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  1. The-Magic-Sword

    What Games do you think are Neotrad?

    My experience is that this doesn't hold up in practice, if it did my message-board RP days would have had static, centralized, Game Masters and they almost never did-- if no one expects to look at a Game Master for content, then the responsibility simply diffuses to everyone, and pools a bit on...
  2. The-Magic-Sword

    What Games do you think are Neotrad?

    So I think a big recurring theme here is that Aside from the implicitly insulting tone, and dismissive mien, and regardless of how VTM in the particular presented it, the reality is that play groups tend to want to use the rules-- just not all the rules, and the unused rules aren't the same...
  3. The-Magic-Sword

    What Games do you think are Neotrad?

    I think the choice to see things that way is where the Story Now movement crystallizes it's ethos, whereas I think the choice to see things Brennan's way is the crystallization of the Neotrad ethos, at least in so far as my thinking vis a vis negative space is concerned.
  4. The-Magic-Sword

    What Games do you think are Neotrad?

    https://www.polygon.com/24105875/worlds-beyond-number-narrative-style-adventure I'm describing how the movement see's TTRPGs, not an intrinsic categorization of the games themselves.
  5. The-Magic-Sword

    What Games do you think are Neotrad?

    Yesn't, in the sense that you are completely correct about it being very common, and those people playing in (something approaching) that style, its largely been conflated with trad until recently, and largely rejected by the Story Now movement (which does raise some Chomskyish concerns for me...
  6. The-Magic-Sword

    Paradox kills Chronicles of Darkness with The Hedge being the last Changeling the Lost book

    None More Dark publishes things and is made up of a bunch of the game's designers, they're planning to continue supporting at least some of the COFD gamelines, from what they've said. Their material is excellent too, and they just released the Book of Seemings for Changeling super recently.
  7. The-Magic-Sword

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    The relationship presumably isn't with the company, its with the thing itself.
  8. The-Magic-Sword

    What makes a "bad GM" or a "bad player"?

    A lot of what makes a bad player is just the stress that they put on me, in all honesty. It can have a lot of different sources, but a bad player burns out a GM and reduces their energy levels and excitement when they run a game, and likely has a similar effect on the other players too.
  9. The-Magic-Sword

    Pathfinder 2E Archives of Nethys Remaster Update

    Its just so darn good, you can flip between two versions of the same spell to see how it changed-- like how Divine Immolation changed from Flame Strike, and I just noticed that they buffed Shadow Blast, and they really went hard to make sure they identified everything Paizo intended as a...
  10. The-Magic-Sword

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    My take on the supposed contradiction between Don't Prep Plots and Three Clue Rule, is that Three Clue Rule is arguably value neutral in regards to Don't Prep Plots. There's an obvious throughline where you could bludgeon the players with the three clues to ensure they get at least one of them...
  11. The-Magic-Sword

    D&D General Who “owns” a PC after the player stops using them?

    Both the Gm and the player, the player is welcome to bring them to someone else's game, but an instance of them remains a part of my world, and therefore under my purview.
  12. The-Magic-Sword

    Pathfinder 2E Pathfinder Lost Omens Tian Xia Character Guide

    It is indeed very exciting, I'm personally excited for the additions of Tanuki, Samsara and Wayang, and I've got players thrilled with the Starlight Sentinel.
  13. The-Magic-Sword

    Who Decides What You Play?

    Usually I drive everything as GM, but not only do I only start pushing for us to try something only once I see that it has something for everyone in the group, I tend to get some of them excited for the idea before I actually propose playing it. This actually came up kind of recently when one...
  14. The-Magic-Sword

    D&D 5E (2014) [+]Exploration Falls Short For Many Groups, Let’s Talk About It

    I largely consider exploration to be chiefly concerned with information rather than travel, good exploration content rewards putting together different pieces of information in ways the players can use and their ability to gather that information in the first place. Information in this instance...
  15. The-Magic-Sword

    Starfinder Starfinder 2e Playtest available in July

    They've confirmed that the finished product will be standalone.
  16. The-Magic-Sword

    "Oddities" in fantasy settings - the case against "consistency"

    I kinda wanna push back on this, talking doesn't really accomplish anything, when you talk positions are stated-- the give and take of negotiation, the system of values each person has about what's fair for them to give up and why, those things are all much more relevant than talking, and that...
  17. The-Magic-Sword

    "Oddities" in fantasy settings - the case against "consistency"

    I think there's a very big difference between "This is a story in which magic is outlawed/wiped out" and "This is a story where one of the main characters is the last mage" because the latter brings the focus back to the magic wielding protagonist, whereas the former is designed to bring focus...
  18. The-Magic-Sword

    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    Ah, the general thing in 4e is that the AEDU classes could pillage some of the powers of the essentials classes-- for instance HOS provides Nethermancy and Necromancy as essentials Wizard options, but the powers themselves can be looted by the original Wizard as well. The Warlock options are...
  19. The-Magic-Sword

    D&D 4E Let's Talk About 4E On Its Own Terms [+]

    Heroes of Shadow at least, was done in the essentials style, am I missing something?
  20. The-Magic-Sword

    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    In my case, especially with the actual setting being indistinct to enable customization, it led to reconcilatory fiction. Its not that some of it is really healing, and some of it is courage-- its that regaining your courage lets you draw out more of your vitality in the same way divine power...
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