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  1. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    "The" Classical Musicians, not "All"
  2. The-Magic-Sword

    Play styles (creative agendas) and artistic/literary movements

    I don't think they pair off to any of the traditional movements very well, because those were characterized by philosophies that were more specific to their time-- but I think the Elusive Shifts makes some great cases for identifying the movements historically that we do have. In some cases, you...
  3. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Though, there are people who DO believe that in music, I'm a big fan of punk music and plenty of people in that movement see being a proponent of punk music and condemning pop music as the same. (I do not feel that way.)
  4. The-Magic-Sword

    POLL: Is how you Roleplay influenced by your character’s mental stats?

    I take for granted that the stats like intelligence are represented through the corresponding skills, and don't refer to everything we colloquially consider intelligence-- so a lot of education, and knowledge are covered by the intelligence stat, but coming up with a good battle strategy or...
  5. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Part of a system being good for me, in my mind, is that it presents a world with it's mechanics that I want to play in. So, Pathfinder 2e is really nice for me because I don't feel the need to change the mechanics in particularly annoying ways, with a few shoe-pebbles that will probably come up...
  6. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    I feel the same, a big part of the appeal of a roleplaying game for is that lavish worlds with interesting tones, systems, themes, history, and etc (e.g. all of the things one would consider if you consider worldbuilding to be a form of art in its own right) entice me to want to interact with...
  7. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    My home setting for Pathfinder 2e does this too, I take for granted that the reason you can do things by the game rules that are out of ken for the real world (like harm such a large creature with your tiny body and tiny sword) is because people in that world are internalizing magic and awarding...
  8. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    whaaaaat i had no idea ; ) edit: though I will say, Stardew Valley could be fairly interpreted in different ways, one of those is narrative, but another is very simulation since its actual game play is very much in the vein of a survival crafting game, where you move down a line of advancements...
  9. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    LitRPG is a really interesting thing to watch happen. The way this describes it undersells it a bit too, there's plenty of it that is adopting game elements while playing coy about being a game, and just making things like level or class a part of the world's physical laws.
  10. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    I don't think you should call narrative games nasty, plenty of people like them.
  11. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Notably, I think some people would absolutely eat up a Stardew Valley esque farming simulator TTRPG if someone did a decent job writing one (and they may have, I can't think of any, but they might be out there.)
  12. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Interestingly, the way I think of HP is simulative, but not to the real world, its to a world that happens to make for a fun game, and to some kinds of fantasy fiction that I think are a good fit for the games themselves and are most popular these days. So for instance, this is what a character...
  13. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    The answer would usually be: So that you can take on the role of the character, and think of the problem from their perspective using the mechanics as a proxy for how they might weigh different solutions. If I know I can solve a problem in a way that is inconsistent with my concept, the need to...
  14. The-Magic-Sword

    The Hero's Journey pt. 1: Story Arc

    I'm actually not sure Kishotenketsu is distinct from the monomythy as outlined by Campbell, you still have a status quo that is disrupted by the events that take the character out of their comfort zone, and then both feature an exploration of that new reality and the character as they've been...
  15. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Can you simulate something that doesn't exist? I think is the fulcrum on which that question rests, I think so, and I think it provides the latitude to the model that I mentioned in terms of my own ability to accept a gamist reality, because the purpose isn't accuracy, its the utility and texture.
  16. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    Agreed, I think its that + the other part that defines the simulative mindset, the intersection between this strong sense of responsibility and the emphasis on the systems that 'model' the imaginary reality in a somewhat granular way.
  17. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    I feel strongly about simulation personally, I think for me what defines simulation is an attitude that the way that things interact is based on qualities inherent reflective of their physical reality in the world, and to processes that are consistent-- as opposed to their interactions being...
  18. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    That dramatic importance is kind of interesting to me, from a literary perspective, because it suggests a set of narrative 'rules' in terms of what things can and can't mean to the story as a whole. Meanwhile, I can certainly think of stories where the dramatic importance comes ironically, from...
  19. The-Magic-Sword

    Of Mooks, Plot Armor, and ttRPGs

    I haven't caught up on the whole discussion yet, but one observation the OP and first few replies made me think of is that I think part of the dynamic is the way the plot armor interacts with a lot of those other mediums such that they need more to be interesting than TTRPGs do. Because we have...
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