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  1. The-Magic-Sword

    D&D 5E (2014) The Adventuring Day has nothing to do with encounter balance.

    So, here's a very important question, just quoting you for the article link: So, in theory, the WOTC adventures follow the internal guidelines-- are the WOTC encounters actually better? Do optimized PCs still bend them in half? Do they accurately tell us how strong a monster has to be before...
  2. The-Magic-Sword

    RPG Evolution - The AI GM: Worldbuilding with Dwarf Fortress

    I'm a GM who really loves worldbuilding, but the idea of using Dwarf Fortress (which is a fun game in its own right) this way is really neat, if nothing else it can always be used to give ideas as interesting things happen and you make the connection, then write about it. Also, I think that one...
  3. The-Magic-Sword

    D&D 5E (2014) What Don't You Like About Dungeons?

    So my priors is that I now mainly play Pathfinder 2e, but played 5e up until 2019, and before that played 4e. For me, Dungeons are really nice because they're intuitively constrained adventuring locations-- you aren't in an area like a forest or a field where the terrain is wide open, the...
  4. The-Magic-Sword

    D&D General What *is* D&D? (mild movie spoilers)

    Yeah, interestingly I wouldn't consider Faerun to be high magic... its like... mid magic? With settings like Westeros and Middle Earth being distinctly or even extremely low magic, Faerun has real casters but magic as a whole is still somewhat rare, powerful magic is even rarer. There's things...
  5. The-Magic-Sword

    Pathfinder 2E Free Archetype Variant Rule - if you DON'T use it, why, and how did your players react?

    Looking into this in detail: Sauce The expectation is that even in cases where you give them a specific archetype, they can take another one with the rest of their archetype feats afterward.
  6. The-Magic-Sword

    D&D General What *is* D&D? (mild movie spoilers)

    This thread is such interesting culture shock to me, I haven't gotten out to see the movie yet but my impression of high magic is radically different because it involves magic that infuses literally everything at all time in showy ways, martials that move like anime characters, rapidfire...
  7. The-Magic-Sword

    Approaches to prep in RPGing - GMs, players, and what play is *about*

    I guess it could break down into: 1. You need core activities that happen and can sustain game play even when the inner conflict of the self isn't playing out. Simple enough, all the combat, exploration, negotiation and so forth of ye trad RPG, or any other mechanics that could give the...
  8. The-Magic-Sword

    Approaches to prep in RPGing - GMs, players, and what play is *about*

    I've had a conversation about this with one of my players, they don't really like that kind of conflict in their stories and it def came up when we played Masks, and their playbook pushed them into conflict with the previous generations of their legacy. They like their characters to be...
  9. The-Magic-Sword

    D&D 5E (2014) I can’t seem to DM written adventures.

    I kind of bounce off them a bit too, partially it's the way they're designed, and I think the amount of referencing the text I do turns off some of my personal strengths as a GM.
  10. The-Magic-Sword

    Approaches to prep in RPGing - GMs, players, and what play is *about*

    "a full accounting of what they also don't like about those games" is a very good summary of how people who like trad games talk about trad games as well, incidentally. Spaces that center on DND are endlessly re-litigating whether they're about problem-solving or character portrayal and how...
  11. The-Magic-Sword

    What We Lose When We Eliminate Controversial Content

    I don't disagree, on a personal level, though I know there are people who take a more hard line stance of 'must not appear in a game product of any form'
  12. The-Magic-Sword

    What We Lose When We Eliminate Controversial Content

    I agree with your assesment of the material, I'm not sure that would render it uncontroversial. A major theme in this thread and in other spaces has been whether its squicky for people to deal with it at the gaming table at all, or if that intrinsically drives away variously marginalized groups.
  13. The-Magic-Sword

    What We Lose When We Eliminate Controversial Content

    Actually, Paizo's Lost Omens Firebrands (coming out to the public in a few days) contains narrative exposition on how Cheliax has freed its slaves, but is targeting them with 'help' that creates horrendously exploitive binding contracts in ways that very much feel like someone was writing a...
  14. The-Magic-Sword

    D&D General Asian D&D

    I would actually take that as an example of something that is much more ok to have less fear with, you can literally be so saturated with japanese stories and art and self representation that the lines of "my culture, not my culture" blur in terms of people's formative years and transmitted...
  15. The-Magic-Sword

    On completely artificial restrictions

    Long ago, I got my start role-playing on forums (which essentially had the same infrastructure as Enworld, what with subforums and threads) through games that could hardly be described to have rules in the sense that TTRPGs have rules, and were instead governed by nothing more than etiquette and...
  16. The-Magic-Sword

    What We Lose When We Eliminate Controversial Content

    I haven't caugh up on the thread, but earlier discussion on the 'necessity' of a given piece of art made me recall this excellent video essay by Jacob Geller, so with the knowledge that it might not be germane to wherever this thread has gone since, some of you might find it interesting to the...
  17. The-Magic-Sword

    D&D General Asian D&D

    To be clear, I don't think the major Asian markets would be where you'd see controversy about cultural references in a Western Product, it would be something they'd be facing primarily in the domestic market here in the U.S. Take Games Workshop's Cathay for instance, it went from a minor...
  18. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Oh yeah, that's a consideration as well-- in our PF2e games, I'd probably use Victory Points (BITD style progress clock) to ad hoc a search process as a means of interfacing with the world in this way.
  19. The-Magic-Sword

    TTRPG Bundle for Trans Rights in Florida on itch.io (+)

    I bought it for Gubat Banwa (well, the cause is good too, but I found out about it because I was about to impulse buy GB) and that game is pretty sick looking (in the good way.)
  20. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Personally, I'm somewhat comfortable seeing that kind of distinction between pre-prep and midstream-prep as something that informs me as a GM, but without having it be binding. I can mess with things as we go, but I'm responsible for the same considerations of fairness and simulation as when I'm...
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