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  1. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    You may well be right. Maybe we do need to draw lines between different types of gaming - even though there will inevitably be types that straddle the lines. (Types of gaming rather than types of game, because people can and do adapt games to their use that might not be ideal.) Trying to come...
  2. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Yep. To be constantly told that my game must assuredly be a railroad when it is nothing of the sort, by people who won't even listen, gets really frustrating. Everyone beyond a certain age knows what old-school D&D is like - it was the only option there was! I can see where people who love...
  3. The Shadow

    Is Resource Management “Fun?”

    They aren't a necessary evil. Plenty of games don't use hit points at all - some of them much grittier and more "realistic" than D&D. Using hit points is a choice at this point. So I agree with @Aldarc - this is special pleading in favor of familiarity.
  4. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Why not, indeed?!
  5. The Shadow

    Is Resource Management “Fun?”

    Of course I can. It is well within my capabilities. I just don't see any value-added that justifies the effort in my game.
  6. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    @Lanefan All right, I appreciate you letting me know. Now that I know that you aren't open to actual discussion, I can ignore your input to this thread with a clear conscience.
  7. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Forgot this one. This is undoubtedly a "problem" for you. It isn't a problem for us. (Also, in Fate at least, nobody's ignoring any die rolls.) Pot, meet kettle. You've been incredibly dismissive. I see no sign you've even read the last couple pages of posts, much less tried to engage with them.
  8. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    The problem with this paragraph, as I see it, is that it is assuming D&D or a game reasonably similar, and even a particular playstyle within that game. That playstyle is perfectly okay. I played D&D in the 80's, I know what it's like and I had fun. But it's not how I play now. In Fate, your...
  9. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Yes, we eventually resolved that. I agree that if one wants a record of unbroken success through superior planning, Fate is probably not going to be a satisfactory game.
  10. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    I'm quite sure they had their own plots going on. If they felt they were being overshadowed by the ranger, I certainly hope they spoke up. But in the sort of group that does this kind of thing, it's pretty much taken for granted that everyone has their own subplots. (They might not be as...
  11. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    It... It didn't sound like one of his friends persuaded him from his destructive path with tears... ;)
  12. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    And that's fine. I've got no problem with people having fun in different ways than I do.
  13. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Let me use this scenario of yours as an example. Let's say that the party of our Demogorgon-obsessed ranger is fighting this lich. Nothing has been pre-planned at all, by anybody. Here's some possibilities: When the guy sees one of his friends go down to the lich, he suddenly realizes that his...
  14. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Dude. When you get to the point of saying the other guy is having badwrongfun, it's time to stop. But it's actually worse than that, as you aren't engaging with anyone's actual point. There is no pre-written plot being discussed here. Not by the DM, not by the player. How horribly boring would...
  15. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Perhaps I can put it this way: I'd rather see my character fail spectacularly than succeed boringly. If I were to get to choose between spectacular success or spectacular failure, probably most of the time I'd choose the former. (But not always.) But I don't get to choose that, that's left up...
  16. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    This is the exact dichotomy we're talking about! You're assuming that if the character won't die meaninglessly to any random orc, that therefore he will succeed in everything he does! Why? Why make that assumption? I can easily see that character failing spectacularly! Going down in flames...
  17. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Right, it's like either 1) you must be vulnerable to death in every situation or 2) everything must always go your way, with sunshine and roses. I don't get why the dichotomy? Why must it be one or the other? I've never experienced anything even remotely like that, nor would I want to.
  18. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    Pretty sure I just said that I do experience deep immersion? That said, it isn't really compatible with author stance... But I at least am certainly not in author stance all the time.
  19. The Shadow

    Of Mooks, Plot Armor, and ttRPGs

    At times I experience immersion to a very strong degree. But, I'll admit, not normally in combat. For me, it's the interpersonal stakes that really get me immersed. Even when I do get immersed in a combat scene, it's more about what's at stake than whether 'I' survive. EDIT: An example from...
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