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  1. The-Magic-Sword

    Pathfinder 2E Pathfinder To Get New Core Rulebooks Soon

    "This morning, at the annual GAMA EXPO game industry trade show, Paizo publisher Erik Mona unveiled the sketches of the just-announced Pathfinder Player Core and Pathfinder GM Core hardcovers to hobby game retailers and distributors. We will update the product pages for the new books when the...
  2. The-Magic-Sword

    Pathfinder 2E Pathfinder To Get New Core Rulebooks Soon

    I assume these are the special sketch version of the real covers, which haven't debuted yet.
  3. The-Magic-Sword

    Pathfinder 2E Pathfinder To Get New Core Rulebooks Soon

    Yeah .5 rounded down works for me, I was thinking it's not unlike what Chronicles of Darkness does with beats, which is what I've been reading lately-- you'd collect boosts and then spend them when you have enough to buy the stat you want, though maybe that's a little unintuitive to keep them...
  4. The-Magic-Sword

    Pathfinder 2E Pathfinder To Get New Core Rulebooks Soon

    I watched the stream, apparently (to quote directly) there's a plan in place for that, where the underlying math remains the same, but they haven't told us what it is. Maybe you just track the boosts separately, and then they become a modifier increase when you have enough?
  5. The-Magic-Sword

    Pathfinder 2E Pathfinder To Get New Core Rulebooks Soon

    Mark Moreland, their director of brand strategy, elaborates on this decision and the spike in interest over the last few months here.
  6. The-Magic-Sword

    Pathfinder 2E Pathfinder To Get New Core Rulebooks Soon

    Sans the alignment change, that does read as minor to me- i have the wizard and rogue thing sitting in a 2 sentence houserule. A few monsters and spells are getting rennamed or replaced. That is very little and could be an errata. The alignment shift is the big ticket item.
  7. The-Magic-Sword

    Pathfinder 2E Pathfinder To Get New Core Rulebooks Soon

    They mentioned on stream the class changes are mostly the ones on the errata slate for this year.
  8. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I don't think I would accept that definition of Neo-Trad in the slightest, it seems constructed to make play undesirable, and it occurs to me that some people do want a degree of struggle in their arcs, they just want the arc itself to exist and take center stage in the story-- their urge...
  9. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Essentially yes, the whole process of rolling initiative and then beat-by-beat following of the action in a game like DND/PF/Lancer falls into this category as well, the resolution on the moment to moment action increases to the extent that the story of who threw what punch when and how...
  10. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Plus it concerns narrative framing, stories themselves contain differences in narrative velocity (e.g. the speed that the events of the story transpire) and how many turns the narrative contains. A story with a lot of "dramatic trajectories" e.g. where play is primarily concerned with what...
  11. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    It's a matter primarily of degree, we can suss out damage differentials on blocks of tofu right now, but they're fairly small and as a result it's fairly easy to assert that differences in play will be negligible, and functionally be a wash due to the variety of differing situations you...
  12. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Yup, though with the way optimization is chiefly limited by action saturation and hard limits on bonus stacking, any group playing in free archetype actually hits the optimization point with a minimum of class feats-- you can either take more that simply compete with your existing ones (and are...
  13. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I just relistened to a solid portion of that one, the first chapter pulls together (through the lens World of Warcraft) something about how play priorities and agenda's of the game, intersect with those of the players, that I think injects a lot of new life into the discourse of goals of play...
  14. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    This is something that Pathfinder 2e takes up, the class features are asymmetrical, and each class has core mechanics (with varying degrees of imposition on play-style) that create ludic texture for each one. A swashbuckler must do a cool thing (distilled into a skill check, usually attached to...
  15. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Interestingly, I never really thought about it at the time, but I think some did and some didn't think of it as a game, for instance Fizzy Bubbles knew it was a game and does have an extensive ruleset which you apparently need to be logged on to see, (that's a password I haven't used in a long...
  16. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I think one very important element to understanding neo-trad and gamist priorities is that contests of skill that have multiple approaches, builds, etc can be an avenue of further expression by playstyle. When you sit down to play a fighting game or an RPG or a MOBA, each character has their own...
  17. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    In terms of that particular player, yeah I'd have to look more deeply into them, as for your question though, I think its the presumption of what the narrative focus is on so, maybe both? they don't necessarily mind a villain breaking through the wall like the kool-aid man to fight them or...
  18. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I haven't yet, we usually play Pathfinder 2e, we tried a couple of Masks games that petered out after a few weeks, I've got some Chronicles of Darkness sitting on a shelf waiting for the right time and the same for Avatar Legends and Blades in the Dark which I've now read, and we're on the third...
  19. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Largely I agree with you, I typically create characters that fit the system I'm playing in, I tend to notice that the frustration some people have is that they don't really start with the idea of playing a given system as the goal act, they tend to start with a fantasy that the game nominally...
  20. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    Maybe, I've thought about the possibility before, I do know (from experience) that Masks style playbooks did not work for them because they did not process the basic idea of conflict with the other members of their 'legacy' as core to the experience-- which is kind of concerning because all the...
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