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  1. kjenks

    Mounted PowerAttack with a lance

    It's the wording of that exception which caused enough problems that WotC added a lengthy FAQ entry about the subject. SRD: But adding in the FAQ clarifications/rule changes, here's how I think of it: This implies all of the usual benefits and penalties of wielding a one-handed weapon such...
  2. kjenks

    Casters' knowledge of a spell's success/failure

    Even if you can't "just know" you might be able to detect an ongoing spell effect with a skill check:
  3. kjenks

    Close Quarters Fighting and Reach

    Take these two sentences together. Must threaten to make any melee attack, including AoO and readied action/Sunder. The only exceptions are (1) the whip, which doesn't threaten an area (therefore no AoO) but it can still make a melee attack, and (2) that pesky Ellusive Target/Overreach.
  4. kjenks

    Tower Shield Headaches.

    >>Whack!<<
  5. kjenks

    Tower Shield Headaches.

    Most of this is covered in the revised Tower Shield rules in the Main 3.5e FAQ.
  6. kjenks

    Mounted PowerAttack with a lance

    Well, it is stated in the FAQ, which you choose to disregard. That's okay. There are several bad rulings in the FAQ. I don't think this is one of them, but you do. You know, when you are the DM, that's why they call you the judge. You get to decide which rules apply and which to ignore.
  7. kjenks

    Mounted PowerAttack with a lance

    Many people have trouble visualizing how a lance could be used either one-handed or two-handed. In the one-handed grip, the target was approached on the rider's left, with the lance couched across the horse's neck. The rider couched the lance as far out in front as possible. The exact amount...
  8. kjenks

    D&D 3.x 3.5 problematic rules list needed

    In essence, every single post on this board meets those criteria. Ditto for the other D&D rules boards: http://games.groups.yahoo.com/group/Infinite_Monkeys/ http://boards1.wizards.com/forumdisplay.php?s=&forumid=8 http://p198.ezboard.com/fgameschat19968frm12 For each question asked, SOMEBODY...
  9. kjenks

    Mounted PowerAttack with a lance

    Add 1 for 1 if using the lance one-handed. Add 2 for 1 if using the lance two-handed. Two-handed also gives you 1.5x Str bonus on damage and a nice +4 vs. Disarm checks. See Main 3.5e FAQ, page 12.
  10. kjenks

    Close Quarters Fighting and Reach

    The same concept applies when a human tries to grapple an imp (Tiny Outsider) in an adjacent square. In grapple step 1, the human provokes an AoO, but the imp doesn't threaten the human so he can't make that AoO.
  11. kjenks

    Read thru New FAQ (Jan28) -- WTF??

    There are more internal inconsistencies: === page 9: "The touch attack made to start a grapple is an attack roll (so the bonus would apply to this roll), but a grapple check is not an attack roll, and thus the bonus wouldn’t apply to the grapple check." (written by Andy Collins) page 27: "If...
  12. kjenks

    Mithral Animated Tower Shield, sweet defense but confusing rules-wise...

    The best way to think about an animated shield is to pretend that you grow an invisible magical arm which brandishes the shield. This explains why you still get any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. And, BTW, a...
  13. kjenks

    First-level Cleric Spells?

    Lesser Vigor (Complete Divine) has some big advantages, like auto-stabilizing when you're between 0 and -9 HP. You can share it with your familiar. Summon Monster I has its uses, too, even if it lasts but one round. You can have it run past your fighter buddy with Cleave, who kills your...
  14. kjenks

    Lg opponent, threatened squares, charge, and AoA

    Yes, that's right, unless Tordek uses a reach weapon. Let the troll come to you, Mr. Tordek. After it moves, it will only get one attack instead of a claw/claw/bite/rend.
  15. kjenks

    Grapple?

    So is that 1d12 damage lethal or nonlethal, or does it depend on which type of damage you inflict with Damage Your Opponent? Does it add extra damage if you Use Opponent’s Weapon? If you have BAB +11 can you use it twice per round? Feh. Just choose another feat. This on stinks on ice...
  16. kjenks

    Need Help with Martial Cleric Build

    If you're in melee, who's healing your buddies? What happens to the rest of the party when you drop? I have my doubts about the whole concept of a melee cleric. It's okay if your party has another cleric, but if you're the only cleric in the party, it's not good. Since you're in the Realms...
  17. kjenks

    Grapple?

    shilsen is correct, which makes one wonder what the Complete Warrior authors were smoking when they created the Earth's Embrace feat which inflicts an extra 1d12 damage while maintaining a pin. "Extra" on top of what? Nothing? Feh.
  18. kjenks

    Good Uses for Bull Rush, Overrun, Grappling, and Trip

    That's only with ranged weapons. Grapple is astoundingly useful against spellcasters. Against high level casters, it forces the caster to use up a Dimension Door, Teleport or Contingency (Blink) to get out of it -- then you can go get him again. Bull Rush is great when two or three of your...
  19. kjenks

    Mounted Combat: Handle Animal to attack or not?

    I think Ride is all you need if you're on the horse. I think Handle Animal is used when you're commanding animals from a short distance. But even if you do need Handle Animal (DC 10) to get your mount to attack, you only need to spend a move action in the first round. After that, your mount...
  20. kjenks

    Charging Rules???HELP???

    "...they all charged..." The tight restrictions on the Charge maneuver usually don't allow more than two or maybe three people to charge the same opponent from roughly the same direction. Let's pretend we have four fighters wielding longswords bunched up in squares A1,A2,B1 and B2. They all...
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