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  1. The-Magic-Sword

    Pathfinder 2E So, pre-Revised books...

    Not much of one, I feel like necromancy as a non-game term is fairly intuitive.
  2. The-Magic-Sword

    Pathfinder 2E So, pre-Revised books...

    Since Necromancy would no longer be a game term, I guess it would really just be spells that fit the necromancy flavor instead-- the table could spot rule them.
  3. The-Magic-Sword

    Pathfinder 2E Mark Seifter wants to set the record straight: Feats and Improvisation in Pathfinder 2e (Video)

    To be clear, the feat is only relevant to your adjudication if a player uses it-- it does not contain general rules for coercing multiple people, only rules that pertain to someone taking that feat. It is not located in any section that contains general rules. Coercing multiple people via a...
  4. The-Magic-Sword

    Pathfinder 2E Mark Seifter wants to set the record straight: Feats and Improvisation in Pathfinder 2e (Video)

    The base action is Coerce. It has clear rules, it targets 1 creature and does what it says it does. If someone tries to get it to do more, like apply to multiple people, you apply an adjustment using the general rules for applying an adjustment because they're trying to do something harder than...
  5. The-Magic-Sword

    Pathfinder 2E Mark Seifter wants to set the record straight: Feats and Improvisation in Pathfinder 2e (Video)

    It kinda makes sense though, by definition trying to intimidate a group of people at once is harder than intimidating one person, if you do it the way you're describing someone would become better at intimidating groups than they are at individuals because the feat doesn't pertain to...
  6. The-Magic-Sword

    Pathfinder 2E Never give up on PF2

    I think I did suggest that I could run it for enworlders somewhat casually at some points, or otherwise suggested my west marches might be a fit, but I don't think anyone expressed much interest. I'd still be willing to try and pull together something a few sessions long over FoundryVTT if...
  7. The-Magic-Sword

    Pathfinder 2E Swashbuckler, Remastered (a preview)

    It's actually kind of interesting in that most Swashbucklers I've seen played or discussed only hold off on popping their finisher until the next time they get the chance to do so without MAP, so for them that failure state is functionally identical, I'm not sure how the numbers actually work...
  8. The-Magic-Sword

    Pathfinder 2E Never give up on PF2

    At what point does the need for something like this to be a "+ thread" veer into acknowledgement of a bog standard edition war, do you think?
  9. The-Magic-Sword

    Pathfinder 2E Never give up on PF2

    I pretty much agree, it's probably the best game on the market right now, in terms of DND-likes (humorously, including DND) though I do find it funny how the Pathfinder forum on enworld is mainly made up of people who don't seem to like Pathfinder but are constantly flirting with running it and...
  10. The-Magic-Sword

    Pathfinder 2E I think I am giving up on PF2ER

    Catching up a little on the conversation, if for the sake of Starfinder you did happen to keep going with the game, and reviewing your other comments in the thread, my main advice-- only if you're sticking with the game, if you've got your heart set on switching systems go for it; would actually...
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  13. The-Magic-Sword

    Pathfinder 2E I think I am giving up on PF2ER

    Yeah its kind of interesting-- there's a lot of games that are much 'simpler' to run face to face, particularly with that emerging as such a huge value in the indie scene over the last 10-20 years or so, and the OSR, but PF2e is easier to run f2f than 3.5/4e/pf1e were, and I have first hand...
  14. The-Magic-Sword

    Pathfinder 2E I think I am giving up on PF2ER

    Its ok analog, I run it at the library as our second table, but I do miss my VTT automation.
  15. The-Magic-Sword

    Pathfinder 2E I think I am giving up on PF2ER

    It does sound like you prefer much lighter weight games, I've heard good things about Fabula Ultima if you don't necessarily want old school flavor to go with lighter rules.
  16. The-Magic-Sword

    Why is the Gish so popular with players?

    I usually play spellsword tanks in video games-- I think its because I ended up falling in love with the tank role, but was very much obsessed with wizards as a kid so spellswords present a happy medium. Magic has undergone something of a populist revolution over the years-- the means of...
  17. The-Magic-Sword

    Why is the Gish so popular with players?

    For me, being a bit younger than most of the board, spellswords were everywhere just like regular Fighters and Wizards, and it usually wasn't a matter of getting both-- it was either so firmly integrated that they just kinda fought that way to be equal to fighters and wizards, or everyone/almost...
  18. The-Magic-Sword

    What keeps uninterested players showing up each session?

    The depth of the disinterest isn't super relevant, the sitting down at the table and the emerging conflict with the other participants is. There's no level of disinterest that warps the social contract around it, just levels of interest that preclude the formation of that contract. Tolerance...
  19. The-Magic-Sword

    What keeps uninterested players showing up each session?

    Its also down to the players themselves, some players are more tolerant of differing play styles than others on a very basic level.
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