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  1. Z

    Daggerheart General Thread [+]

    Hm, looks like "you have advantage on a handful of rolls" is a pretty common Ancestry thing. Highborne already has a "negotiate prices" one though. Streetwise: You have advantage on rolls to find your way in urban environments, find the best places for gossip, and navigate day to day...
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    Daggerheart General Thread [+]

    So what would be a good Community feature for something like a City/Townborne? Order/Sly/Wild/etc all assume a lot about the specific cultural touchstones at play that I think are a little limiting; I bought in Toilborne as other have suggested to cover being from a rural/farming/herding/etc...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think there's a weird thing that happens in how D&D play interacts with what we are acculturated to expect as "appropriate fiction." EG: in 5e you fail on a lock pick roll. What's the downside? There's a lot of digital ink spilled on "should the players just be able to try again and again...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    They’re getting good rolls, or there’s no need for one ;). Most heroic/action fantasy I read consistently hits the same sort of beats (or the other way around maybe, because they’re my influences) as 2d6 with partial success style play. I’ve actually stopped to reflect a few times on how many...
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    Daggerheart General Thread [+]

    I saw somebody saying that there was some intent to add more Locations like the Sablewood one created for the beta/quickstart, but they didn't make it. Kinda halfway between an Environment and a Frame, and I guess what you might actually stitch together to make a full "setting." Would be neat to...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    We hit 10k! Probably time to close it down :P
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, I absolutely tweak what’s happening at the table based on feedback & what works and what doesn’t. So long as I’m enjoying the play, maximizing how it feels for everybody only enhances the experience.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m reminded now that of that group of 4 players who’d never played D&D but were huge CR fans & loved BG3, two things from 4e really worked for them even if they ultimately wanted to go back to 5e after: open rolls / monster knowledge & narrative skill challenges for exploration and story...
  9. Z

    Daggerheart General Thread [+]

    You're totally right! The Seraph would be perfect for a setting like that, and if you want to bring guns etc in I think Motherboard would be easy to look at. I guess you could lean into Shifter stuff maybe, or Fae ancestries that you just hand wave narratively as being "glamoured" when you're...
  10. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m talking D20 fail forward play here, which stresses evolving the situation on a failure. This is everywhere in 5e GM advice these days, including all the popular “content creators” and such. I’m pretty comfortable saying it’s mainstream.
  11. Z

    Daggerheart General Thread [+]

    Absolutely, and I’d point players back to the core Player Best Practice of “Embrace Danger” which explicitly calls out overthinking plans as something to avoid.
  12. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, there’s some players who don’t really want to play a RPG either - they just want to tell stories and throw a d20 as a dice of fate once in a while. But I think most players accept that “I get what I’m trying to achieve, or something complicating happens” as a form of play. People seem to...
  13. Z

    Daggerheart General Thread [+]

    I don’t think I’d bother, unless it was a Frame specifically about a premise that involves a lot of planning you want to elide - the purpose of the flashback to generally be like “a hah! We planned for this eventuality, take THIS.” One of the ancestries or communities lets you do a “have a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Ok, but even pretty much all “conventional” game state-of-the-art advice embraces a fail-forward mentality. Daggerheart is probably the purest distillation of the “game as collaborate cinematic experience” and bakes it right in. As long as I’ve been playing 5e, “I roll and nothing happens” has...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Most of this play now falls under the OSR umbrella, and has its own distinct play culture and expectations that you're absolutely signing up for. Heck, it generally stresses to avoid rolling outside combat as much as possible!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, it's because you keep dropping crappy little one liners like digs or "crapposting" throughout this thread. Like, you show up each day to go "whoa my god what you just posted sounds like hell on earth for what I want out of D&D, away with you!" Do I think that everybody should be playing...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes Micah, we know that you're also extremely conservative. :P Like seriously folks: if you're not playing a TTRPG to tell some sort of interesting story; and also not in teh OSR skilled play / problem solving culture, you're deeply outside of the dominant D&D play culture. Sure, that's not...
  18. Z

    Daggerheart General Thread [+]

    Managing the spotlight in an active fashion also goes hand in hand with “GM moves” and all the stuff there. Most of it works best when very pointed - put a single character in a spot and ask what they do. There's a great post over on r/daggerheart pointing out that doing this is also how you...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    You said: I was providing an example of how narrative games can be focused on adventure. The core loop of Stonetop is Expedition -> Homefront -> time pass (maybe) -> Expedition. It’s explicitly an adventure based game. The emphasis on why you go on adventures may be somewhat different, but...
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    Daggerheart General Thread [+]

    Coming from the narrative game side of the house: it’s so much better to not be subtle. This was one of the biggest changes for me going from 5e to other games, and I wish I’d known about active spotlighting techniques years prior. If it’s a grabby situation that demands action (cinematic!)...
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