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    Profession/Crafting skills: Why?

    Are you posting under multiple accounts? Will you admit that you were mistaken earlier when you told me snidely to (under the other name), "Um, read the skill description closely. What a Profession DC check tells you is how much money a person can make in a week. NOT how well they can do the...
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    Stop being so paranoid

    But what if that throws the DM's story off-track? Dammit, what about my plot? It's almost like you're treating this like just some sort of game. :)
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    Profession/Crafting skills: Why?

    Those are new-school concerns and I don't recognize them. I told you what I use the skills for in 3E, and I see what you really want is an argument. Enjoy your 4E, I can tell that you prefer it. 3E PHB says there are two kinds of Profession checks: (a) earn income (cannot be retried), and (b)...
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    Clark Peterson on 4E

    I will also back up what Nikos said earlier. I have several friends (now in their 40's) who were introduced to 3E for about a year and were like, "meh" and left the game. The I introduced them independently to old-school gaming and their response was (direct quote) "Wow! Now that's what D&D...
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    Profession/Crafting skills: Why?

    Mostly for NPCs. So the DM has a quick way of denoting who does what, and some guidelines on how long it takes them. Now, for PCs I really do want (as OP says) Profession (sailor), Craft (poison), and Craft (traps). And yes, we do need better and more robust rules for those than have been...
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    Clark Peterson on 4E

    Many would have a different interpretation: 1E had many dedicated players, 2E drove them away, 3E brought them back (by embracing many 1E themes), and 4E drove many away again (by discarding those themes). Look at the recent poll of what editions people would like to play. 1E beats 2E by a...
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    Clark Peterson on 4E

    Look, from what I've read of Clark it's very simple. He has two competing desires that 4E has made incompatible. (a) He loves, loves, loves to be involved in supporting the current-edition, currently-published Dungeons & Dragons brand. (b) He can't stand the GSL or the actual 4E rules as...
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    Flavour First vs Game First - a comparison

    And that's why I think 3E and 4E are, in that regard, much worse designed games. They don't take into account what happens in the game world, and believe that game world and at-table experiences should be unrelated. Look, in OD&D/ Basic clerics had no spells at first level. From OD&D -> 2E...
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    Flavor in Rules Text

    Voted "Other". I don't like RPG flavor/rules to be treated as separate entities (so, not #2). I even more don't like in-character rules text (so, not #3 per OP).
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    Name one thing you love and one thing you hate about 4e D&D

    LOL. As someone who never saw the previews, I really didn't expect you to come up with a definitively open-and-shut case like that. I'm convinced (and I physically flinched when I saw that picture). Good grief!
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    Flavour First vs Game First - a comparison

    Oh, please. In the 1E DMG under "Monsters and Organization", the base assumption was that a party would attack once, and then retreat and regroup for one full week before attacking again. 2 pages and 6 examples were devoted to helping the DM decide what the monsters might do in the meantime. I...
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    Stop being so paranoid

    Maybe new-school. But old-school, opposing adventuring parties were a major component of every random encounter list. The 1E DMG example of combat was specifically PCs encountering & fighting an evil adventuring party in a dungeon.
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    Stop being so paranoid

    You, sir, rock. Please add me to your newsletter. (This reminds me minimally of a 1E group I had who decided robbery was better than assaulting T1. Among other things I applied the 1E suggestion "neg hp = scarring/mutilation" pretty liberally, so soon you had evil adventurers with no hand...
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    How do I get a combat-heavy player interested in ROLE playing?!

    I'll have to disagree. She's already got in-character players all around her, it's already been presented to her that some people enjoy it. My thoughts are (a) any more work on my part or her part is not worth it on the part of a recreational activity, and (b) every case I've dealt with this...
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    How do I get a combat-heavy player interested in ROLE playing?!

    Don't. People like what they like, and trying to bend/ persuade/ ramrod them into something different is wasted time and energy. Alternate tack: I have two good friends now in their 40's. They were introduced to 3E for a year or so and didn't quite "get" it (again, uncomfortable with chatting/...
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    Roadblocks in adventure design

    Just rambling... that actually presents an interesting solution to the "10-minute adventuring day problem". I'm accustomed to (a) wandering monsters (classic), and (b) time limit on adventure before villains complete master plot (usually seems contrived to me)... but the inverse of (b) might be...
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    Are some of the basic elements of medieval combat too weak in D&D?

    Seriously, deja vu. I feel like "weapon vs. AC" needs to pop up in the next rulebook, with Gary crying later about how all the simulationists demanded it from him.
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    Flavour First vs Game First - a comparison

    That xkcd always makes me think of "The Chase", the 90 minute all-car-chase movie: The Chase (1994)
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    Flavour First vs Game First - a comparison

    Maybe we should just bite the bullet and rename the game "Die Hard d20" (given all the John McClane this, John McClane that, that seems like the primary justification for 4E rules changes, good grief).
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    Are some of the basic elements of medieval combat too weak in D&D?

    Crikey... thread necromancy to 1978!
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