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  1. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    To be clear, I definitely did not mean it in this way! I was referring to how one wants, as I said above, a 'sufficient illusion' of the world to immerse oneself in. Maybe 'Imaginism' is better, despite being an ugly word, but the problem with that one is imagination is part of all roleplaying...
  2. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Hmm. Maybe? I think we can do better, but darned if I see how just yet. Oh goodness yes. As a (now) dyed-in-the-wool narrative player, I highly value genre emulation. I want the game to actively support the feel of the genre we're in. Simple example: In our first Fate Core game, the...
  3. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Definitely not Realism! I see how the literature angle works, but from a gaming perspective I think it's a disastrous term. 'Naturalism' is much better, but doesn't feel like it's quite there. I think 'Illusionism' captures one aspect of it very well, but I suspect a lot of people would find...
  4. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    I've mentioned an old street-level superhero game I played 20 years ago on this thread already (which is preserved in a Story Hour on this site). Looking back, I now suspect it was the tipping-point between "sim" and "nar" for me, and perhaps also for my GM. It was a solo game, so there was...
  5. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Could you clarify the second sentence? Something seems to have gone awry, because I don't see how ignoring features of the genre help the genre work. Do you mean that including things like magic, or more broadly genre assumptions like high heroic fantasy heroes heaping up piles of slain foes...
  6. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Thank you for the link, I didn't realize that the term went all the way back to Usenet! (Though in retrospect I'm not surprised.) I take a fairly draconian view about historical nomenclature - that if it no longer makes sense (or never did, really) then it should be changed. But it seems I'm...
  7. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    I'm not convinced that the word "simulation" is a good one for what certain playstyles are doing. It certainly has a way of leading into the weeds! I'm not much of a "sim" guy any more, but I used to be. I think what's being looked for is a game world that has a sort of life of its own. Like...
  8. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    I mean, I daresay Murlynd would be surprised to learn that! And let's not even mention White Plume Mountain...
  9. The Shadow

    <Cool Name Goes Here>: Community Input, Pro Designed

    Okay, that was easily the most dramatic Kickstarter I've ever seen! We were ending $500 short of a major stretch goal, and some magnificent bastard(s) drop $1000 on it literally in the last minute!
  10. The Shadow

    TTRPGs: broken mechanics vs. abusive players

    Amusing, but I'm not sure it's worth it. The solution to thoroughly obnoxious players is not to game with them, not to design around them. That said, time spent making rules clear and simple is never wasted!
  11. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Having taken the night to cool off, this is my last word on the topic. @bloodtide First I wish to say that in my posts to you, I used some language that was belittling. The "call me crazy" line, in particular. For that I apologize. I will edit my posts if you wish me to do so. That said: This...
  12. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Oh sure, Monty Haul is a phase a lot of people go through, the age depending on when they were introduced to the game. I recall seeing it in junior high a fair bit. In my experience, the phase is usually pretty brief. There's only so much thrill one can get by accumulating imaginary stuff with...
  13. The Shadow

    What's Your "Sweet Spot" for a Skill system?

    Everything you've said here is spot on for how Fate handles skills. Not sure how well you'd like the system otherwise, but you're describing its skill system to a T. Shoot, Stealth, Notice, and Athletics are all on the standard list of 18. Knowledge skills are broken up into Academics and Lore...
  14. The Shadow

    Commentary thread for that “Describe your game in five words” thread.

    Wow. Sounds like a fantastic game!
  15. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    What, really? I think Fate is quite playable out of the box. It's true that you won't be doing anything fancy in terms of Extras, but not all games need them. (The maddeningly vague Extras chapter is one of my few complaints about the Fate Core book. That and the wretched index! It would have...
  16. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    ...No, not really? They would? I wouldn't. Point out for me in the game rules where it says the GM has the power to penalize players or kick them from the game. Is this how adults act where you are? Because this is not how adults act where I'm from. It certainly isn't friendly. If there's no...
  17. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Not really, no? Why should it be on the GM? This is how you treat other grown-ups? Or, call me crazy here, the GM - or the other player who showed up on time! - could say, "Hey guys, we agreed to show up at 6. It doesn't sound like there was an emergency or anything, so let's talk about this...
  18. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    I'm honestly curious, how do you know there are a lot of people like this? I'm sure there might be some out there, but I don't think I've met any.
  19. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Ha. I just remembered a classic example of the GM forgetting something really important. My street-level superhero has just found out about a really extreme threat to the entire city. Before doing anything else, he orders his teenage son (who has undeveloped instinctive fighting and...
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