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  1. MacConnell

    Upward from Land's End

    From the farthest north point on the road shown on the map, the party is in the mountains to the west above the small cluster of trees. The existence of the lake is unknown. Five squares on flat land represents one day of travel or 10 hours walking.
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  3. MacConnell

    Upward from Land's End

    Season: Rebirth. Day: 4 Early in the morning of the second day, with the low fog forming a mist that rises above the ground, about twice the height of a person, all of the Sojourn Six are surprised by the strategic advancement of a party of older and more experienced Da’Roneh. These Ravens...
  4. MacConnell

    Upward from Land's End

    Season: Rebirth. Day: 4 Over the two days of respite, Britta and Sprthnt are able to determine that two pairs of bird feet belong to some kind of larger harvester like a pheasant and can offer any of the party an enhancement to health, two other pairs belong to some kind of larger songbird...
  5. MacConnell

    Upward from Land's End

    Season: Rebirth. Day: 2 Since these are still novice characters and players are still learning the system, the points in the Aberrative skill for Kuwaia can be switched to the Hermetics skill. The bodies are moved farther apart so as to not have them lying so near the semblance of a path then...
  6. MacConnell

    Upward from Land's End

    Season: Rebirth. Day: 2 Though the difference in time is imperceptible to the eye, the Da’Roneh Crows act faster than the Sojourn Six. Despite their speed, their aggressiveness, and greater experience than the previously encountered group of Crows, these fare no better. Perhaps some measure...
  7. MacConnell

    Upward from Land's End

    Season: Rebirth. Day: 2 Ripples course of the skin of the Sojourn Six, as the visible image of each Da’Roneh Crow shakes for a few seconds. The violent young adults actually make crying sounds like crows as they charge toward Cormorante and Britta. There is no mistaking their intentions...
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  9. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 54 Astarte copies the skin markings that the Evipaun have in common and stores the copy in a belt pouch for future reference. Perhaps it will be enough to show others who might know if there is any significance. As the party begins the long trek back to the Eastern...
  10. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 52 Taylar quickly ends the two Evipaun that he put down, before the words from Plumeir can register. It is of little consequence: there are three more still breathing. In a matter of five seconds, the same time necessary for Taylar to have generated the dust cloud, he...
  11. MacConnell

    Upward from Land's End

    Season: Rebirth. Day: 2 Despite their natural wariness and augmented hearing, this group of Crows is not paying enough attention to its present environment to notice that it is walking into an ambush. They do, of course, see Cormorante and Britta, who are making no attempt to conceal their...
  12. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 52 Taylar can see in his periphery that Plumeir is free of enemies and running toward him. This is registered as a ripple courses over his skin and he slides to his left, swinging his right bludgeon at his remaining enemy. He has become far faster than that enemy...
  13. MacConnell

    Upward from Land's End

    Season: Rebirth. Day: 2 They are not known to have a written form of their own language, but the people of Asylim call the dark, coffee colored Faethrins, Da’Roneh. The word is pronounced as DAH-row-NAY. The singular and plural terms are the same. This given name is now used by all peoples of...
  14. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 52 The Evipaun are not Benders, but they are enhanced. As with all things magical, the understanding is instinctive if in one is bourn enough innate talent. All three Investigators have enough such talent. While only about 10% of the world’s populace can actively...
  15. MacConnell

    Upward from Land's End

    Season: Rebirth. Day: 1 Fortunately, neither Cormorante nor Antapkos observe anything that could pose a danger during the time taken to prepare the sheep. Never having paid much attention to it during their time with a caravan, Antapkos realizes that there is a banner carrier with the caravan...
  16. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 52 Both Taylar and Astarte can generate a pulse of air that could throw an adult several strides, but this great amount of force is instantaneous. It is a simple and instinctive matter to cause the air to move with less force over a greater amount of time, and Taylar...
  17. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 59 Antapkos watches the caravan move northward along the road, but nothing in particular catches his interest. Cormorante, Britta, and Kuwaia, quickly gather materials for a cookfire and cause the kindling to ingnite as they continue to build it in hopes of fresh game...
  18. MacConnell

    Door to Nowhere

    Season: Drenching. Day: 52 Preliminary assault intentions are not employed in this post because the characters can readily change their minds after following for so much longer time. Each person obscures his presence in his own way, Plumeir being the only one to actually employ a camouflage...
  19. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 59 Taking the more narrow path, the Six find that it opens onto a small plateau on the eastern edge of the Dragon’s Footprint. While no other people seem to be about, someone, likely the Da’Roneh, has built a small structure and established a remote camp. Though...
  20. MacConnell

    Upward from Land's End

    Season: Drenching. Day: 59 Though almost at the last day of the Drenching Season, a rain in the Western Jungle produced some blow-over that caused a fine mist to dampen everything. While it is certainly good for the vegetation, it was a bit annoying for the six youths. Clothing had to be shaken...
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