this isn't how they're generally represented in the rules. Clerics are armored warriors who cast spells. Only 2nd edition (and some of the alternate classes of 3rd) provided a good alternative limited combatant priest. And as has been pointed out elsewhere, Paladins...
  14. am181d

    D&D 5E (2014) D&DN going down the wrong path for everyone.

    As a point of order "more than a little possible" means "a medium amount possible" or even "a large amount possible." It certainly doesn't, as you infer here, mean "definitely true."
  15. am181d

    D&D 5E (2014) Legends & Lore 4/1/2013

    But there are people who *don't want 1st level characters to be a competent, capable baseline.* Those people want OD&D/1e style fragility in their first level characters and this gives them that. And it solves the multi-class dip problem. It solves two specific existing problems while...
  16. am181d

    D&D 5E (2014) Which feats shouldn't be feats

    Because if someone leaves tracks in the mud, I can see them and follow? Under *ideal* circumstances (mud, recent snow, etc.) anybody can track. This is a text book example of a skill that should be feasible for anyone, with escalating DCs for more difficult terrain, etc.
  17. am181d

    D&D 5E (2014) Legends & Lore 4/1/2013

    This is the relevant point. If a very small percentage of players are using certain level ranges, it's incumbent on the designers to adjust those ranges to make them more usable. If most people only play 10-12 levels, then this won't impact them at all. If these changes make additional levels...
  18. am181d

    Marvel/super hero rpg suggestions for 12-14 year olds.

    I was literally going to say all of the above exactly. If the kids are smart and ambitious, the Cortex version may be a good fit, but the original is a classic (I still play it to this day) and hard to go wrong with.
  19. am181d

    D&D 5E (2014) D&DN going down the wrong path for everyone.

    Just a pet peeve of mine, but *no* that's not the definition of insanity: in·san·i·ty (inˈsanitē) Noun 1. The state of being seriously mentally ill; madness. 2. Extreme foolishness or irrationality.
  20. am181d

    D&D 5E (2014) Legends & Lore 4/1/2013

    So it's good that he called out the option to level at different speeds!
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