Search results

  1. E

    D&D 3.x What do you ban? (3.5)

    why ban wraithstrike? If you want to ban spells that cause a lot of damage ban any of the area effect spell, fire ball, cone of cold, they all potentially can cause damage to many targets. The total damage can exceed several hundred hit pionts in 1 round, given is a large population and a lot...
  2. E

    D&D 3.x [3.5] alternates to Freedom of Movement?

    Warlocks should be man handled at any level??? Well it depends on spells, what books, player decisions etc etc If you have to optimized 12th level pc's granted, the odds are stacked in the favor of the spell slinger. But dont underestimate the warlock. Held action to blast when you cast from...
  3. E

    Sneak Attacks Range

    Well wouldnt you be mad if you were in combat and everysingle time your opponent moved to your backside and attacked? Now if you want to flank 1 on 1, mono e mono, get improved fient. You know the ole "your shoes are untied" routine then you can "flank" him
  4. E

    Sneak Attacks Range

    theres always elocater if your looking for a good flanker
  5. E

    Unstoppable Undead

    grease, dig spell, push into pit, reach weapon stab fish in barrell. Theres always the find a cliff and toss em over routine!
  6. E

    Assassins, just what does death strike kill?

    I was just responding to your 1st then saw this, so the apps and Illithid are not immune, alrighty thanks for lookin that up for me. Eman Resu
  7. E

    Assassins, just what does death strike kill?

    Illithid (Mind Flayers) are apparations and as such they are immune to SA thus immune to Death Attack? I would argue against that, some apparations may have foregin anatomys and therefor require a lore or skill ck roll from the rogue or would be assassin, some, like the MF'r, do not(IMO) unless...
  8. E

    Assassins, just what does death strike kill?

    Not having access to books makes planning this weeks adventure difficult to say the least. To further complicate things our campaigning heroes have gained the attention and ire of an Assassin. The Assassin has it out for the party Paladin and wishes to kill everybody around him, including his...
  9. E

    D&D 3.x looking for a 3.5 dungeon module, free and prinable

    thanks guys.......and no I didnt, Ima newby here...thanks
  10. E

    Teleport and Sneak Attack

    yah theres a feat that allows you to sneak attack on AoO "Well, the teleporting PC appears from 40' away, while the Phase Spider comes from another plane entirely. Isn't that a little bit of a difference?" err the next time I get stuck in the back I will be quick to ask the assialant "from...
  11. E

    Spike armor

    spiked/bladed? all I know is it use to be awesome, but like you said it was errated, so sadded!
  12. E

    D&D 3.x looking for a 3.5 dungeon module, free and prinable

    about 6th to 9th level, its actually a 5 player 7th level group, but I can add subtract accordingly. I wanted to get it ASAP so I can possibly install parts or all of it next game play. Is there something on line I can look at even print? ....thanks Eman Resu
  13. E

    Teleport and Sneak Attack

    to us the hide ck was the rogue trying to position himself correctly, if he failed the ck, that means he teleported himself a little to far left of right and the "baddie" is alerted to his presence. Once we determined the rogue arrived undetected the move silent roll/ck was asked for to see if...
  14. E

    AD&D 1E 3.x E version of the 1E UA Barbarian?

    back in the day of Ad&D the barb was x2 con mod to hit points and x2 dex mod to ac...after that I havent played a Barbarian. Ive Dm'd several, they all die before 5th level. I think its something to do with a bad AC made worse with rage for a frontliner thats prone to charging in 1st???
  15. E

    Spike armor

    I use to love the spiked gauntlets, crit 18-20, x2, 1d6, combo with two wep fight style, imp crit...cant be disarmed, used in a grapple, this coupled with spear was my flavorite!
  16. E

    Teleport and Sneak Attack

    we house ruled this very problem. I didnt care about the rogue being hidden before he teleported we only cared that he teleported in sneak fashion, both hidden and quiet. Our rule was to make the Rogue roll both a hide and move silent ck, if both made, SA away. Now mind you we did not make the...
  17. E

    Scout Skirmish Ability Question

    We do use core, complete series (most), Unearthed Arcana, Psionic books and the PhB2
  18. E

    Scout Skirmish Ability Question

    what like whirlwind attack? the main problem is a ya cant move more than 5' and get full round, class not thought out. even if you find a way to attack after moving 10' or more then your left standing there toe to toe until your next init. I read up bounding assault (spring attacks big brother)...
  19. E

    Scout Skirmish Ability Question

    unaware of updated info but the original class was suppose to move and strike, be this out
  20. E

    Scout Skirmish Ability Question

    but the class as written is intended for skirmish to apply to only 1 attack as written the Scout runs up to an enemy attacks and then stands there until next melee round where he can attack again without skirmish damage or run away possibly getting AoO. Is it just me or does this class seem to...
Top