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  1. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    As far as I can tell, no one did. You seemed to misread the idea that a player would know their place in the game (like, their role in play and their character theme… often summarized by things like character class) as some kind of “one true wayism”. That, like cooks and runes being quantum...
  2. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    He did. I mean… the name of the ability was enough for many of us. None of us decided to google the definition of “cunning” and then stick dogmatically to the first definition we found. But even then, @pemerton then elaborated on it being about classic D&D thief tropes. So if there was any...
  3. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And yet… no one posting in this thread who is familiar with these kinds of games shares your concern. Why do you think that is? Are we mistaken? Are we being dishonest? Or do you think perhaps your understanding of the game in question, which you’ve never played, seem not to have read, have...
  4. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think the lesson here is that sometimes when you google something, you should look at more than the first result.
  5. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well it’s certainly enough to work for an RPG. I just don’t think it’s a simulation. “It’s kind of like this” isn’t really putting in the work to get to simulation. Well of course. Only the player can hope about any roll that they make. As for “changing the fiction”… this phrase or similar...
  6. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think you’ve just described the issue with the word “simulation” as it applies to RPGs. I think that when we talk about something being a simulation, we’re generally expecting such elaboration… we want to know how things are calculated and how they inform the game. A general handwave “we’ll...
  7. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, it’s likely more to the fact that Blades puts players closer to the GM when it comes to contributing to the fiction and to the direction of play. The GM doesn’t have the near absolute authority that they have in D&D. I don’t think this is accurate. In both cases, player and character...
  8. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    “Mini-game”? RPGs may function without one, but it’s kind of hard to picture what D&D would be without one. The only issue that I can see is that the player is the one who authored the fiction. The GM authors fiction all the time… no one thinks that it’s one of the NPCs that authored the...
  9. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, but @pemerton was playing a fantasy hack of MHRP. In a more standard game., the condition or situation would be more genre appropriate. There’s a doom pool of dice that the GM gets to use to complicate things for the characters. What matters, though, is that it’s a negative situation that...
  10. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You don’t think a GM having predetermined as much as possible ahead of play is nudging things? I’ve only played MHRP a couple of times, and I’ve never really engaged with Cortex beyond that… but I’m reasonably sure that using the runes to address the “lost in the dungeon” condition...
  11. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But that wasn’t what was said. Location and the like. Not full context, but enough to make an educated guess. But either way… experts in their field tend to more accurately theorize or guess about details related to their field.
  12. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure… but this description is true of many, many games. I never said anything about their hopes. You said you don’t think an expert in their field would have a better theory prior to obtaining first-hand experience than you would be able to come up with. I think that’s pretty hubristic, and...
  13. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    While I agree with you that most of the time, it’s very easy to determine if something is diegetic or not in an RPG, there are instances that are less clear. Certain player side resources and the like… Cavegirl used Blood Points in Vampire as an example on their blog. I think there’s likely...
  14. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    They are the person who introduced the term to RPG analysis. Though as I already said, I don’t think their ideas are without flaw, I think that they have relevant thoughts on the matter. Mechanics mostly not being diegetic is one of them. That they are representative of something in the...
  15. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, the character is not experiencing both. The character explicitly does not experience non-diegetic things. Saying they do makes the terms diegetic and non-diegetic synonyms rather than antonyms. It renders them useless. Here’s the original blog by Cavegirl where they introduced this term to...
  16. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The term comes from film, right? Specifically about sound that is heard by both the characters and the audience, rather than just the audience (like a score, or narration, etc.). It was adopted as an RPG term, by Cavegirl on her blog. The term doesn’t perfectly fit RPGs, and some of the other...
  17. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So after a few dozen pages of people talking about the primacy of the setting and the role of the GM as the near-sole contributor of the setting... is anyone really surprised that for many of us, what's being described is a GM-focused and/or GM-led game?
  18. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure… I personally almost always play humans when I play in a game, though every now and then I make an exception. But when I GM, I don’t just get rid of all the other options. This is why I’m suggesting you involve the players at the start, before things are set. So it’s not about adding a...
  19. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But... you're in charge of the surface folks' reactions. I don't quite understand. They don't HAVE TO react that way if you don't want them to. I wasn't even thinking about a system. What is it about system that makes it so complex?
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