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  1. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    There's quite a lot, even in those titles: Dungeon for a comprehensive list, I was thinking of 3 myself. Though I was partially thinking of other games and serieses: Dragon Quest, Breathe of Fire, Tales of, Trails, Persona/Metaphor/SMT, Breath of Fire, Bravely Default, even games like Dark...
  2. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    I see those as parallel processes I suppose, the more works normalize the elements of it, the more new developments will be couched in those crystallizing elements, the interesting thing is what will be 'kept' from the denominator fantasy in each work such that it becomes increasingly standard...
  3. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    sure, now I'm wondering what sub its about to pop in, lol, I do think my original post is a little underbaked in terms of a 'key point,' but more discussion is always welcome
  4. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    I think your description towards the end there is a good summary of how we got here but I think we're going to continue watching it crystallize into a primarily self-referential thing. Though "I just want a modest life" pragmatists getting roped into a battle with God is sort of an established...
  5. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    Hmm, I wouldn't say that was a focus of the post, though I think I see it's relationship? Is it about heroic fantasy appearing to break with it's own literature, whereas that's even more on display with superhero stuff?
  6. The-Magic-Sword

    Heroic Fantasy and TTRPG: The Relative Utility of Common Denominator Settings

    Discourse in the 'larger' tabletop roleplaying space is often concerned with what sort of stories or types of game play a given system is good to emulate, and inevitably these discussions often pare down into very mechanical examinations of those systems and how they intersect with particular...
  7. The-Magic-Sword

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    I think I have a whole post about "denominator settings" honestly, but I'm not sure it even really answers the question fully.
  8. The-Magic-Sword

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    I think there's levels of it, they can tolerate grumbling, but less so mass outcry and the internet mass trying to sell new players on other games, which is where the OGL thing was starting to go.
  9. The-Magic-Sword

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    Admittedly, I don't know that we're waiting, or if the community keeps spooking them into holding off on it-- which is a self-fulfilling anti-prophecy in that it won't happen until the community lowers its guard or they think they're on stable enough ground to just force the matter. They did...
  10. The-Magic-Sword

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    It is really interesting to me how persistent this actually seems to be, both in terms of the game itself, and in terms of the fantasy genre. You'd think espionage and other modern stuff like super heroes at least, would be similar, but that stuff isn't really on the radar for a lot of people...
  11. The-Magic-Sword

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    I feel like enshittification in this case is really specific rather than vague, its in reference to services becoming worse/annoying to facilitate monetization, which as I recall has been a running theme with WOTC the last few years and more or less an explicit promise to investors-- that they...
  12. The-Magic-Sword

    Payn's Ponderings[ Forming, Storming, Norming your TTRPG group.

    My personal experience is that the crux is really between Storming and Norming, some people see Norming as something adults simply do not have to do, and intend to keep Storming until it becomes Morning, and if that never works it was the leader's fault for not giving in and any consequences for...
  13. The-Magic-Sword

    Dragonbane Post-Mortem

    Fabula Ultima really might be the way to go for player A because the interactions in the default-multiclassing system aren't actually super crunchy, but they give you that feeling of "oh hey, my abilities combo in a cheesy-fun way." It uses a metacurrency for narrative power where players get...
  14. The-Magic-Sword

    Pathfinder Launches Playtest for Necromancer and Runesmith Classes

    I would pitch it as them being (almost) entirely dissimilar, the play loop for Necromancer is really distinct, you use Create Thrall (or another ability that creates thralls) and it gets an optional attack, then you blow it up to make it do something, like launch a torrent of spears made of bone...
  15. The-Magic-Sword

    Pathfinder Launches Playtest for Necromancer and Runesmith Classes

    Paizo playtests generally don't cancel the class being playtested, I think its been confirmed that by the time we see it, they're 100% sure it's happening lock-stock-and-barrel, whatever it looks like after feedback redesigns.
  16. The-Magic-Sword

    Pathfinder Launches Playtest for Necromancer and Runesmith Classes

    I got to try out Necromancer and a friend tried out Runesmith at unplugged, even at level one its all pretty good. Necromancer is an interesting take on minionmancy since it involves constantly sacrificing your minions for useful effects (like the double attack line bone spear move, that dodges...
  17. The-Magic-Sword

    NeoTrad/OC Play, & the treatment of friendly NPCs (++)

    Oh it Ishii, d'oh should've known that was the Erika we were talking about. off to edit it. But also, those separate brains are pretty much in line with how I see OC, each player is inhabiting each one in a kind of give and take with one another, where it just depends on how important each...
  18. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Yeah appreciated, I remember seeing you around in a bunch of threads but didn't have you pinned down in any particular way an generally enjoy your contributions from what I remember? My focus on system here partially comes from watching Chronicles of Darkness break down for my group because of...
  19. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    OP's player isn't physically present on enworld, but their positions are present in the ideological scope of the thread and represent what OP is challenging, so some people are speaking up as a proxy for them. Other people in the thread are trying to present a third-party perspective to help OP...
  20. The-Magic-Sword

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I'm not sure if I care as much about stated preference as revealed preference-- I think everyone likes to see themselves as above it in a way that makes it less helpful when examining the space in a meaningful way, but I also don't know that I really have an impression of where you personally...
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